carolyn 2021-04-27 02:20
Greg is awesome! Fun game
Foon → Ludum Dare Explorer → LD48 → Greg's Little Adventure
By jfroggg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1544 | 3.10 | 30 | |
| Fun | 1564 | 2.85 | 30 | |
| Innovation | 1561 | 2.71 | 30 | |
| Theme | 1905 | 1.96 | 30 | |
| Graphics | 1060 | 3.55 | 30 | |
| Humor | 700 | 2.94 | 29 | |
| Mood | 1405 | 3.11 | 29 |
Greg is awesome! Fun game
Nice music :)
Great Little game. Pretty simple to use 3D Platformer, and I love using swords. Great work.
I really liked the character! Great job gyus))
I loved the character and the music! I really enjoyed it :)
Requires polish, imho. But anyway nice game.
I like it :)
@kro I fully agree. I think a big part of my issue was a late start and giving myself basically compo rules. All the models and all of the code was made during the jam and everything you see is basically what I had time to make. I even had to leave out a whole bunch of work I had done because of issues with my scripts. I've never actually done one of these definitely a huge learning experience. Hopefully next time I either a) Have made progress using Unity or b)Got together with someone to work as a team. Also 100% going to use free resources when needed next time. I'll probably still make the characters but I'm going to definitely leave out the stuff I don't need to spend time making. Thanks for playing though :)
I love the character and the game is overall fun to play, the checkpoint were well distanciated making the gameplay challenging and interesting, the only critique I have is that I could not fully understand how it fits with the theme. A part from that the game is very well made! good job!
Nice! I like the graphics!
@flashviper Thanks that means a lot especially coming from what I just played from you!
wait so the music is made by a generative system? That's super cool! Also, gotta love an anthropomorphic frog called Greg, you won me over just with that.
Thankful for your checkpoints!
Nice plate-former game with a really great effort on character (modeling, animation, etc) and also music. It's a base but yes, it needs some feedbacks and polish to make this experience more enjoyable. For me the priority is the camera: sometimes it's very hard to see where you're gonna land during a jump with this point of view. But it's great job for game jam :smile:
Very cute graphics. I found the platform jumping somewhat frustrating - it was hard to know with the perspective camera how far I was going to go and where I'd be supported on lilypads/platforms etc. rather than falling through. But it had a very neat look to it, and obviously a lot of work. Doing a 3D game is quite ambitious, and you should be proud of what you got done.
@duck-reaction Yeah the camera. This is a sore point for me especially! I had several camera systems in place and I wanted to have a Crash Bandicoot style follow through the map style camera but I ended up having to pull it last second and go with the base camera. I made some really cool code though while working on the other camera. Where it autogenerated a path and it did work but Cinemachine's tracking didn't quite work completely how I would want. I have some plans to expand on the idea though and it's not a total loss. Yeah this is going to def be a focus in the future. Ironic the thing I spent the most time on didn't even end up in the game haha Thank you for playing though :)
@pat-cleaver The music was a track that was completely generated yeah! I used the track and modified it in audacity into a couple different tracks I placed throughout the level to give it a little more variety from the one generated track. Pytchie is super cool and one of the easier tools like it I've used.
That frog is really cute and I find it hilarious that it's allergic to water :frog:
Awesome froggy =) I think it's great thing that made only in 3 days
Well, it's a small platforming game but I like it! I'm usually not a fan of platformers where the characters feels a bit "heavy" but here it was actually pretty nice
The game was a bit short though, but that's normal for a game jam
Will there be a post-jam version? :3
It's a decend 3d platformer. Nothing fancy but I hope you had fun and learnt a lot that's what jams are for. I might be mistaken here but I think you used a rigidbody to move the character. It felt a bit heavy to move, if it is the case then next time use a CharacterController for this kind of simple controls. If it is not then tweak a bit more the settings (speed and stuff) because Crash bandicoot is a nervous game. Have a good one.
@sheinxy There definitely will be something coming out of this I hope. Like the player script I have here I actually think if fleshed out could feel a lot better and it's a physics based controller which I've never actually been able to make work until this point. I've always wanted to make something like Crash Bandicoot and I think some of what I have here could be useful. I'm more of a modeler myself so this was way outside my scope looking back but there's only one way to improve and it's to just keep trying right?
@jfroggg yeah! Keep trying, keep making games, that's how you learn and improve!
The frog looks amazing. But you neglect other stuff. The water could be mutch more like water. Nice game
The movement feels really akward, other than that It's ok at best, boring at worst.
I hope you finish the game post-jam, because you got something here. Good job!
This is really cool, I like Greg!