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Rovernoon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperSalvage Questjam12573.313.133.023.933.232.591.963.47

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rovernoon

LD48 — Deeper and deeper

Deepspace by Willops 2021-04-28T23:21:28Z

**+** the music is really good

**+** the hand-drawn art style worked well

**+** Position-based effects in your equipment were cool

**-** combat turns felt slow, and I wanted more feedback on when stuff happens in them

**-** I often wanted to drag and drop instead of clicking

**-** Some of the buyables were a little too good

Best compo graph game I've seen so far

Deeper & Deeper: Attorneys at Law by NvrSkipGameDay 2021-04-28T01:10:03Z

Good job, reminds me of Aviary Attorney

**+** fun take on theme

**+** the art and music fit the mood

**+** good writing

**-** Inconsistent UI; the first time I clicked "look around office" I thought the game had soft-locked

**-** needs sound effects

**-** variety in the text (e.g. bolding, colors) would be nice

Rooted by Webox 2021-04-28T04:37:09Z

**+** creative take on the theme

**+** great art and sound effects

**+** the puzzles were fun to solve, the mole is a nuisance

**-** easy to mess up with accidental key-presses

**-** entry into cursor mode is sometimes jarring

**-** some of the text was hard to read

Very nice, keep it up!

Fever Dream by RAFFE 2021-04-28T21:30:54Z

**+** Good sound and stylish visuals, nice variety in areas

**+** good tutorial section

**+** fun to go fast

**-** Sometimes it seemed to slow down for no reason, breaking my vibe

**-** In the "indoors" part it started going backwards and I flew out of the map

**-** I felt the need to hold boost down all the time, perhaps a slow-down button instead?

Great entry overall

I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe by 6smith 2021-04-28T22:15:54Z

**+** creative take on theme

**+** good art and fitting music

**+** clever puzzles

**-** the lofi noise is a bit too clicky

**-** I wanted an easier way to track which bag I was in

**-** could use some more easing-in levels or text prompts for certain concepts (e.g. the bag loop)

Love the entry. A "fractal puzzle" like this was one of my favored ideas going into the jam, but I couldn't find a fun spin on it.

You succeeded at that.

Conspiracy Dive by wizard sino 2021-04-28T21:44:57Z

**+** creative use of theme

**+** funny and entertaining puzzles

**+** I want to believe

**-** I wanted to waddle faster

**-** Those dudes running off blasted me with footsteps

**-** It could use a bit more content & sound effects for interactions

Short but good at what it's going for!

Diggillion by OgelGames 2021-04-28T06:04:16Z

**+** nice music and mining sound effect

**+** cool fine-grained procedural generation + better ores lower in the map fits theme

**+** charming pixel art

**-** it felt a little tedious to dig tunnels wide enough to move through

**-** I was hoping to find something at the bottom

**-** I wanted an easier way to go back up

Great start, lots of potential!

A Taste of the Past by Emily Pitcher 2021-04-28T05:35:42Z

**+** lovely art and music

**+** lots to think about

**+** thematically consistent

**-** The menu buttons were hard to make out from the background

**-** sometimes it was tough to find the next thing to interact with

**-** animations (e.g. walking) would be much nicer with only a couple extra frames

Very well done!

Gregory`s Mine by _pilcrow 2021-04-28T00:16:15Z

**+**Great art and music

**+**solid direction: almost everything contributed to the spooky atmosphere.

**+**The thing on top of the elevator was a really nice touch.

**-**The ambient flickering noise was a bit too clicky. maybe needs a low-pass filter?

**-**too many dialog popups. could have floating "examine" text without the box and buttons

**-**the minecart part didn't feel like it fit

CRASH Pit by E.E-Wick 2021-04-28T01:30:54Z

**+** fun

**+** satisfying sounds

**+** upgrade screen drum loop

**-** upgrade screen slow to navigate

**-** explosions last too long

**-** seems to freeze on scene change

The Tourist by Frostfall 2021-04-28T06:08:42Z

The visual style is great and reminds me of "The Witness"

Deep Dig Pizza by Brandon Garcia 2021-04-28T05:09:39Z

**+** excellent audio and visuals, high polish

**+** lots of flavor, great take on the theme

**+** it's a pizza planet and the ufo is spinning to dig for basil leaves and pepperoni

**-** I often wanted to dig while in the air

**-** The "complete pizza" buttons seemed mostly unnecessary

**-** The hitboxes for ingredients could be slightly bigger

Incredible entry!

