***Thanks for all the feedback!***
The stuff that made it in for the jam seems to be on the right track, so I'm thinking about building this concept into a complete game.
Addressing jam feedback is a great first step, and I'll compile the most requested changes into a nice table.
Consider following me if that's something you'd be interested in! [https://rovernoon.itch.io]
--- @willops > Great entry! It was a ton of fun to run around and collect treasure, and the mood was on point! A few of the encounters I had down in the deep really got my heart pumping haha!`
Glad you liked it, getting the looting to feel good was a big focus. My vision involved high-energy encounters with weird fish monsters, so I'm glad a bit of that got in.
--- @scruffylooking2121
> I enjoyed your game. It was really peaceful drifting along, until I encountered unfriendly sea-life. The controls were fun and it felt like I was floating. I had forgotten what key fired torpedoes when I first needed them, so perhaps a reminder might be nice. Really like your art style and use of color.
Thanks! Good colors were key, since there are no outlines in the game. Perhaps the button for torpedoes could be on screen next to your torpedo count?
--- @paperdomo101
> Solid controls and concept! Having to hold down ‘E’ to collect resources was satisfying. The water level of the area matching up to that of the region on the map was a nice attention to detail.
Nice to hear those mechanics worked out. Sounds like you explored a few areas.
> Having some upgrades or something to buy besides more torpedos would be nice.
For sure, the plan was for the ship, submarine and torpedoes to all be upgrade-able. What else might be fun to buy?
--- @icarusdev
> Nice game! The graphics and the mood are on point!
Thanks! Mood is important.
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@sam-onella
> This was neat! I really liked exploring the different areas of the map.
Glad you liked it. I think there's a lot more potential for variety in the areas, such as caves and reefs.
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@dwink
> I like that the fish followed me. Movement was satisfying too.
Nice, the movement was a big focus. Those fish wanted a bite!
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@nvrskipgameday
> Once I figured out the controls it was pretty fun to collect things in the sub! Good movement on the player controller, too, nice SUBmission ha.
Ha
The instructions for the controls were the last thing I had time for, so there's much to be improved there. Glad that the movement and looting felt good.
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@wobbleblocks
> very noice! I like sea games, water you think of them?
Gotta fish deep to fathom why someone wouldn't.
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@patvanmackelberg
> Really cool game, those tiny fish were annoying lol but blasting them was fun :)
Thanks, making the smaller ones fly farther was worth it.
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@bamallama
Excellent feedback, you've given me a lot to work with.
> Definitely a cool concept, I found it not very engaging without a clear idea of what my final goal was. Was I supposed to collect a certain amount? Visit all the areas? If there was a “main goal” I didn’t see it.
Yeah, you're right: I focused on look & feel during development over a having complete-able game, hoping I would have time to add that. Of course, this only assured no formal goal made it into the jam version.
As it stands, it's more of a looting experience and strange fish safari. Next time I think I'll start with the outline and scope of the game. Fully rough draft it before building up.
> Graphics were good, as was the sound (some music would have been good).
Agreed on the music. How was the volume level for the sound effects?
> I think the gameplay would benefit from a touch more explanation (what the goal is, the fact that treasure floats and you can go back to collect it, that torpedos go where your mouse is, etc).
Good point. I'll add these.
> Overall neat idea, with some polish and a clear goal I could see this being a really fun game!
Thanks again for the feedback!
For updates on the game, consider dropping me a follow.
https://rovernoon.itch.io