Foon → Ludum Dare Explorer → Users → Kerrindor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Tetryian | jam | 682 | 3.45 | 3.64 | 3.57 | 3.81 | 2.83 | 2.88 | 2.67 | 2.92 |
| 2022 | 51 | Every 10 seconds | 👥 | R-Corn | jam | 1093 | 2.93 | 2.84 | 2.86 | 4.02 | 2.84 | 2.71 | 3.13 | 3.02 |
| 2021 | 49 | Unstable | 👥 | Everything's Unstable | jam | 1129 | 3.22 | 3.38 | 3.00 | 4.08 | 2.88 | 3.36 | 3.05 | |
| 2020 | 46 | Keep it alive | 👥 | Piggy Defense | jam | 1972 | 3.15 | 3.30 | 2.95 | 3.55 | 3.00 | 3.07 |
Fun game, well done! The art is spot on and the controls feel nice.
Having a resource to spend (like a shield that makes you invulnerable for a short time, then needs to recharge) could be a way to add some depth.
A solid platformer with a pretty art style. Well done!
I would prefer a more zoomed out view, and for the character to lose momentum when I take my fingers off the controls.
Got a white screen with the audio version on windows. The no audio version worked. Latest java version.
Simple and difficult game. Had fun but I'm terrible at it!
Nice idea! Demon dies a bit quick, so I didn't get a chance to use the cauldron properly.
Nice platformer. Spells are an interesting idea. Had fun flying across one of the maps, though it meant leaving the mana behind so I had to go back.
At one point the mana fell through the level after dropping it.
The walking seems a bit on the slow size, but it might be that the level has too much empty space. It takes time to walk between the interesting bits.
Nice feedback on getting seen. The fade to red is well done.
This is a solid game. The audio is great and there’s a lot of attention to detail. As you said earlier it could do with better feedback to the player when you can't build, because no one is selected. I’d also like a rumble or something a few seconds before the volcano erupts. That might just be because I’m not very good at forward planning!
Fun game, played to the end.
Well done with the art and animation, very impressive given the time frame.
As for constructive feedback, I think you've used the same collision boundry (character's feet) for the background and the enemies. I feel that's right for the walls but not the enemies, the player shouldn't be able to overlap them. It made dodging around them easier than it should be and let me ignore the gun for the most part.
Very good, you got me hooked.
A solid execution of tetris with a spin. Matches the theme well. Awesome job!
Arena shrinks to nothing at wave 5, couldn't play any further. I was having fun too!