gentlemelon01 2021-04-27 20:43
This was preatty good! the graphics were meh, but the game was fun.
Foon → Ludum Dare Explorer → LD48 → Depth Command
By baconinvader
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1198 | 3.35 | 22 | |
| Fun | 746 | 3.45 | 23 | |
| Innovation | 476 | 3.59 | 23 | |
| Theme | 1545 | 3.06 | 24 | |
| Graphics | 1374 | 3.20 | 24 | |
| Audio | 1007 | 3.04 | 23 | |
| Humor | 1203 | 2.30 | 20 | |
| Mood | 1494 | 3.00 | 22 |
This was preatty good! the graphics were meh, but the game was fun.
I got more engaged with this than I thought I would, good job!
@gentlemelon01 thanks, I originally made a lot of those sprites as test graphics but you know how time limits are.
@theg thank you!
THe graphics looks very cute! love the art style
I gave it a go but couldn't quite understand the gameplay, great art though!
Nice design! Great job!
Nice game, I like the concept! It looks good, it would've been nice to have some background music. It took a while to kill the last few submarines because I was at the bottom and had to go up all the way. I did win though :D Great work!
Great game - a bit slow paced, but pretty fun! I think the concept is great, and additional content such as enemy variation and more cards could only improve it :)
looks good
This game totally has a lot of potential! I had to skip my turn a bunch (I also didn't have anyone to play with. I think that was necessary?) because I couldn't move but I really like the cards mechanic. With some tweaks, this game could really become something.
This was super fun until there were one or two enemies left. Then, it became super hard to find the enemies. The enemies didn't really attack you too. The art was super cool though and I loved the concept.
@foursay thank you!
@twoshoedlou sorry to hear, I guess I should have made the instructions more clear but I was running low on time.
@gustavo-rocha thank you!
@retro-banana-man-nl @shimonster thanks for the feedback! I definitely struggled with trying to keep the game engaging once there is a limited number of enemies left.
@adonisdevs @whysguy52 thanks for the feedback! I had plans for additional cards and even an upgrade system but unfortunately I didn't have time to implement them.
@pedrocoden thank you!
@baconinvader Yeah I figured. I took that into account. I just thought about this but, if you decide to continue to develop this game, I would like to suggest letting every unit move 1 or 2 squares but actions like torpedoes are strictly reliant on cards? just a suggestion.
Great submission. I really enjoyed the gameplay. One thing I would suggest is the option to dispose of a card as I was stuck a lot with no options
Overall a really fun game with cool gameplay mechanics Really fun to play and kind of innovative with these card mechanics Balancing in the beginning is good, in the end the search for enemies became a little boring It is a little frustrating that there is no weapon to shoot upwards. The graphics are solid. Sound: Music would be nice I loved the strategic feeling of the game
I had trouble running it on my end but I really liked the concept!
Wow, that was surprisingly tense!