Salvage Quest by Rovernoon 2021-04-28T20:16:08Z

***Thanks for all the feedback!***

The stuff that made it in for the jam seems to be on the right track, so I'm thinking about building this concept into a complete game.

Addressing jam feedback is a great first step, and I'll compile the most requested changes into a nice table.

Consider following me if that's something you'd be interested in! [https://rovernoon.itch.io]

--- @willops > Great entry! It was a ton of fun to run around and collect treasure, and the mood was on point! A few of the encounters I had down in the deep really got my heart pumping haha!`

Glad you liked it, getting the looting to feel good was a big focus. My vision involved high-energy encounters with weird fish monsters, so I'm glad a bit of that got in.

--- @scruffylooking2121

> I enjoyed your game. It was really peaceful drifting along, until I encountered unfriendly sea-life. The controls were fun and it felt like I was floating. I had forgotten what key fired torpedoes when I first needed them, so perhaps a reminder might be nice. Really like your art style and use of color.

Thanks! Good colors were key, since there are no outlines in the game. Perhaps the button for torpedoes could be on screen next to your torpedo count?

--- @paperdomo101

> Solid controls and concept! Having to hold down ‘E’ to collect resources was satisfying. The water level of the area matching up to that of the region on the map was a nice attention to detail.

Nice to hear those mechanics worked out. Sounds like you explored a few areas.

> Having some upgrades or something to buy besides more torpedos would be nice.

For sure, the plan was for the ship, submarine and torpedoes to all be upgrade-able. What else might be fun to buy?

--- @icarusdev

> Nice game! The graphics and the mood are on point!

Thanks! Mood is important.

---

@sam-onella

> This was neat! I really liked exploring the different areas of the map.

Glad you liked it. I think there's a lot more potential for variety in the areas, such as caves and reefs.

---

@dwink

> I like that the fish followed me. Movement was satisfying too.

Nice, the movement was a big focus. Those fish wanted a bite!

---

@nvrskipgameday

> Once I figured out the controls it was pretty fun to collect things in the sub! Good movement on the player controller, too, nice SUBmission ha.

Ha

The instructions for the controls were the last thing I had time for, so there's much to be improved there. Glad that the movement and looting felt good.

---

@wobbleblocks

> very noice! I like sea games, water you think of them?

Gotta fish deep to fathom why someone wouldn't.

---

@patvanmackelberg

> Really cool game, those tiny fish were annoying lol but blasting them was fun :)

Thanks, making the smaller ones fly farther was worth it.

---

@bamallama

Excellent feedback, you've given me a lot to work with.

> Definitely a cool concept, I found it not very engaging without a clear idea of what my final goal was. Was I supposed to collect a certain amount? Visit all the areas? If there was a “main goal” I didn’t see it.

Yeah, you're right: I focused on look & feel during development over a having complete-able game, hoping I would have time to add that. Of course, this only assured no formal goal made it into the jam version.

As it stands, it's more of a looting experience and strange fish safari. Next time I think I'll start with the outline and scope of the game. Fully rough draft it before building up.

> Graphics were good, as was the sound (some music would have been good).

Agreed on the music. How was the volume level for the sound effects?

> I think the gameplay would benefit from a touch more explanation (what the goal is, the fact that treasure floats and you can go back to collect it, that torpedos go where your mouse is, etc).

Good point. I'll add these.

> Overall neat idea, with some polish and a clear goal I could see this being a really fun game!

Thanks again for the feedback!

For updates on the game, consider dropping me a follow.

https://rovernoon.itch.io

Egress by SirDuck 2021-04-28T00:39:10Z

**+**good colors, high polish, clean ui

**+**creative and consistent theme

**+**cool screen effect

**-**too much cool screen effect

**-**combat too slow

**-**clunky ux for managing programs & when they fight