patrickjr 2020-10-05 00:10
I like the background music and it's good looking. I'm impressed by how you were able to come up with all these models and textures in 48 hours! The game suits the theme and it's fun.
Foon → Ludum Dare Explorer → LD47 → Fleder Flopin
By diefleder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 241 | 3.53 | 31 | |
| Fun | 288 | 3.32 | 30 | |
| Innovation | 487 | 2.87 | 30 | |
| Theme | 362 | 3.46 | 30 | |
| Graphics | 120 | 3.90 | 32 | |
| Audio | 94 | 3.70 | 31 | |
| Humor | 260 | 2.66 | 29 | |
| Mood | 259 | 3.28 | 30 |
I like the background music and it's good looking. I'm impressed by how you were able to come up with all these models and textures in 48 hours! The game suits the theme and it's fun.
I was drawn in by the interesting name, but kept playing for the madness inside. It wasn't very apparent when new things were spawning in due to visual noise, but everything definitely got more hectic. I thought the music was catchy and fitting.
the bouncing balls were really tricky to get past, I really like the challenge
@patrickjr Thanks for the feedback. Honestly the models were super simple, just some cubes, spheres, and the track is just the inside of a torus :P. The rest was just procedural shaders. @irwatts That was definitely the mood I was going for. I agree completely with the lack of feedback on the objects spawning. In hind sight a particle effect may have helped. @seezogames Thanks for the feedback. I was definitely going for a chaotic, challenging type of feel.
Overall, I really enjoyed the game, the controls felt responsive, the premise was engaging, and the game scaled in difficulty well.
Very nicely done!
That was gorgeous and really fun with all the chaos and shiny graphics, although I never figured out how to beat it. It kind of gave me the same vibes as sonic adventure 2 on gamecube for some reason lol. I think some tighter controls would have made this better with all the intricate platforming, but it wasn't too hard to get used to. Really nice job, this is one of my favorites so far.
This game is really nice, with precise detailing and awesome graphics
I had a ton of fun playing your game! The music was super duper groovy and fun to jam out too. Getting hit back was pretty funny and really punished you if you messed up. Overall I would have liked to see a bit more story implemented. I like your main character but I wish I knew more about why he was in this super tech looking world.
That was a very challenging game, and i loved the look of it. It looks like a really polished game. The music was great but i do wish i could have turned it down in game,
Holy texture panners, batman! I loved your character design and the set idea, but wow the variety and motion of everything was overwhelming. The platforming felt natural, and the sounds and music fit the mood super well. I found it most efficient to run on the ground, so the platforming was a bit lost on me, and did get stuck on something invisible once. Fun game, super good entry for compo!
flederscreen.png
Nice work! It was quite challenging but I worry the challenge leaned towards the frustrating side instead of the rewarding side. I felt like I couldn't see some of the things that were hitting me and I couldn't make some of the jumps so I was stuck around on the ground unless I was able to get some of the speed up cubes, but then I'd get hit and then slowed down back to the beginning. Best I got was a couple laps. I liked the aesthetic and thought it was strange but fun. The music and sound effects were fun and light hearted. Maybe a different style of game exploring these aesthetics? Good work for a weekend!
The game is laggy for me but maybe it's because of my laptop. Other than that though from what I played, I really enjoyed the aspects of the game. It's pretty impressive for a compo game. I like how the audio fit the world of tech and the little green guy. Having to go through some struggles of ramming into a wall definitely felt like I was never going to finish the race either. Well done :)
I liked the graphics and atmosphere good job :v:
Note before playing: I enjoyed the name so much that I just had to play it. Let's see how it goes...
Damn, that music is fuckin' GROOVIN', man! Oowee! I could listen to that for like 30 minutes straight. So the whole level fills up with balls after a couple laps, is that what was going on? Easily the best 3D platformer I've played in my 6 Ludum Dares so far, which isn't saying a *ton*, but I had a good bit of fun! Nice work!
@caeonosphere Thanks for the kind words, I'm glad you enjoyed it. Yes, the game is essentially unbeatable. Just a test of how many laps can you make it before it becomes completely unmanageable.
Love the music and visual environment! The jump controls felt a bit off at first, but I think it's because you are playing the jump sound whenever the button is pushed rather than when the jump happens, which gives misleading feedback to the player.
That's extremely fun and good-looking! But I got stuck in one place Безымянный.png
I didn't realize right away that it was not necessary to collect blue objects.
Once, after the third lap, I had to run in the opposite direction. Is it so conceived?
Music is great :)
Great game, a highscore would have been great for this game
That was chaotic. :laughing:
It took me a second, but the gameplay loop worked pretty well. I'd say the platforming felt solid enough, but by the end of the game it's just a wall of giant glowing capsules and spheres designed to cause pain... which is entirely fine.
As most have said, the visuals are a serious high point for this entry-- particularly for a compo game. Your sound design is also very strong with all the unique flanged sounds; that said, I would have liked to see the music get a bit more hectic once you've made enough mistakes to warrant it.
More than anything, I appreciate the fact that a higher and more difficult path was usually available for players, often becoming the only option when things get crazy.
If there was one gameplay tweak I would make, I would try to tone down the number of obstacles on the first lap and put up some large signposts to guide the player forward consistently. I think it would add something to the game to have a more clear course at first with in-your-face directions before it gets cluttered with all sorts of nonsense. As something to consider for postjam releases, you may be able to tie successful laps to an obstacle cleanup that takes care of one or two spawned objects, or alternate between different course obstacles as you continue.
Great work!
How many cubes ... It was fun :) Music is great. Nice bass-line.
I enjoyed my time with the game - took some getting used to your loop, but once it clicked it was enjoyable. I would love the addition of an High Score to give some longevity and tickle my inner high score hunting nerd, but overall a great entry!