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Out of order
Out of order
By blix, gigichef and Ravengar
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 901 | 3.52 | 24 | |
| Fun | 786 | 3.43 | 24 | |
| Innovation | 870 | 3.25 | 24 | |
| Theme | 1187 | 3.43 | 24 | |
| Graphics | 1175 | 3.43 | 24 | |
| Audio | 718 | 3.43 | 24 | |
| Humor | 379 | 3.43 | 24 | |
| Mood | 655 | 3.68 | 24 | |
Comments
This game was interesting and fun, but I felt that I didnt know what I was suppose to do. Once I opened the hatch, I couldnt find a way to get out, besides walking through the elevator doors, somehow. Overall I think this is a good concept and has good graphics, but it needs a little work on gameplay and story. 3/5
blix
2021-04-28 13:12
@quasarium Yep sorry for that. We haven't enough tested the build so we just noticed the build has huge blocking bugs, buts it's fixed now. Sorry again.
3dflow
2021-04-29 13:31
Excellent clever funny short puzzle game ! Loved it.
Nice game with lot of clever twists ! Was able to finish it, had some difficulty towards the end, getting one letter, but enjoyed a lot my playthrough !
jk5000
2021-04-29 13:42
Overall a good and very funny little puzzle game. Perhaps a bit too difficult for my taste, but it was not i possible. So overall a good jam game. Well done.
That was very interesting and surreal! The only complaint I have is the lack of "crosshair" or at least a dot in the middle of the screen. Without it, it is very hard to aim at an object you want to interact with, and therefore you can easily miss the fact that you can interact with certain things.
Nonetheless, it was fun figuring out the way out of this weird elevator! :smile: Good job!
What an amazing game! You deserve more ratings. I played and finished all puzzles. The last sequence was really hard, but I don't say nothing - I don't want to spoil game for others. The main aesthetic reminds me Team Fortess because of posterization. The lift music is funny. I felt myself in a real lift waiting my floor. I am not a big fan of this genre, but I have fun playing yours. There is a good mood. Thank you for this experience - one of my favorite entries for this 48th LudumDare. Now I will never see anymore lifts like before. Thank you ++
Considérant les crédits à la fin du jeu, les noms et prénoms sonnent bien français. Vous êtes peut-être en école de développement ou quelque chose dans cette veine - genre Epitech ? Bravo pour votre entrée. J'ai passé un bon moment. Je ne comprends pas que vous ayez si peu de votes, d'autant plus que vous avez beaucoup évalué d'autres projets. Merci à vous ++
ravengar
2021-05-02 17:56
@geckoo1337 Merci d'avoir joué à notre jeu ! et très content que ça t'ait plu ! Bien vu pour les prénoms ;) On est d'anciens camarades d'une promo d'école de jv lyonnaise. Persos je me suis un peu éloigné du dev jv et du coup la ludum c'est un peu le rituel et l'occas de s'y remettre avec les potes :)
@ravengar Très bon gameplay et un ensemble soigné. Tu n'as pas perdu la main :)
dankar
2021-05-05 06:55
Fun game with challenging puzzles. Great job!
I got stuck a few times but this is such a cool idea. Elevators, the bane of my existenceeee
A bit short, but I got clever enigmas. I restarted the game because I lost mu cane and I thought it could be needed later.
OK,so it's a point-and-click adventure game about figuring out what can be clicked in the elevator. Hm'K. I guess I'll just have to click on everything....
I'm really impressed by how well this game brings a constant sense of surprise. What once looks like a normal fixture of an elevator being repurposed for something else often put a grin on my face. It was fun trying to figure out this escape room game.
Some criticism I have include the lack of reticle in the game made it difficult to figure what I'm hovering over. Some parts of the game is very small, so it's difficult to pick them up. I would have liked it if stuff that can be picked up were bigger. I know surprise factor is critical to the game design, but I would have liked some sort of visual language (highlights? sparkles?) that would tell me what is interactable, and what isn't. Lastly, I would have liked to see multi-step help prompts to provide more hints than what the cryptic voice gives.
Still, it was highly enjoyable doing some wacky guesswork and being rewarded with some sort of silly reactions the game gives me. Thanks for the experience!