firebelley 2021-10-04 23:32
Really interesting concept! Could use some polishing elements and audio but solid for what it is.
Foon → Ludum Dare Explorer → LD49 → The Balancing of Hill House
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1496 | 2.54 | 14 | |
| Fun | 1479 | 2.41 | 14 | |
| Innovation | 1067 | 3.00 | 15 | |
| Theme | 588 | 3.70 | 14 | |
| Humor | 2.68 | 10 | ||
| Mood | 2.21 | 9 |
Really interesting concept! Could use some polishing elements and audio but solid for what it is.
Thank you for telling me that my link wasn't working. Testing your game now - will return with feedback.
I see I was supposed to keep the house from tipping. But man I wanted to tip the house it was the first thing I wanted to do when I found out the option was available to me.
@Naymsayk no problem at all, thanks for taking a look. And yeah lol! I thought about that when I was playing earlier, that it was a somewhat interesting challenge to make it tilt.
I like the concept of moving furniture to keep the house balanced. I accidentally soft locked the furniture from moving by crowding furniture together and couldn't do anything about it but restart. Could use audio but overall it was a fun game. There is something very satisfying about clearing up a messy room. Good job!
Interesting concept. The movers could be a bit quicker, I was spending most of the time waiting for them to pick up the furniture :)
@datadazer it's not at all obvious but that's kinda the puzzle-aspect. You have to try to not jumble the furniture together. Theoretically you'd get a score/money for how much you managed to get out in the time limit. But obviously none of that made it in haha.
A nice take on block-pushing puzzles. I was being careful to avoid locking the furniture together, but unfortunately it's pretty easy to accidentally bump some piece of furniture into the wall just while running around.
A fun concept that I would like to see expanded. I managed to softlock myself a few times by pushing furniture into unrecoverable positions a few times. Actually tipping the house on its side was pretty hard, and the movers seem happy to continue pulling furniture out the door once that happens. A quick undo (as long as the game isn't over) would go a long way. But I could imagine the house on the right creaking as it leans on the side of the hill, and some visual indicator that the movers are coming back to pick up another piece of furniture would be awesome. I could maybe even see furniture sliding along the ground the more the room is tilted, and maybe little catches on the floor to prevent stuff sliding too much to one side.
In short, this is a nice little game you have that has a lot of potential! Thanks for sharing it with everyone.
The balancing mechanic adds a nice new flavor to the old Sokoban game formula. I appreciate that the rule forced me to rethink the routes I'm taking when it comes to pushing the furniture. And the UX/interaction of the game was straightforward enough for me to figure out what to do, and what not to do.
At the same time, the presentation of the game, I feel, could use some work. Obviously, things like animations and sound effects would go a long way in helping make the game feel more alive. I also felt that, given there's only one level, there wasn't much to do? Like, I removed all the furniture on my first try, so I thought the game was a bit too easy.
ETA: Also, played your game, live! https://youtu.be/8_LZxCDpWIE?t=98
@omiya-games yep we didn't even have the full weekend's worth of time to work on it so it's missing sooooo many things. Thanks for the feedback!
Trying to play the games for everyone that played ours. Thanks for the reviews.
hill house is at it again, and this time it's got Leah!
Funny idea! Love how goofy the tipping house indicator is.