Looper Cooper by Imphenzia 2020-10-05T03:27:38Z
That moment when you finally unwrap a present. :joy:
Foon → Ludum Dare Explorer → Users → Diefleder
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Fleder Flopin | compo | 241 | 3.53 | 3.32 | 2.87 | 3.46 | 3.90 | 3.70 | 2.66 | 3.28 |
That moment when you finally unwrap a present. :joy:
The pixel art was really good. the controls felt very responsive. I'm not sure if I encountered a bug but I found over 30 crystals, and it kept saying it found a new planet. But it would never take me to a new one. It just kept spawning me at 1st planet over and over again. Nice game though.
Great Idea for a puzzle game. I really like the level design. Challenging but totally doable. I liked how it goes from thinking that the static loops are your friends to actively trying to avoid them because they are certain death. Way to reuse your classes in innovative ways.
Could be a cool game but the mouse was wwwwaaaayyyyy to sensitive. Made it very difficult to hit what I was aiming for. Nice job on setting the mood though. And the voice acting was a nice touch.
Nice Idea. It was fun. Wish there were more levels :P
Its a cool Idea, nice story that fit the theme. The game play was just a little repetitive and after loop 4 I kind of lost interest. I also got stuck on some of the ground collision a couple of times which caused me to have to start over.
I like the art style and the mood you set. I did find it a little difficult to control the character. It feels like it could be more of a point and click type game. Nice job overall though.
Nice joke about the Phd students ;)
I wish it was longer and a little more challenging though. Good job
Fun game. Puzzles were well done. Wish it was longer. I really dug the visuals. Great job!
Dude honestly, I'm trying to find something I don't like about this game.
Really fun and engaging game. I'm shocked at how nervous I got when trying to answer. The paperwork just piled up too fast and I couldn't finish, although maybe that's the point. ;)
Thanks for the game. Glad you got it working! Nice platformer you have here. I made it through lvl 5 before I died. A little bit of feed back; being able to keep your sword out by holding down the left mouse button I think makes things a lot easier than intended. Thanks again, Good job!
I love your take on the theme! My only criticism is that I wish the difficulty ramped up a bit more. Great job!
Concept was good. Art style was nice. I had a hard time getting a kill without getting killed myself though.
Very challenging. I panicked when I got out of the tutorial and saw the first level. Good game. The mechanic where you start moving at the same time as placing a bridge could be made easier to pull off.
Super cool Idea. Great Mechanic. I did get the red box stuck in such away that I couldn't access the button I needed though. Also, the sound didn't seem to be working in the webGL version. Cool game though, great job!
Cool Idea. I'm not sure I really cared for the running back to the center to listen for the enemies. It made it a little frustrating. But It was cool to run around to the consoles and activate them. It was cool that you allowed one to be prepping while you went off to do another one.
Good Top down shooter. Just when I thought it was too easy, I started getting my butt kicked. Good job!
@patrickjr Thanks for the feedback. Honestly the models were super simple, just some cubes, spheres, and the track is just the inside of a torus :P. The rest was just procedural shaders. @irwatts That was definitely the mood I was going for. I agree completely with the lack of feedback on the objects spawning. In hind sight a particle effect may have helped. @seezogames Thanks for the feedback. I was definitely going for a chaotic, challenging type of feel.
@caeonosphere Thanks for the kind words, I'm glad you enjoyed it. Yes, the game is essentially unbeatable. Just a test of how many laps can you make it before it becomes completely unmanageable.
I like the growing ball in the middle. Kind of a reverse battle royal type of thing.
I think you've got a bug. I played twice, and I killed all of the enemies in the first room but none of the doors will open. Also, I think you need some kind of indication of your current aim position. the sprite only looks left and right so you can't tell when your aiming up or down.
I think you really captured the mood with the way the game looks, feels, and sounds. As a fellow UE4 user I'm curious. Did you use paper2D or were these just widget blueprints?
I like the use of lighting. I'm not sure if I beat the game or not. After a while the death scene froze and that was it. Fun game though.
Cool game. Wish I had someone here to play with :P
Difficult puzzle game. Very challenging for me. Look forward to trying it again later.