FoonLudum Dare ExplorerLD48 → Deep Rescue

Deep Rescue

By johnnyjw

View on ldjam.com

CategoryRankScoreCount
Overall7982.8925
Fun8152.6025
Innovation6682.8225
Theme8152.7325
Graphics5723.2125
Audio1.5511
Humor2.1016
Mood5723.0423

Comments

kubbl 2021-04-26 09:34

I'm not quite sure if it's a problem with my browser, but I didn't hear any audio. If you don't have any, I think it would be best if you opt out of the audio rating. Otherwise really neat game with good graphics!

thezingthing 2021-04-26 09:37

Cute graphics. I wish it was easier to know when your claw actually hit something. I was also able to fly above the ocean :p

monkeybit29 2021-04-26 09:38

Yay i saved 7 lives! :) That's a lot of assets you made for compo, nice job

pincushion 2021-05-03 23:07

Cute sprites and nice animation. The game felt too short though. I think the timer could have lasted longer, and more levels would have been good.

rawbits 2021-05-03 23:24

Space doesn't start the game the second time - it works first though. I have saved some turtles.

divford 2021-05-04 02:36

A game with a message! Good stuff.

The feedback on the claw could be better. It was hard to tell if I was picking up the bottles and cans, or if they were disappearing into the sea.

I think there's a bug with restarting. It sends me back to the menu screen, but I had to refresh the page to play again.

Overall, nice game!

darthone 2021-05-04 03:21

Fun quick little game!

villanelle 2021-05-04 06:13

Quite interesting take on the theme. It's nice to see someone brought up the environmental issue to the jam! As of the game, it would be nice to see some visual feedback for when you clean up the ocean or save a turtle like a flash on their sprites or something... I also found a little difficult to clean the orange cans because they were too similar to some of the fish (and maybe this was intentional). Any other than that, the game is great, simple and fun.

fueelin 2021-05-04 07:32

Cool idea! I certainly wanted to help those cute sea turtles!

I think the claw animation/picking up trash is the biggest area for improvement. At first, I thought the claw had a weird collision shape or something, but I then realized I actually WAS picking things up, but the fade-out delay made me think I wasn't. I imagine it would be pretty quick to address this, and it would make a big difference!

There seems to be a bug with restarting the game after losing once, FYI.

Good job overall, thanks for sharing!

vixenmink 2021-05-06 01:56

I like the concept. After running all of the turtles over with my ship, I really don't understand what frees them from the plastic. The claw just bumps them but wasn't effective with freeing them.

thegreenworm 2021-05-06 13:42

I got the controls right the second time. The main issue I see is delayed feedbacks. The animations are pretty slow, or at least not quick enough right from the start. Faster animations (especially on the claw) would give more punch to the controls.

At first I didn't know if I was freeing turtles or killing them, since they were disappearing.

Very cool that this is a non violent game (it's even the complete opposite).

oadt 2021-05-08 13:36

The only critique I have is that its not really explained whether the progress bar in the top right corner has anything to do with the players actions and that it fills up so fast that the rounds are quite short. Apart from that nice game!

johnnyjw 2023-03-09 03:17

Hello test