FoonLudum Dare ExplorerLD48 → Deeper unto the Dungeon

Deeper unto the Dungeon

By sieber2210

View on ldjam.com

CategoryRankScoreCount
Overall18012.7321
Fun17142.6321
Innovation18332.3121
Theme14693.1521
Humor11012.4419
Mood15292.9421

Comments

marcionix 2021-04-27 04:49

Hard to say if i was hiting the zombies or not. I was confused.

kr0s 2021-04-27 04:57

Nice game, but a third-person view would be better. Got murdered a lot.

danial-jumagaliyev 2021-04-27 17:25

Cool game, great use of assets. A pretty basic but nonetheless nice implementation of the theme. There is a lot of room for improvement though, and that is mainly adding more visual and sound feedback by effects that could have been added. Despite that, I think for a jam game this was good.

theheheo 2021-04-27 20:40

Nice art and animations, but I think it should have been either third-person or changed the attack animation to fit the first person perspective more. Would have liked too see some more feedback in attacks aswell with maybe some sound effects or visual effects to know if you hit the enemy. Overall cool game and good job :D

cheeks 2021-04-28 11:05

Sorry, I have to echo the same suggestions, I really would've liked some feedback to show my hits were landing, especially on the big guy who takes a lot of hits.

rick2112 2021-04-28 18:25

I like the Idea by first play show all controlls and hide them by pressing the button.

adam-b 2021-04-28 18:54

I can imagine it was a lot of work. Well done! Would have been good to have some particles when hitting enemies so that there's some more feedback, also would be nice to be able to look down/up more

jesterseraph 2021-04-29 03:44

Cool game! My friend and I felt like it suffered a little due to some really easy to fix or easy to add elements that would have greatly increased its ratings. Others have already suggested the visual feedback to landing (and receiving) hits, so I won't harp on that.

Heavily reducing the number of attacks it took to kill the enemies would have helped make it feel significantly less tedious in moments. Requiring 2 or 3 hits to kill a zombie would have given the zombies a chance to attack back. Requiring 5 or 6 hits to kill them made it felt more like a chore, since the enemies themselves didn't provide enough variety to give new experiences from extended combat.

Adding some sound effects, some ambient background noise, and some music, even if you didn't make the music or sound effects yourself, would have gone a long way to making the atmosphere feel stronger and the game less repetitive. Part of the power of doing the jam instead of the compo is that you can make up for lacking time or skills with 3rd party assets to still make a whole-feeling game. Instead the lack of sound effects and music made the player (my friend) focus all that much more on the repetitive task of combat.

The lighting was good, but having ceilings in the locations would have helped really set the tone and atmosphere. Without the ceiling it gave an unfinished feel.

Overall this was a solid first attempt, and I bet you learned a lot from the experience to try next time. Looking forward to your future entries. For all my "this could have been better" talk, the highest rating you got from my friend and I was "Fun" :smile:

substain 2021-04-30 10:08

a bit repetetive, but cool graphics!

dawnscream 2021-05-03 17:19

As others have mentioned, first person is a bit tricky in this game. I do enjoy the visuals and the overall idea however! A bit more polish on the whole combat moment would really push this game forward, because I had some issues understanding if I'm actually successfully dealing hits or not. Thank you for this experience, quite a neat entry!

vixenmink 2021-05-06 04:55

I had a few run ins with things I wasn't supposed to attack but besides that it is a fun game