ghostskill24 2023-01-09 03:22
Currently uploaded web build hasn't been tested for screen restrictions. You can download the game which SHOULD work perfectly fine
Foon → Ludum Dare Explorer → LD52 → Speed Wheat
By ghostskill24
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 178 | 3.84 | 21 | |
| Fun | 53 | 4.05 | 21 | |
| Innovation | 376 | 3.34 | 21 | |
| Theme | 117 | 4.18 | 21 |
Currently uploaded web build hasn't been tested for screen restrictions. You can download the game which SHOULD work perfectly fine
Extremly fin game! Amazing effects, sounds and music. Hard to get bored with such fast paced gameplay :) Would be nice to also see time at the end of levels not only your grade
Thank you! I can't believe I didn't think about adding the players final time. That's a great idea! I'll definitely add it in!
Awesome game! I like the fast paced action and the retro art style. The music and effects fit the game really well too.
What I can try is pretty cool, having a hard time with the game being constrained in the embedded area of the site. Not able to get it to full screen. I had similar issues with my game, so that's on my list of stuff to study and learn about. All in all, good submission. :)
Definitely, I spent so much time with the game that I completely forget to make sure it works with other resolutions, work with website constraints, or PC monitor setups. The delivery is just as important if not more than the game itself because you want to make sure the player can play it correctly
Gameplay is on point and your Input Feedback is amazing!
This is wonderful. It's very short, and there's not a ton to it, but the polish and the style waay more than compensate for that. Looks like you might not have made the sound/music/graphics, but they were integrated very well, and the whole thing plays very smoothly. Well done.
Like the graphics a lot and the gameplay is fast paced and easy to understand. Definitely would like to see more complications, but really enjoyed it.
Kinda like the graphics and awesome feedback! It's easy to start and very stress-free!
A fun pick-up-and-play game.
Thank you all so much! Its wonderful seeing your feedback about the game! I had a bunch of fun working on it, and it was a REALLY big learned opportunity for me.
Simple mechanics but very fun to play. the animations and sound effects fit the gameplay very much. i think you should upload a web build with correct resolution. i think its in the project settings -> player -> resolution.
I JUST FOUND THE BUTTON TO EDIT THE PAGE. I'm blind I never thought it was at the bottom right of the page. I'll get right to fixing the Web Build ASAP
Really fun one ! Didn't manage to get an S but i had a good time ! :D Simple yet so great
Nice! Pretty fun concept for speed running - although I only managed to get As
The juice was just right. I didnt even notice I cleared the last level :D
Most intense harvesting game I've ever played.
As others, have noted, amazing juice (Maby some screen shake would help sell the effect even more?)
I feel like the design is a bit **too** simple, like it could use a twist to make it more interesting Maybe, for instance, a movement system like the one from [diepound](https://lightpotato.itch.io/diepound), a game from last year's gmtk jam
Very well done on the realization of the dashes, super satisfying! Could make a neat game in a wario ware kind of compilation. That kinda reminded me of the times I spent cutting bushes in the village of Zelda:Link's Awakening on Gameboy!
This is a really fun one! Saw it being streamed a few days ago and came back to play and rate.
The juice on the slice animation is really satisfying, and the fact that you're just wide enough to grab two rows of wheat makes for some fun optimization of the levels. I also just think it's a hilariously intense mood for a relatively mundane task like harvesting wheat.
It would have been nice if there was a little more transparency on what gave the grades, like a timer that ticked down and showed the grade getting reduced as it ticks down (so you know how close you were to the next one). Or some kind of high score mechanic per level or for the total.
Nice work!