stewthepoo 2021-04-28 12:14
I'm impressed you've managed to create an upgrade+shop system in the time limit, good job!
Foon → Ludum Dare Explorer → LD48 → Digging Down
By miltonnh25, Xander Ton and Choco
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 405 | 3.82 | 22 | |
| Fun | 76 | 4.13 | 21 | |
| Innovation | 788 | 3.31 | 21 | |
| Theme | 52 | 4.39 | 21 | |
| Graphics | 1560 | 2.92 | 22 | |
| Audio | 707 | 3.44 | 20 | |
| Humor | 905 | 2.67 | 19 | |
| Mood | 1449 | 3.05 | 21 |
I'm impressed you've managed to create an upgrade+shop system in the time limit, good job!
I really have fun to play this game! Thank you! Good atmosphere and mood! Great job)
Fun digging game! Opening chests is catchy. Upgrades make game more interesting.
Some remark: progress feels pretty slow. Expectation: there are more resources on the level or lower prices in shop.
Nice entry!
Feedback - The game was really nice - I literally got addicted
Fun!
Not the best graphics but the gameplay was so fun. I love this type of game.
The upgrade shop along with the powerups was a great addition.
It would be nice if I can see how many more upgrades of a certain type are left.
Overall great game, good job.
That was great fun. Lots of frantic clicking. Getting the auto shovel was extremely satisfying, especially with ridiculous shovel sizes. Good job.
This game is great, it's very addictive. Well done!
Very well done! The game got me hooked after a bit and I played a lot more than I expected to. The main thing I feel mixed about is the fact that mashing click is basically 90% of the game, and while I'd be lying if I said it didn't keep me more engaged, I feel like it would've been less tiring to just hold click and have a shovel cooldown that could be upgraded. Still, the game loop is well-made and I was very happily surprised to find that the game even had some adaptive music. (It's also probably just a personal problem but I had a lot of difficulty finding the shop button + realizing that money carried over between rounds because I assumed the title screen meant that the game was over, and that the shop button was a quit button)
A game so simple in concept but damn, it's addictive!
One thing i'd add is input buffering on clicking: half of all clicks when spamming don't do anything, so if two fast clicks did two swings it would feel better.
The music change based on depth really kept me going though, and the upgrades made me replay even after completion, just to see how insane the power gets! Great job, y'all.
For first try I was so exited about dynamite that i spend it on surface. Glad you have a upgrade system that i could have more and more. Music is cool. Haved a lot fun with dynamite, glad it not killing me.
This game was fun!!! The music was great. I loved it that the music changes if you go deeper! Great game!!! Digging_Down.png
Nice game! only thing I recommend is thinking about ports for HTML5 because those are accessible easier and quick (i do know you are using game maker and i totally understand that the html5 license is $100 tho)
Impressed at what I am seeing with the amount of time you had for this
Great game, my only complaint is that it didn't save my progress after I quit, I don't know if it's a bug or if it doesn't have a save system, but if it doesn't have one it definitely should. Anyway great job, I had a lot of fun with it.
I had fun on this game. It was really fun to dig deeper to the gem.