musicblox 2019-10-07 00:54
Game very short. I understand you only get 48 hours but still. At least the concept was very interesting. If you continue after the Ludum dare, Id love to see what this turns into.
Foon → Ludum Dare Explorer → LD45 → No Bullet Hell
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1059 | 2.69 | 23 | |
| Fun | 988 | 2.67 | 22 | |
| Innovation | 737 | 2.95 | 22 | |
| Theme | 990 | 2.63 | 21 | |
| Graphics | 1034 | 2.05 | 21 | |
| Humor | 869 | 1.76 | 19 | |
| Mood | 1043 | 2.30 | 20 |
Game very short. I understand you only get 48 hours but still. At least the concept was very interesting. If you continue after the Ludum dare, Id love to see what this turns into.
I didn't really get how this relates to the theme... Cool concept non the less!
Concept is interesting. I eventually figured out that you can just spam click to absorb & shoot. The player movement felt sluggish.
no bullet hell...
There seriously aren't enough parry mechanics used in genres outside of fighters. There's Cuphead at best but I think it could be explored way more. Loved seeing it here in a shmup. Normally the only thing you think in a bullet hell is where to dodge, but w this mechanic you have to take a step back to analyze the pattern, and figure out where/when a good gap is to parry and then fire back, so a totally different approach to situational awareness. Another potential mechanic is Kirby-style stealing, where you parry a laser beam and get to fire that back once, adding a whole new dimension to shooting. Good foundation for sure.
@ssstormy You're right about the click spam! That was by design to make the game not too punishing. We encourage everyone to play their own style, whether it's click away in the face of danger style or more strategic hide, peek, and shoot style.
We could definitely polish up the player movement as well. Thanks for the feedback!
@peachtreeoath Thank you for your kind words and insights 🙏. Would definitely love to see more games use parry mechanics!
Very nice concept! You must risk your life to get a bullet!
Awesome mechanic!!! I hope you improve the art and make an unique project!!
The concept is cool, but please change the way the movimentation works. For now with you barely touch a key the character already moves a long way and this makes really frustrating trying to move freely.
Love the concept! Execution was pretty good, maybe just the moving needs to be tightened up a bit. A bit more AI would also go a long way with this one. Overall though, I enjoyed it! Good job :sunglasses:
The player movement felt like it lagged behind the key presses. It was easy once I realized that you could spam click to defend yourself.
Pretty cool game, i really like the mecanic, something like a counter attack thing. Missed some sfx but overall nice entry!
Thanks for the comments and critiques 🙏. As beginners, we were admittedly not expecting to make something beyond a proof of concept. We'll take what we learned and look forward to expanding the team for the next game jam!
I liked the idea, but I didn't find the actual gameplay fun. The biggest issue is (as others have mentioned) that player movement is not precise: when I let go of the button, I shouldn't continue moving for a half second and then suddenly stop.
The bullets pushing the player around was also really weird, as were the bullets being pushed around by your counter-bullets. Like you had a physics engine built in and wanted to use it for something for no real gameplay reason.