FoonLudum Dare ExplorerLD52 → Speed Wheat

Speed Wheat

By ghostskill24

View on ldjam.com

CategoryRankScoreCount
Overall1783.8421
Fun534.0521
Innovation3763.3421
Theme1174.1821

Comments

ghostskill24 2023-01-09 03:22

Currently uploaded web build hasn't been tested for screen restrictions. You can download the game which SHOULD work perfectly fine

supbanana 2023-01-09 04:27

Extremly fin game! Amazing effects, sounds and music. Hard to get bored with such fast paced gameplay :) Would be nice to also see time at the end of levels not only your grade

ghostskill24 2023-01-09 13:24

Thank you! I can't believe I didn't think about adding the players final time. That's a great idea! I'll definitely add it in!

wyguydev 2023-01-09 17:53

Awesome game! I like the fast paced action and the retro art style. The music and effects fit the game really well too.

joey-shipley 2023-01-09 18:21

What I can try is pretty cool, having a hard time with the game being constrained in the embedded area of the site. Not able to get it to full screen. I had similar issues with my game, so that's on my list of stuff to study and learn about. All in all, good submission. :)

ghostskill24 2023-01-09 19:24

Definitely, I spent so much time with the game that I completely forget to make sure it works with other resolutions, work with website constraints, or PC monitor setups. The delivery is just as important if not more than the game itself because you want to make sure the player can play it correctly

erivas-soulares 2023-01-10 02:27

Gameplay is on point and your Input Feedback is amazing!

justinmullin 2023-01-10 02:31

This is wonderful. It's very short, and there's not a ton to it, but the polish and the style waay more than compensate for that. Looks like you might not have made the sound/music/graphics, but they were integrated very well, and the whole thing plays very smoothly. Well done.

fromage 2023-01-10 03:18

Like the graphics a lot and the gameplay is fast paced and easy to understand. Definitely would like to see more complications, but really enjoyed it.

guigui-glitch-dog 2023-01-10 06:38

Kinda like the graphics and awesome feedback! It's easy to start and very stress-free!

moonlightbomber 2023-01-10 08:15

A fun pick-up-and-play game.

ghostskill24 2023-01-10 14:42

Thank you all so much! Its wonderful seeing your feedback about the game! I had a bunch of fun working on it, and it was a REALLY big learned opportunity for me.

kostas-nik 2023-01-10 17:58

Simple mechanics but very fun to play. the animations and sound effects fit the gameplay very much. i think you should upload a web build with correct resolution. i think its in the project settings -> player -> resolution.

ghostskill24 2023-01-10 19:10

I JUST FOUND THE BUTTON TO EDIT THE PAGE. I'm blind I never thought it was at the bottom right of the page. I'll get right to fixing the Web Build ASAP

arthur-sorignet-gautrot 2023-01-11 01:19

Really fun one ! Didn't manage to get an S but i had a good time ! :D Simple yet so great

iminsoftware 2023-01-11 02:10

Nice! Pretty fun concept for speed running - although I only managed to get As

pushmepullyu 2023-01-11 06:04

The juice was just right. I didnt even notice I cleared the last level :D

jitspoe 2023-01-12 03:01

Most intense harvesting game I've ever played.

lucdeligne 2023-01-12 14:02

As others, have noted, amazing juice (Maby some screen shake would help sell the effect even more?)

I feel like the design is a bit **too** simple, like it could use a twist to make it more interesting Maybe, for instance, a movement system like the one from [diepound](https://lightpotato.itch.io/diepound), a game from last year's gmtk jam

huitre 2023-01-16 01:55

Very well done on the realization of the dashes, super satisfying! Could make a neat game in a wario ware kind of compilation. That kinda reminded me of the times I spent cutting bushes in the village of Zelda:Link's Awakening on Gameboy!

jeremy-ryan 2023-01-16 03:44

This is a really fun one! Saw it being streamed a few days ago and came back to play and rate.

The juice on the slice animation is really satisfying, and the fact that you're just wide enough to grab two rows of wheat makes for some fun optimization of the levels. I also just think it's a hilariously intense mood for a relatively mundane task like harvesting wheat.

It would have been nice if there was a little more transparency on what gave the grades, like a timer that ticked down and showed the grade getting reduced as it ticks down (so you know how close you were to the next one). Or some kind of high score mechanic per level or for the total.

Nice work!