FoonLudum Dare ExplorerUsers → Stewmega

Stewmega

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202148Deeper and deeperThe Descent for Knowledgecompo2273.733.523.313.713.953.333.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Stewmega

LD48 — Deeper and deeper

The Great Sinker by LordMiji 2021-04-26T04:35:23Z

I liked the main character art. The background submarine wall looks nice when standing still, but blurs a lot when moving.

The Discloser by agentparsec 2021-04-28T04:57:41Z

Very impressed with what you've done with random content. I was invested in trying to unlock the mystery, and the content gets better as the game goes on. Excellent take on the theme, too.

Deep Space by Neowedge 2021-04-26T07:17:20Z

I'm a sucker for upgrade games and this one mixes a few good mechanics together with some nice clear visuals. I like it!

"Say Aaaah...!" by gilborn 2021-04-27T00:17:58Z

This is some good stuff. The sound design was impressive! I love your interpretation of the theme and playing your game was funny and enjoyable.

Deep Voice by mdotedot 2021-04-26T05:11:48Z

My favourite interpretation of the theme for the jam. Very interesting idea and the art sets a certain mood.

GRAPPLE the Abyss! by lectvs 2021-04-27T01:50:31Z

Excellent blend of mechanics, art, and sound. This is my top pick for the Jam so far.

Down the Mines and Ghosts by UnidayStudio 2021-04-27T00:28:49Z

I had a lot of fun playing around with the ghost mechanic. I'm impressed with the polish on everything you've done, this is a cool idea and really well put together. Minor gripe is that the player seems to be able to take as long as they want to set up, maybe add a time limit?

One of the best I've played this jam!

Last Breath by Yorsh 2021-04-26T23:48:56Z

Great atmosphere. The player holding the oxygen tank is a nice touch. I'd make the shark range a bit shorter though, I seemed to end up in a lot of damned if you do situations where they were camping oxygen tanks. The hands look creepy but the sharks quickly become the real scary thing.

I can't help but wonder what the person in the inner tube is thinking! "Where'd he go?!"

Into the Deep by Norris Eldridge 2021-04-26T05:07:11Z

I don't generally enjoy "non-games," but the music and visuals were so good that it made me play until the end. You nailed the mood, this game definitely relaxes you. I really enjoyed it.

Ore Lord by dimlight 2021-04-27T01:31:48Z

Cool mechanic concept with great art. The pace was a bit too fast for me, I felt overwhelmed with so much on the screen.

Afraid to Turn by rhoff95 2021-04-26T03:54:57Z

Excellent use of pixel art! I also loved the wolf howl. Nice, tight throwing mechanics too. Great job!

Depth of Styx by Kongo 2021-04-27T01:07:06Z

Wonderful art. I thought steering the boat would be more difficult, but the controls are good.

The Hidden Unknown by CubeX 2021-04-27T00:06:07Z

The sound design lends to the claustrophobic feel.

STRAIGHT INTO HELL by DeliciousSalad 2021-04-26T04:49:32Z

Great atmosphere, intense game!

Tickle Monster Caves by Xahrepap 2021-04-26T04:46:19Z

I liked the controls, the character seemed to move at a good pace and the lighting mechanics were pretty good.

Tiptap the Tadpole vs. the Menacing Cthonic Horde by Knipsch 2021-04-26T04:28:04Z

One of the best I've played yet for sure. This game has a ton of charm and a really innovative 2nd player mechanic. Excellent work!

The Descent for Knowledge by Stewmega 2021-04-26T03:30:53Z

Me too! I'd like to have been able to export to HTML5, but I purchased the license to export to Windows. Maybe if I participate in the next Jam I can justify the cost of the license. Thanks for taking a look!

The Descent for Knowledge by Stewmega 2021-04-26T23:38:45Z

Thank you everyone. In addition to the fixes/changes I already had in mind, I'll try to implement your suggestions.

@gilborn, @yorsh: I'm thinking to either make the sword more accessible, or improve how the dagger feels/its range.

@ariorick I've heard of Godot, maybe I'll check it out. but I started with Gamemaker and enjoy it.

@cubex There's a short period where if you're struck by an enemy that specific enemy can't hit you again, but I probably should make the player completely invincible to all enemies when struck.

@pincushion I'll have to look into respawn points. As is, nothing can respawn/reset and it's basically a one-shot deal. It could be something simple, but I was literally implementing the boss mechanics in the final hour of the comp. In hindsight, I should have went for more polished mechanics and fewer stages.

I'll extend/replace the background music so it's not so repetitive. This was my first time making music, and the other songs I made sounded a bit jarring so they didn't make it in.

Thanks again to everyone who played so far and left feedback! I really appreciate it.

The Descent for Knowledge by Stewmega 2021-04-27T01:34:04Z

@nocymer yeah, I only thought to put in an explanation of the controls when I was submitting, so I had to add them in the description as an afterthought. Sorry!

The Descent for Knowledge by Stewmega 2021-04-27T17:43:46Z

@2bitcrook thanks for the kind words! I've toyed with different placements for the dagger and I think I'll keep it where it is now. I run the risk of alienating players but I think it's worth it if they push on a bit.

If anyone hasn't checked out 2bitcrook's submission, Frog, it's worth firing up the NES emulator for! https://ldjam.com/events/ludum-dare/48/frog

@ambear I'm really glad you enjoyed it! Thanks so much for playing.

Version 1.1 is done and has checkpoints, a new ability and weapon, and expanded madness mechanics.

The Descent for Knowledge by Stewmega 2021-05-02T22:13:08Z

Updated to version 1.2 with more QOL features and new score screen! How high of a score can you get? Upload your score if you finish!