FoonLudum Dare ExplorerLD48 → Depth Command

Depth Command

By baconinvader

View on ldjam.com

CategoryRankScoreCount
Overall11983.3522
Fun7463.4523
Innovation4763.5923
Theme15453.0624
Graphics13743.2024
Audio10073.0423
Humor12032.3020
Mood14943.0022

Comments

gentlemelon01 2021-04-27 20:43

This was preatty good! the graphics were meh, but the game was fun.

theg 2021-04-28 00:24

I got more engaged with this than I thought I would, good job!

baconinvader 2021-04-29 11:59

@gentlemelon01 thanks, I originally made a lot of those sprites as test graphics but you know how time limits are.

@theg thank you!

foursay 2021-04-29 12:02

THe graphics looks very cute! love the art style

twoshoedlou 2021-04-29 12:09

I gave it a go but couldn't quite understand the gameplay, great art though!

gustavo-rocha 2021-04-29 14:38

Nice design! Great job!

retro-banana-man-nl 2021-04-29 19:24

Nice game, I like the concept! It looks good, it would've been nice to have some background music. It took a while to kill the last few submarines because I was at the bottom and had to go up all the way. I did win though :D Great work!

adonisdevs 2021-05-01 16:40

Great game - a bit slow paced, but pretty fun! I think the concept is great, and additional content such as enemy variation and more cards could only improve it :)

pedrocoden 2021-05-03 03:17

looks good

whysguy52 2021-05-03 03:25

This game totally has a lot of potential! I had to skip my turn a bunch (I also didn't have anyone to play with. I think that was necessary?) because I couldn't move but I really like the cards mechanic. With some tweaks, this game could really become something.

shimonster 2021-05-04 16:22

This was super fun until there were one or two enemies left. Then, it became super hard to find the enemies. The enemies didn't really attack you too. The art was super cool though and I loved the concept.

baconinvader 2021-05-04 17:29

@foursay thank you!

@twoshoedlou sorry to hear, I guess I should have made the instructions more clear but I was running low on time.

@gustavo-rocha thank you!

@retro-banana-man-nl @shimonster thanks for the feedback! I definitely struggled with trying to keep the game engaging once there is a limited number of enemies left.

@adonisdevs @whysguy52 thanks for the feedback! I had plans for additional cards and even an upgrade system but unfortunately I didn't have time to implement them.

@pedrocoden thank you!

whysguy52 2021-05-04 22:35

@baconinvader Yeah I figured. I took that into account. I just thought about this but, if you decide to continue to develop this game, I would like to suggest letting every unit move 1 or 2 squares but actions like torpedoes are strictly reliant on cards? just a suggestion.

cavedens 2021-05-04 22:38

Great submission. I really enjoyed the gameplay. One thing I would suggest is the option to dispose of a card as I was stuck a lot with no options

fenno-boomgaarden 2021-05-05 19:24

Overall a really fun game with cool gameplay mechanics Really fun to play and kind of innovative with these card mechanics Balancing in the beginning is good, in the end the search for enemies became a little boring It is a little frustrating that there is no weapon to shoot upwards. The graphics are solid. Sound: Music would be nice I loved the strategic feeling of the game

vixenmink 2021-05-06 00:20

I had trouble running it on my end but I really liked the concept!

blubberquark 2021-05-12 12:35

Wow, that was surprisingly tense!