FoonLudum Dare ExplorerLD45 → No Bullet Hell

No Bullet Hell

By gswong and TehAbyss

View on ldjam.com

CategoryRankScoreCount
Overall10592.6923
Fun9882.6722
Innovation7372.9522
Theme9902.6321
Graphics10342.0521
Humor8691.7619
Mood10432.3020

Comments

musicblox 2019-10-07 00:54

Game very short. I understand you only get 48 hours but still. At least the concept was very interesting. If you continue after the Ludum dare, Id love to see what this turns into.

pavel-ivanov 2019-10-07 03:16

I didn't really get how this relates to the theme... Cool concept non the less!

ssstormy 2019-10-07 05:17

Concept is interesting. I eventually figured out that you can just spam click to absorb & shoot. The player movement felt sluggish.

tero-pulkkinen 2019-10-07 10:39

no bullet hell...

peachtreeoath 2019-10-08 01:56

There seriously aren't enough parry mechanics used in genres outside of fighters. There's Cuphead at best but I think it could be explored way more. Loved seeing it here in a shmup. Normally the only thing you think in a bullet hell is where to dodge, but w this mechanic you have to take a step back to analyze the pattern, and figure out where/when a good gap is to parry and then fire back, so a totally different approach to situational awareness. Another potential mechanic is Kirby-style stealing, where you parry a laser beam and get to fire that back once, adding a whole new dimension to shooting. Good foundation for sure.

gswong 2019-10-08 03:29

@ssstormy You're right about the click spam! That was by design to make the game not too punishing. We encourage everyone to play their own style, whether it's click away in the face of danger style or more strategic hide, peek, and shoot style.

We could definitely polish up the player movement as well. Thanks for the feedback!

gswong 2019-10-08 03:57

@peachtreeoath Thank you for your kind words and insights 🙏. Would definitely love to see more games use parry mechanics!

hydrate 2019-10-08 09:52

Very nice concept! You must risk your life to get a bullet!

optus23 2019-10-11 00:14

Awesome mechanic!!! I hope you improve the art and make an unique project!!

eranot 2019-10-11 01:10

The concept is cool, but please change the way the movimentation works. For now with you barely touch a key the character already moves a long way and this makes really frustrating trying to move freely.

mr-chocolatesalmon 2019-10-21 10:36

Love the concept! Execution was pretty good, maybe just the moving needs to be tightened up a bit. A bit more AI would also go a long way with this one. Overall though, I enjoyed it! Good job :sunglasses:

gullyngames 2019-10-23 00:21

The player movement felt like it lagged behind the key presses. It was easy once I realized that you could spam click to defend yourself.

pedro-miranda 2019-10-23 15:28

Pretty cool game, i really like the mecanic, something like a counter attack thing. Missed some sfx but overall nice entry!

gswong 2019-10-26 23:47

Thanks for the comments and critiques 🙏. As beginners, we were admittedly not expecting to make something beyond a proof of concept. We'll take what we learned and look forward to expanding the team for the next game jam!

notgreat 2019-10-27 18:51

I liked the idea, but I didn't find the actual gameplay fun. The biggest issue is (as others have mentioned) that player movement is not precise: when I let go of the button, I shouldn't continue moving for a half second and then suddenly stop.

The bullets pushing the player around was also really weird, as were the bullets being pushed around by your counter-bullets. Like you had a physics engine built in and wanted to use it for something for no real gameplay reason.