Until There Was Nothing by dietzribi 2021-04-28T23:31:59Z
disturbing but neat game, the way it applies the theme deeper and deeper is disturbing and well done. Definitely scores high in mood for me.
Foon → Ludum Dare Explorer → Users → Trensient
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Mr. Final Boss | jam | 15 | 4.37 | 4.17 | 3.97 | 4.29 | 4.77 | 4.10 | 4.02 | 4.27 |
| 2021 | 48 | Deeper and deeper | 👥 | Third Party | jam | 180 | 4.02 | 3.86 | 3.81 | 3.60 | 4.52 | 3.86 | 2.85 | 3.88 |
disturbing but neat game, the way it applies the theme deeper and deeper is disturbing and well done. Definitely scores high in mood for me.
definitely a unique take on the theme, it's pretty fun apart from some very frustrating parts of the levels. Really solid entry to the jam!
The visuals in this game are crazy good, I love the very stylistic sprites and UI.
I really love the aethsetic and interpretation of the prompt! The music and sound effects and drawn style are really nice. I feel like the gameplay itself can use a lot of work though, only having the ability to punch makes it feel very much up to chance as to whether you win fights and makes the gameplay quite repetitive. Good work overall though!
The graphics are incredibly well done and the theme interpretation is neat! The controls themselves feel a bit clunky and I encountered some bugs, but I'm really impressed by the level of overall polish! Good work!
I was a bit concerned by the clunky base controls when I started playing, but the tether mechanic and bubbles were really really neat! The tether is definitely a neat and innovative mechanic, I'd love to see it expanded upon in the future!
A great interpretation of the theme! I really like the idea of having a gliding mechanic, which literally doesn't allow you to go above your starting height, to force the player to go deeper and deeper. The audio is amazing, particularly how the music stops and plays piano notes as if somethings slamming into the music itself. Overall neat game!
A really fun concept! The drilling mechanic is hard to get used to but fun, and feels very well explored in this! Really impressive for this LD, great work!
This is probably my favorite game in the jam so far, it feels like a finished result which is incredible for the only 72 hours you had to make it. The core mechanic and movement of the game are super fun and feel like a really well done and subversive spin on drills. Usually when I see drills in games they punish you for hitting the wrong material by stunning the player or knocking them back, its a really strong innovation to make the game revolve around additional movement provided by bouncing off of walls with it. Really great work!
a funny interpretation of the theme
a pretty fun little puzzle platformer, the limited tile breaks per level was a net mechanic.
Really neat little game, digging around feels smooth and satisfying, the number of unique mechanics and obstacles is impressive for the short span of the jam.
Definitely one of the most interesting takes on the theme I've seen so far!
Definitely an cool little idle game! Could be interesting to have the number of enemies increase overtime to make falling truly invitable and to add a greater incentive for getting upgrades, currently just a few peons are enough to keep afloat.
Neat little horror game, very short but I loved the cell-shading and particle system.
I love rat king!
I'm buigulons biggest fan!
Really neat jam game! I really love the sound effects and overall juice, very nuclear throne-like.
Pretty neat game overall! Really cool for a jam game! I'd be interested to see a more fleshed out version of this with the core mechanic expanded upon in some ways, the puzzle solving with stuff like PUSH was really cool .