kostas-nik 2023-01-10 21:53
Great artstyle and colors, the voice acting seem proffesional. The writing is great but some clues are kinda confusing and they are hit or miss/die. I think that a mechanic like obra dinn would fit the game pretty well.
Foon → Ludum Dare Explorer → LD52 → The Harvester
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 545 | 3.28 | 23 | |
| Fun | 621 | 2.95 | 23 | |
| Innovation | 396 | 3.31 | 23 | |
| Theme | 464 | 3.61 | 23 | |
| Graphics | 194 | 4.06 | 24 | |
| Humor | 133 | 3.61 | 23 | |
| Mood | 243 | 3.70 | 24 |
Great artstyle and colors, the voice acting seem proffesional. The writing is great but some clues are kinda confusing and they are hit or miss/die. I think that a mechanic like obra dinn would fit the game pretty well.
Had great fun reading through the death book and figuring what I need from who, laughed at some unexpected details when got them organs wrong. Great visual style.
I want go walk to those mountains......
I really liked the sound effects and voice acting and the concept of the game overall, well done!
@emmatw @maximbegunov @kostas-nik thanks! :)
@asfdfdfd, there's a bug where you can jump on the graves stones and then over the wall.. then you can walk to those mountains :mountain: :mountain: :mountain: :mountain: :mountain: :ok_hand:
Haha this was awesome, after the first few fails I got the hang of it and managed to harvest everything I needed. I.. AM.. GRAVER THE HARVESTER!!!
The graphics was super cool and very nice voice acting as well.
An interesting and fun idea for a game. I enjoyed it, even if it took me some time to figure out which organs were good.
The AI voice was a good addition, but in the introduction it was speaking differently each sentence.
I'm curious which AI voice software were you using, it sounded pretty human like (almost convincing).
Overall a great experience. Good job guys!
Nice game, a lot for so little time. Congrats! I found a little bug where the list in the Death Book doubles, triples and so on, didn't understand why, sadly. So, at first, I was reading through a enormous list and seems a lot confuse until I get that it was repeating itself (A1~G7, A1~G7...).
@mololo thanks! :) check out the tools in the description, we used NovelAI's TTS for most of the texts but also a bit of FakeYou (for the voice that sounds like Sal Goodman) -- we thought it was really interesting to experiment with so now we're going to play around with TortoiseTTS as well!
@noskire ahh, that's annoying :D I didn't notice that bug, will check it out, thanks!
This is impressive! The visuals are terrific—the world looks very Borderlandsy and the illustrations for the organs and character are incredibly detailed. I found the gameplay a little frustrating since it was hard to tell what bits were just flavor text and what were meant to be clues… but maybe the answer is “everything is a clue” and I’m just bad at puzzles :slight_smile: Nice work.
Cool puzzle game with a lot of content! Found a lot of the writing to be comical which helped cut the macabre heaviness of the subject matter. I like to provide a piece of constructive criticism w my comments, but I notice the doubling of the entries was already caught, so maybe I'll say some of the entries gave me whiplash -- very few were straightforward deaths, many were like "car accident" ok "in a phone booth" oh? or like "died of poisoning" ok "after being stabbed by 20 forks" what? I think it added cool flavor and made the puzzle more interesting, but if I had to recommend a change I'd say adding in more straightforward deaths so the interesting ones felt more special. But again, this feedback is coming mostly from my desire to give constructive criticism (and I'm struggling to find anything tbh! cheers), and maybe if there were more normal deaths the game would've showcased less interesting scenarios and been more boring overall.
Some of these deaths were so wacky it had me wondering if there was an underlying conspiracy or story to be found, but nothing jumped out at me. Some other stray things I appreciated - graylisting people on the death book to help keep track of process of elimination, the weird gusto of ai saul goodman, music choice to match theme and "triumph" music when you get a good organ, unique writing. Good job on this game!!
Eating people seems like a fun theme to play. I enjoyed the voiceover of the beginning of the game, as well as its visual style. Defeat in this game is also lmao :) However, it's hard to calculate the timing of the burial and what organs a person has from the text in the journal, which hurts the gameplay a lot. If you refine the game, it would be cool to find out about each corpse in an individual interview format, where you decide whether to eat it or not. As an example, you could check out game named Peace Death on Steam.
based on the content warning, I decided to skip this game. But I do want to thank you for including one. Very much appreciated. 🙏
@maartene thanks for letting us know 👍🏻 It’s the first time we have used that kind of warning, happy to see it paid off!
Loved the voiceover and graphics - nicely done, very atmospheric. The gameplay felt a bit arbitrary, mostly because it isn't very clear what would and would not kill an 'immortal' harvester. Or effects from causes of death that are a bit unclear, such as a car accident having specific effects on organs.
Nonetheless, pretty neat!
this is so cool! good job!
Really funny and unique concept. Very detailed universe. It was fun reading all the death notes. I found it kind of hard to orient myself and navigate in the grave yard, I wish the graves where named, it would have let y'all put funny stuff on the tombstones too. Even if it was just a UI pop-up "Grave Stone Reads: Here lies blah blah blah".
I have to admit I didn't play very long. I died a bunch of times, only found 1 edible organ. Failing felt kind of anti-climactic, maybe some small build-up while opening the grave could help. I also like to play with an Inverted Y-axis, and didn't see an option for it, among all the other stuff lol But I really like the package overall, visuals, presentation, audio, etc, great job!
Interesting entry, a logic-knowledge puzzle. Loved C4 reference :joy: (Most likely missed several other ones) Some death/reason combinations were funny. Did you though of all the items in the list? Or did you do some research?
Was a bit disappointed, that digging my own grave had not special line :disappointed:
As for the gameplay there is an interesting mismatch of intention and actual gameplay. The voice overs, visuals, sound effects are beautiful and well places, but the main gameplay is just staring at `Death book` and scrolling through it, so most of the time you don't see neither the very well portrayed surroundings nor the audio. I think this would have made a lot bigger impact if you had to match at least part of information from the gravestone engraving themselves. So - make the interaction with gravestone more, than just choosing what to take.
Which brings me to my next point - once you commit to digging, there is no way to back out. Once I clicked accidentally, on grave, that was donor, and once, I forgot what I had to harvest :joy: So an option cancel would be great, at least for double checking what I was to take.
The `Death book` list gets duplicated each time you close and open it. So after checking it 5 times, the original list is displayed 4 more times.
All in all I quite enjoyed it. The visuals and sounds were very well made, and placed, controls intuitive enough, the `Death book` list was sad to read, yet amusingly absurd enough to keep me smiling :upside_down: . Then again, I would like to see a different way of delivering puzzle inputs to player :thumbsup:
P.S. _I am better human than any human ever was_