FoonLudum Dare ExplorerUsers → AwrGameDev

AwrGameDev

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableUnstable Magixjam2.502.002.002.753.001.001.001.75
202148Deeper and deeperDr.Pupper Heart Dogter MDjam18392.642.562.472.972.562.812.352.73

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AwrGameDev

LD48 — Deeper and deeper

Super Drill Diver! by Cornflowerblue 2021-04-27T03:41:07Z

I love this. The look, the feel, its a tremendous work of art.

I did have trouble with the camera movement it was really sensitive to every mouse move I made, I even turned down my mouse's dpi. Bats were a struggle to deal with. And the Enter button on Keyboard did not function so I could not restart the game without closing and re-opening.

Deep Sleep by ryjcio 2021-04-27T02:15:22Z

Game was good. Dash mechanics felt really nice. Turning became a little awkward at times, but it was a great game. I beat the second floor and then fell to eternity, so there might be a bug somewhere in your floor transitions. Gave me a moment to stop and listen to the audio, which was cool.

Great work.

Deep Dreams by Diebanez 2021-04-27T02:49:40Z

I need an ending, and that character needs a full platforming series about it.

Good job on the game you made, controls we simple and the patterns we great, still challenging but winnable.

Down - The game by zubspace 2021-04-27T03:54:59Z

This was a great game! It took some getting used to the controls without having any instructions, but it wasn't too terrible to intuit. Love the little art style.

Only thing I noticed was that the minions prioritized combat over going into the portal sometimes.

Down the Rat Hole by Guardaro 2021-04-26T23:43:41Z

Pretty neat little game, very little to go on, other than dig. No way to avoid traps sometimes, or defend yourself, just "oh here is damage if you're wrong". Pretty good little play though. Also your dialogue combat is interesting, but it's unclear how Ratto is supposed be as a character other than I want to get out. Your description says twitsed psyche, but the game plays straightforward like a "this is a physical challenge" Great work nonetheless.

Internal Abyss by Kassymov Iran 2021-04-26T22:45:24Z

I ran into the same problem when I made mine, Check your itch.io page for this. It might still be a draft. Game "doesn't exist" I'd love to give it a shot.

Internal Abyss by Kassymov Iran 2021-04-27T14:59:08Z

Got to try it out. Looks great. Pretty smooth and well done. would have loved some complexity to the room layouts, after playing 7 or 8 floors with no change in what was happening it got a little repetative. But it's a great slice of a game that should definitely get fleshed out more. Great work

Dr.Pupper Heart Dogter MD by AwrGameDev 2021-04-26T22:43:45Z

@pookipoot @creepyface Thank you for letting me know. Please give my game a try when you find the time, I'd love your feedback on the actual product and not just the name

Get Down Mr. Lucifer! by Trungler 2021-04-27T02:08:11Z

Scythe was great, maybe too many actions for the game, but it was still fun. Got frustrated when my scythe would randomly disappear instead of going where I was throwing it or having it hit the dead enemies. Health bar didn't really react to damage so I had no idea how much health I had left at any point without counting in my head.

It was fun. Fine tune the input selection and enemies and you've got yourself a phenomenal prototype to a fun speedrunning platformer.

Hamster Powered Drilling Machine by Unbansheee 2021-04-28T05:40:49Z

@unbansheee I have taken the time to unseat you from the throne. Very compelling game and well done on the upgrade system.

Some of the rocks could be a bit dark and it was really all luck after a depth score of around 1500, and I had 15 drill heads to get me through.

Tremendous game.

Perry The Penny by Tya-Mat 2021-04-26T22:40:31Z

Did you upload the actual executable for this? I only see the project code, or at least no executable in the download link?

Downward Dog by vincinerated 2021-04-26T23:54:12Z

This game was super nifty, I could very much see it be a game for Android/iOS with a bit more work. Never figured out how to use the shop. But super well done

The Deeper The Deadlier by EPU 2021-04-26T22:36:51Z

Controls were a little wonky for me - not super responsive, the character would just kick away the gun before I could grab it on the second level, and then because the character only scrolls up the wall when you hit it, I could only get the gun by being very careful, and then I was surrounded by enemies.

The enemies we super aggro, meaning you had little time to get your bearings, and if you got hit, it was most likely by 3 or 4 at a time and your whole life bar was gone. Adding some I-Frames would have been a good idea on getting hit, Or finding a way to let your player not stay in trouble. Too many times getting trapped in a corner made the game very frustrating.

Guns fired a little slow too, Having a gun that fires slow is good, if it kills quickly, or knocks back consistently, but it didn't feel like they did for how slow they shot.

Good little game, needed some more attention paid to the mechanics. Play testing is important.

Into the Rabbit Hole by JujuProductions 2021-04-27T02:58:41Z

Really interesting. Thought it was gonna be some kind of progressive platformer that got some weird challenges. Wasn't wrong, I guess but not what I was expecting. Good work.

Greg's Little Adventure by Jfroggg 2021-04-27T03:10:07Z

Great Little game. Pretty simple to use 3D Platformer, and I love using swords. Great work.

Micro Doc by Raffez 2021-04-27T02:26:44Z

Great game here. Controls felt smooth to use the character. No real problems there. Gun, fired a little slow, considering how many enemies there were per level, and how many shots it took to kill. The turrets that were in each room were cool, couldn't tell if they were targeting me, firing randomly or on a pattern, but it made them feel like they should be enemies and killable.

Great work on this one.