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Kerrindor

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Tetryianjam6823.453.643.573.812.832.882.682.93
202251Every 10 seconds👥R-Cornjam10932.932.842.864.022.842.713.143.02
202149Unstable👥Everything's Unstablejam11293.223.393.004.082.893.363.06
202046Keep it alive👥Piggy Defensejam19723.153.302.953.553.003.08

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Kerrindor

Kerrindor leaves an average of 3.2 feedback comments each event.

LD54 — Limited Space (2)

Construction Limitedâ„¢ by SirRafufl 2023-10-04T17:01:51Z ♥ 4

A solid execution of tetris with a spin. Matches the theme well. Awesome job!

Hoverspace by DeltaMain 2023-10-03T11:42:09Z ♥ 1

Arena shrinks to nothing at wave 5, couldn't play any further. I was having fun too!

LD51 — Every 10 seconds (2)

Cute Little Spider by BukkakeTears 2022-10-05T16:02:34Z ♥ 1

Very good, you got me hooked.

Stuck gun by mira 2022-10-05T15:44:06Z ♥ 2

Fun game, played to the end.

Well done with the art and animation, very impressive given the time frame.

As for constructive feedback, I think you've used the same collision boundry (character's feet) for the background and the enemies. I feel that's right for the walls but not the enemies, the player shouldn't be able to overlap them. It made dodging around them easier than it should be and let me ignore the gun for the most part.

LD49 — Unstable (1)

Unstable Volcano by Itskdog 2021-10-07T18:55:59Z ♥ 1

This is a solid game. The audio is great and there’s a lot of attention to detail. As you said earlier it could do with better feedback to the player when you can't build, because no one is selected. I’d also like a rumble or something a few seconds before the volcano erupts. That might just be because I’m not very good at forward planning!

LD46 — Keep it alive (8)

Space Support by Jaacob 2020-04-22T17:41:26Z ♥ 1

Fun game, well done! The art is spot on and the controls feel nice.

Having a resource to spend (like a shield that makes you invulnerable for a short time, then needs to recharge) could be a way to add some depth.

Campfire by raimi 2020-04-22T17:23:49Z ♥ 0

Well done writing the engine from scratch. Not a bad start!

The velocity change on changing direction is nice and snappy, without being instant. Feels right.

Could do with zooming out a bit.

Keep It Alive (didn't find a better title, ah) by ThomasLebel 2020-04-21T21:36:47Z ♥ 1

Nice platformer. Spells are an interesting idea. Had fun flying across one of the maps, though it meant leaving the mana behind so I had to go back.

At one point the mana fell through the level after dropping it.

Flame Guardian by KungKras 2020-04-21T20:52:58Z ♥ 2

A solid platformer with a pretty art style. Well done!

I would prefer a more zoomed out view, and for the character to lose momentum when I take my fingers off the controls.

BrewMancy by Louis Hilaire 2020-04-21T11:34:56Z ♥ 2

Nice idea! Demon dies a bit quick, so I didn't get a chance to use the cauldron properly.

Rescue Mission: Amateur Hour by jsladovic 2020-04-21T11:12:57Z ♥ 1

The walking seems a bit on the slow size, but it might be that the level has too much empty space. It takes time to walk between the interesting bits.

Nice feedback on getting seen. The fade to red is well done.

Mayday by awerar 2020-04-21T11:00:56Z ♥ 1

Classic idea but well executed. Very pretty and satisfying to play. Well done!

Keep IT Alive by edgelord 2020-04-21T10:53:37Z ♥ 0

Got a white screen with the audio version on windows. The no audio version worked. Latest java version.

Simple and difficult game. Had fun but I'm terrible at it!