shan-hsgames 2020-10-05 21:49
It was very fun to play. I love solving puzzles, so I've played it in high mood :smile: Overall, It's a nice game.
Foon → Ludum Dare Explorer → LD47 → Manipulate the Loop
By antiandi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1538 | 2.78 | 21 | |
| Fun | 1603 | 2.32 | 22 | |
| Innovation | 580 | 3.52 | 22 | |
| Theme | 1320 | 3.00 | 22 | |
| Graphics | 1428 | 2.54 | 22 | |
| Audio | 1057 | 2.31 | 21 | |
| Humor | 1175 | 2.03 | 18 | |
| Mood | 1450 | 2.50 | 21 |
It was very fun to play. I love solving puzzles, so I've played it in high mood :smile: Overall, It's a nice game.
I did not enjoy this game, though I wanted to. I think the idea was very cool, and you got a lot of complexity from your use of the bridge and block mechanics. I struggled to get out of the tutorial and died a lot. I think it boils down to how fast your character moves and how you have to kind of twitch/juggle/click some controls at fairly precise times to cross some of the gaps. Fantastic product for a first time jam, just not my cup of tea. I think a bit more UX polish and it would be super.
Very challenging. I panicked when I got out of the tutorial and saw the first level. Good game. The mechanic where you start moving at the same time as placing a bridge could be made easier to pull off.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I like the concept although I think the theme is a link to the theme is a little tenuous. Love a good puzzle game and the puzzles were well made but as someone who isn't very good at precision and timing with game controls, I found it a little too difficult.
I think this game has a lot of potential, but the bridge mechanic is simply frustrating. Everything else is great. Overall good job!
Quite Nice overall but the resolution cannot be changed, so everything is too far away apart from that nice work.
Very good, I found it quite difficult. I noticed one bug in the tutorial whenever you would lose sometimes the losing screen wouldn't go away
I think the idea itself is pretty solid, but the way it was implemented did more to frustrate then to entertain, at least for me. Maybe the movement of the player was too fast, or the time window you have to do actions was too limited, but the game felt unfairly unforgiving. I think I would have enjoyed this more if the movement was turn based... or maybe slowed down at critical points (so like right before a gap, have it slow down or stop so the player can make an action). It should also be explained better about why the blocks fall after placing them, as that seems like a pretty central mechanic to the game that isn't explained. That mechanic also makes the game less of a puzzle game and more of a time-based physics game, basically.