ansaws 2023-10-03 00:32
Really cool game, The graphics were really fun. All the puzzles that I emended up completing were really well thought out. I had a lot of fun playing!
Foon → Ludum Dare Explorer → LD54 → Plungebot's Playroom
By r4ndomthunder, andreadbx, Darkonius Mavakar, Lorenzo Petraroli, Marpal and Miurta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 197 | 3.95 | 26 | |
| Fun | 182 | 3.91 | 26 | |
| Innovation | 754 | 3.12 | 26 | |
| Theme | 1002 | 2.89 | 26 | |
| Graphics | 23 | 4.62 | 26 | |
| Humor | 549 | 2.92 | 21 | |
| Mood | 386 | 3.73 | 25 |
Really cool game, The graphics were really fun. All the puzzles that I emended up completing were really well thought out. I had a lot of fun playing!
I think you have a strong contender for #1 in something. All the levels were really well thought out and fun to play, and while I personally didn't have the best time (I'm not really a puzzle guy a lot of the time) I can easily see how someone who enjoys this genre would like it a lot.
Very cute and polished game, the unfolding mechanics are very clever! One major nitpick is that in order to see i need to have the space bar constantly pressed. A toggle would have been very appreciated !
Great entry! The game just feels nice and aesthetically pleasing. Loved breaking the cubes (pulling them into walls or tubes to break them) haha. Was a great learning curve as well, introducing new elements throughout the game.
One thing that confused me was the main menu audio not responding to the volume sliders, so I didn't know how high to set the volume. Ended up playing without noticing the sfx because I had set it too low.
Classic puzzle in from a new perspective. Looks good, level design is great. The only problem I see is the default camera, it's extremely uncomfortable to use, thus I just hold Space all the time to have a better view.
image_2023-10-03_173726421.png
sweeet! graphics are incredible ^^ and puzzles are well designed
@tricky-fat-cat yeah, about the camera, was intende that while you had the perspective change you couldnt do moves, but we couldnt finish that mechanic in time sadly
@rickylee omg, you speedrunned it lol
The graphics are so good for a game jam! The level design is well made too. Good job!
Really polished, and a lot of creative mechanics :)
This graphics are very very good too
Very neat and polished. Good puzzle game, with numerous enjoyable levels.
It had some interesting mechanics. I could complete most levels by trial and error, but I did try thinking about a few of them. The default perspective wasn't really good for this kind of game.
Fun game, I beat all of the levels. The puzzles were engaging and I quite liked the choice of mechanics. Just a couple points of feedback, I do wish that the perspective change was a toggle rather than a hold, as I found it made the puzzles much easier to see and ended up playing the vast majority of the game holding down space. I also think I found an unintended solution in level 16, if you start by going to the left you can ignore the trains entirely. Great work!
Nice one! Was fun to play.
I enjoyed the puzzles! You all made a great pace of teaching new mechanics. The puzzles were challenging enough, but not too frustrating. It would have been interesting to count the number of hops (as a sort of score). The models were very cute, like children's toys!
A few suggestions: I would prefer toggle space to change perspective, as holding the button wasn't comfortable. Also, I would suggest making losing an automatic restart, and leaving the menu button in the pause menu.
I got to the last level, but it stumped me! Great job! Screenshot 2023-10-04 220537.png
Nice looking game with polished graphics. The puzzles where interesting, with many new mechanics being introduced early on. Some levels where a bit too complicated and I ended up solving them by trial and error rather than actual puzzling. I would've liked if I could change the perspective without holding SPACE all the time, because I prefer the top down view. Playing with the keyboard, it was a bit annoying switching to mouse all the time to click the "next level" button. Besides that, it was good fun and I was engaged all the time.
What a fun game! Very polished graphics with appropriate difficulty of puzzles and level designing.
Mostly agree with previous feedback, would've loved a camera perspective toggle option. Not sure if this was intentional but if you were about to fall into a hole, you could quickly press another direction to latch onto that wall instead without falling in.
The foley (background office sounding loop) did not loop seamlessly which tends to be a no go.(though I note that you didn't have an audio person on the team! Still good to note down for future reference).
Overall a really great experience. Fantastic work!
I love these type of puzzle games - reminds me of old ice sliding puzzles in pokemon
I like how you got some original mechanics there with the different objects having different effects while being pulled. I only found it a bit unexpected that the train could be pulled sideways, but it's fine either way. Besides what everyone else already said (the camera, lack of keyboard controls for next level and restart), I wish the level selection had an indicator of which ones were completed (at some point I went to the menu to check how many levels I had already done and how many were left, and then I had to guess where I was again 😅)
@wendel-scardua it actually has! the ones you didn't do are greyed out and unclickable, but maaaaybe i should've made them more clear :smile:
@andreadbx oops, I guess I just got lucky and the one I clicked was the one I was before, and it was at the end of one of the level pages 😅
You introduced the mechanics well, good tutorialisation via the level difficulty. The mechanics were interesting and felt natural, good selection of props for the mechanics. Visuals were good! a fun puzzle game with a cute character. The grappling hook presentation was a nice way to package the movement rules and added character. I guessed things right without thinking too hard about it sometimes, which felt good. Coulda done with R to restart (or Undo perhaps). Woulda been nice to have a bit more audio or music, the "victory sound" ended up getting a bit repetitive in isolation.
@honest-dan sadly we didn't had an audio guy :cry: i'll try my hardest to get a hold of one for next jam, thanks for trying it tho!
I was very impressed, very good mechanics and well done difficulty progression. It gets harder very slowly. The graphics are really good. Congratulations to the team. I read your comment about not having the audio guy, I saw that there was audio but I understood, a very powerful and diverse audio is very strong and it is needed. This game deserves more attention