FoonLudum Dare ExplorerLD47 → Manipulate the Loop

Manipulate the Loop

By antiandi

View on ldjam.com

CategoryRankScoreCount
Overall15382.7821
Fun16032.3222
Innovation5803.5222
Theme13203.0022
Graphics14282.5422
Audio10572.3121
Humor11752.0318
Mood14502.5021

Comments

shan-hsgames 2020-10-05 21:49

It was very fun to play. I love solving puzzles, so I've played it in high mood :smile: Overall, It's a nice game.

twobitmatt 2020-10-06 00:45

I did not enjoy this game, though I wanted to. I think the idea was very cool, and you got a lot of complexity from your use of the bridge and block mechanics. I struggled to get out of the tutorial and died a lot. I think it boils down to how fast your character moves and how you have to kind of twitch/juggle/click some controls at fairly precise times to cross some of the gaps. Fantastic product for a first time jam, just not my cup of tea. I think a bit more UX polish and it would be super.

diefleder 2020-10-06 01:12

Very challenging. I panicked when I got out of the tutorial and saw the first level. Good game. The mechanic where you start moving at the same time as placing a bridge could be made easier to pull off.

etrealjunior 2020-10-07 09:51

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

teto 2020-10-07 20:51

I like the concept although I think the theme is a link to the theme is a little tenuous. Love a good puzzle game and the puzzles were well made but as someone who isn't very good at precision and timing with game controls, I found it a little too difficult.

cerins 2020-10-09 19:36

I think this game has a lot of potential, but the bridge mechanic is simply frustrating. Everything else is great. Overall good job!

zozer 2020-10-11 20:31

Quite Nice overall but the resolution cannot be changed, so everything is too far away apart from that nice work.

zackary-bazzle 2020-10-15 00:11

Very good, I found it quite difficult. I noticed one bug in the tutorial whenever you would lose sometimes the losing screen wouldn't go away

doomshmuck 2020-10-16 14:50

I think the idea itself is pretty solid, but the way it was implemented did more to frustrate then to entertain, at least for me. Maybe the movement of the player was too fast, or the time window you have to do actions was too limited, but the game felt unfairly unforgiving. I think I would have enjoyed this more if the movement was turn based... or maybe slowed down at critical points (so like right before a gap, have it slow down or stop so the player can make an action). It should also be explained better about why the blocks fall after placing them, as that seems like a pretty central mechanic to the game that isn't explained. That mechanic also makes the game less of a puzzle game and more of a time-based physics game, basically.