anstabo 2018-08-13 01:46
I really tried my best to understand the game but i think there's a couple bugs, like for instance if i reset the game; the music will add up to the playing one. But the music is VERY cool !
Foon → Ludum Dare Explorer → LD42 → Collapse
By willops
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 466 | 3.20 | 24 | |
| Fun | 393 | 3.19 | 23 | |
| Innovation | 495 | 2.92 | 22 | |
| Theme | 402 | 3.47 | 22 | |
| Graphics | 470 | 2.97 | 23 | |
| Audio | 370 | 2.85 | 22 | |
| Humor | 1.87 | 18 | ||
| Mood | 503 | 2.61 | 20 |
I really tried my best to understand the game but i think there's a couple bugs, like for instance if i reset the game; the music will add up to the playing one. But the music is VERY cool !
I'm really impressed... This game is very fun, it feels really great to jump around the falling tiles. Although it is a little awkward how to you can choose to sprint / not sprint while in mid air. However, game concept isn't particular unique. The theme is perfectly met with this game as you are running out of tiles to stand on. Graphics are pretty average. Music is very well done; the fast pace music goes well with the gameplay, and it's quite catchy. There are lots of levels, and many mechanics are introduced through levels (good progressive difficulty). Great job!
Great job with the theme. The controls felt a little stiff to me and somewhat unreliable. Otherwise really fun concept!
Pretty neat platformer, although the movement is a bit buggy sometimes. Also you can jump around the first wall.
Awesome use of basic geometry to make something look great fast! The bg music is great too! Lots of nice levels, super impressive!
I liked the boosted air control you get by being able to toggle sprint, I could fly across the level but then hone in a pinpoint landing. But that leads me to the main reason I had to stop playing, the collision detection on the pickups just felt unfair, I would be practically clipping into them and then start jumping away only to notice it hadn't registered. I also felt like my 'feet' should extend farther, I seemed to just skim over the top of the pickups until I got frustrated.
There was also one bug where I was looking straight down, then jumped and my camera was able to rotate past my feet and ended up inverted.
Overall the only detractors from this game were the little polish bugs, a fun game that I'd like to see more of!
Good Gaming Idea, Music needs to be improved Graphics good
It's a cool game, but it could use some improvements. The music plays in layers on top of itself if you hit "r" to reset.
Pretty fun platformer even though the jumping physics are a little wonky. Nice use of the theme too
I like it. It was very parkour-ish. The platforms fall down to early for my liking. Other than that the mechanics wouldve been 100%. Enjoyed it nevertheless.
The music made the game great. The physics and movement are very unforgiving, but otherwise I loved the puzzles and figuring out how to solve them and actually doing it under stress (so much stress).
Loved it and i hated it. 98 resets used. the last level was pretty hard... Sometimes i got pissed how i go through the key, but i wont pick them up. I guess i'm too high and jump over them, which isn't hard to achieve at all. The doors can be jumped over, but i think it's kinda pointless to do it, because you will be stuck behind them afterwards. UI was pretty hard to see. But the game is good. A lot of levels and very nice ones.
Great game! Very cool and interesting! :D
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Very interesting, i like it
Very cool game! Such a simple idea and yet you managed to squeeze out the simplest ideas that directly follow from it. As you play it you alternate between simple levels that introduce concepts and levels that try to shed some new light on a concept you just learned. Very cool! I noticed that few levels in I was really getting into "the zone", and in the tight buttcheeks level I was really enjoying figuring out how this trick the game wanted me to do was going to work. Especially because you have to do it multiple times in a row you really have to sit down and learn it, you can just grab one by pure luck once or twice! However I stopped at the back and forth level after that, I knew what I had to do but figuring that one out felt like a bit of a drag after I went back and forth two times and I had to go another time.
What I liked the most about this game is that the look and feel, mechanic, and sound/music is very simple, but it all fits together neatly in a very enjoyable package with suprising depth. Possibly the best game I played up until now during this LD!
Boy, does this game feel intense. You rarely have a moment's reprieve since the floor falls out from under you if you ever stop for a second. But the lighthearted attitude of the level descriptions adds enough levity to keep the stress from boiling over into pure frustration. And it helps that you can instantly start over anytime, no need to jump off into the void and wait for a respawn if you mess up.
I'm surprised at how much mileage you got from just the 4 tile types, but their use in the various levels shows quite a bit of creativity. You've done an equally good job of slowly introducing the game elements and strategies one by one, and combining things in later levels. The last level does pretty well as a final exam of everything you learn to do in the game, which is how final levels should be.
If I had one complaint about the game, it would be that the pickup radius sometimes feels pretty unforgiving. Maybe a larger radius would help, or maybe visible feet so I have a better idea of my positioning?