dergamer 2021-04-27 17:17
Really cool idea for a game, a very interpretive way of the theme but i like the style and the music of the game!
Foon → Ludum Dare Explorer → LD48 → LoweFix
By octopussy, the_body, Maslostvarohem and eurk0
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 883 | 3.53 | 34 | |
| Fun | 643 | 3.51 | 34 | |
| Innovation | 1573 | 2.70 | 34 | |
| Theme | 1535 | 3.07 | 35 | |
| Graphics | 853 | 3.72 | 35 | |
| Audio | 481 | 3.65 | 34 | |
| Humor | 529 | 3.17 | 33 | |
| Mood | 932 | 3.48 | 35 |
Really cool idea for a game, a very interpretive way of the theme but i like the style and the music of the game!
fun game, windows defender dont like your executable, he try to prevent me from downloading it, and launching it.
Really cool game !
Nice game! Couldn't manage to finish it, but it's quite fun. I liked the mood. There's a bug btw: when you die and you go back to the main menu and click continue, you're stuck in the level with no character, and can't exit.
Looks very good, you can tell a lot of effort has gone into the graphics, kinda clunky gameplay but maybe that was actually intentional lol. Anyway, liked it overall!
Ого, наркотики, крупные корпорации и... туалет! Это вызывает подозрения! Спасибо, мрачная и интересная игра ^_^
Good game. Nice audio ambience. Thank you
cool game bro, nice job !
I really enjoyed this game. Really epic story and movement and shooting were really snappy. Quite fun.
Nice game! I like how you have a whole story with intro around it. It might have been nice if there was more to look than the stairs. Like a key to open the stairs-door for example. And if a certain enemy has that key you would have more motivation to attack them. But what you have now is also very good.
Very solid game! I love the sound design: every sound was so crisp, fitting, and satisfying (especially the body parts sounds). And airy BGM was creating the perfect atmosphere for "exploring" the labs filled with junkies :smile:
The only complaint I have is that from 3 types of weapons you gave to the character I used only the disk gun. Didn't see the point of using the enemy-avoiding missile and the machinegun seemed like a worse version of the disk gun.
But besides that, it was a fun game! Good job!
What a twist at the end! The only thing I was confused about was how the gatling gun worked. Well done!
Really impressive for 72 hours! Fun game
This was such a great game! I'm surprised that you managed to make this in only 3 days. Everything was great, from the graphics and sound effects to the level design. The only thing that I didn't like were the machine gun and the rocket launcher as they both had mechanics that made them hard to use, the only weapon I actually used being the discgun since that one didn't have any downsides. So I think you can either get rid of the 2 weapons, create certain scenarios that make them more useful or just make them more powerful. Great game overall though!
What a lovely game! It was fun to play, although bugs were trying to break the enjoyment. Bodies can easily clog the corridor and make the level unpassable. When you out of ammo on a weapon 2, it starts to creak and you have to wait till the end of this sound to be able to switch weapons. Other than that everything is great. The pacing is right, the graphics and animation are nice, the gameplay is fun. Great entry!
Thank you everyone for your kind comments. We are aware of buggy behavior of minigun. The weapons were intended to be very unsuited for your task, every weapon was designed with some major flaw, discgun was supposed to do high self damage, minigun had increasing barrel rotation with added inertia which also was supposed to lock from weapon change and rocket launcher rockets were made to intentionally evade the enemy targets. Unfortunately due to time constraints even though we were nonstop working for three days we couldn't implement it so it would feel right.
I love that every gun in this game is broken intentionally. It adds some challenge. Creating a playable game with random generated rooms in 72 hours is very impressive. Good job!
Haha the backstory is pretty bizarre & at first I thought I wouldn't get far with these weird weapons, but the good Hotline Miami vibes and the eerie soundtrack kept me going until I finally reached the ending. I found the Discgun to be the most useful weapon and made sure not to waste any ammo. It really helps that every enemy needs exactly 2 shots to kill. Best strategy for me was to carefully advance into a new room and use the Discgun like a sniper, shooting enemies from afar without them noticing. The crates opening when all enemies have been killed is a nice touch to motivate you not to rush to the exit. The soundtrack, lighting and atmosphere are fantastic! Minor complaint about the graphics: the collectibles were a bit hard to distinguish from the furniture and other stuff lying around. Apart from that, good game!
Pretty funny concept of hard to use weapons! Cool graphics and nice sound effects.
Some remarks: 1. Game starts from Level 3, felt like game started from the third level instead of the first one. Expectation: game starts from Level 1/Floor 3. 2. Game continues when you have exactly 0% of health and 0% of armor. Expectation: character dies when you have 0% of health.
Nice entry!
Thank you, I really enjoyed playing this! I love the tense atmosphere. Also, there was skill and stealth involved, which made it all the more satisfying to complete!
Also, I like the exaggerated gore that juxtaposes the fact that you're just a cleaner. That adds a level of humour to the game.
Here are a few small things to improve (that you've probably already realised yourselves):
- The bodies sometimes get stuck in passageways; it feels a bit glitchy when you try to push them out of the way - As previously mentioned, the disc gun was easily the best of the 3
Nice visuals. I don't quite understand how other weapons work because the second one blocks on autofire and I can't switch weapons when it fires. The third one - rockets avoid my targets - what's the point?
Really fun! The lingering viscera / body parts were great and I also like that you need to be careful not to get hit by your own ricochets.