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ArguablyArugula

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperNadiriajam14493.203.012.663.903.313.702.243.55

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ArguablyArugula

ArguablyArugula leaves an average of 39.0 feedback comments each event.

LD48 — Deeper and deeper (39)

7 DEEPS by ardorugus 2021-05-16T20:44:58Z ♥ 1

There's a lot to unpack here. I don't exactly know what I just played, but I got to the tree and I eventually picked "F*** yourself" and I think I wound up back at the beginning?

The looping nature of it was disorientating but the use of changed options helped to make it clear that the entire game hadn't full-on restarted.

Good stuff!

Deep Dive by ToastButtered 2021-05-09T20:32:20Z ♥ 1

The movement felt a bit clunky, and it would be nice to have access to WASD as well as the arrows when using keyboard + mouse. This was a good first entry.

blank by Dreadusa 2021-05-09T20:29:13Z ♥ 1

I really like the soundtrack. I found the clusters of little turret enemies shooting out a tonne of bullets at once to be a bit unfair. All the other enemies were tough but fair. I also couldn't figure out how to buy anything, whether I wasn't hitting the right button or if I didn't have enough money.

Strong entry, good work!

HELL deep is your love? by Villanelle 2021-05-09T20:11:00Z ♥ 5

One thing that really threw me in the beginning of the first level was the delay before scrolling started. I didn't realize it was an auto-scroller until I'd died from climbing down the ladder a couple times and looking around the first screen for some alternative movement. Having a barrier at the edge of the screen that stops movement if you're climbing down a ladder in that scenario instead of killing you as though you'd fallen would probably resolve any issue there.

Everything else was great, really well done!

💪Swole Squad🥊🐜🥗 by hinerz 2021-05-09T07:28:49Z ♥ 0

Really good job on this. Did you use any specific game tools to create it or just js?

I especially liked the glitched out messages that deleted themselves before anyone noticed.

If you are going to be continuing with development on the game, I wonder if it might be possible to try to procedurally generate groups of exercising characters, so that if a player "loses" and dies, instead of restarting they can move on in a new group with a new character, and try to figure out how to get out alive?

Either way, great job!

Katavasi by variable_enigmatic 2021-05-09T06:58:45Z ♥ 1

I liked the graphics and sound. Took me a minute to realize the movement used tank controls, my first round was very fast and confusing as a result.

All in all a very strong submission, and hopefully you can get to 20 in the next week or so!

Moot by Peco 2021-05-05T17:43:46Z ♥ 1

This was really cool. I really liked the last puzzle, mixing it up with vertical changes was a cool move. Great art, too.

Well done.

PANEMUAN by etrealjunior 2021-05-05T17:32:49Z ♥ 1

I liked it. This was a nice take on the theme. My only feedback is that it would be nice to restart at the school instead of the beginning of the game after going to "rock bottom". I liked that happiness was represented by the simple act of enjoying flowers as opposed to something more superficial.

Just Call Your Mom by willjardine 2021-05-03T06:34:43Z ♥ 1

Excellent art and execution. I really could've used a block button.

Fetal Fury by Squidly 2021-05-03T06:33:09Z ♥ 1

This was amazing! I don't know what to add that hasn't already been said so many times above, so I'll just say that I hope your team makes a full-fledged game from this concept, even if it's a different aesthetic, the base of an awesome fast-fighting game is here.

Box Hunter by Sandra Jasionowska 2021-05-02T19:14:10Z ♥ 2

I liked this a lot, it could work really well as a mobile game using gyro controls to turn the map. Reminiscent of the special levels from the original Sonic.

Well done!

HOOKSHOT HELL by Moritz Jaeger 2021-05-02T19:06:08Z ♥ 2

It's a good entry, I enjoyed the hookshots once I got them, but I found that it suffered as a platforming experience because of the first person perspective, it was a bit too easy to miss landings.

Jammer Despair by BeytullahUnal 2021-05-02T03:59:19Z ♥ 0

not bad at all. The platforms could use a bit more solid portions, it was almost impossible to avoid falling down pits just moving and dashing around, let along getting hit by the bugs.

Trouble in Pizza Town by jorgeblanco 2021-05-02T03:52:02Z ♥ 2

Actually a lot of fun, deep, deep debt. Like a deep dish worth of it.

I got pinned by a pizza car from the top of the map all the way to the bottom, really added to the chaos of the whole thing. Nice game!

Fungy's Adventure by ParadoxFox 2021-05-02T03:40:07Z ♥ 0

I love Fungy! So cute!

The walk-cycle animation is especially strong. Well done.

Dive & Dig by andrewkennedy 2021-05-01T03:42:19Z ♥ 2

I like the concept, and the tutorial was well executed. Good call including the arcade mode as well.

Crypt Raider by chulini 2021-05-01T03:27:45Z ♥ 2

Good job! Only issue I had was that some of the wall textures made it a bit hard to see depth. I sometimes couldn't tell if I was looking at a corner or a dead end.

Closet Spelunking by Turquoise Moon 2021-05-01T02:41:22Z ♥ 1

I liked the character selection you've included. Was there any difference between the characters other than sprites?

I felt like one might have a slightly higher jump, but I wasn't sure.

Explory Story by Blue Pin Studio 2021-05-01T02:25:10Z ♥ 2

This was such a unique entry, loved it. I hope you'll find ways to keep going with it.

A Watch or The Incredible Shrink by A-Flat Miner Studios 2021-05-01T01:13:16Z ♥ 1

I liked it, the only real difficulty I found was that sometimes the "a" or "f" key presses weren't registering fast enough to keep up with the slider.

Great visuals and sfx.

TorNado by Igor KinGamer 2021-04-30T22:45:08Z ♥ 1

I liked this. I think it would benefit from fading the background object a bit more just to make it clearer what can/can't hit the player.

Also, nice job making your own kotlin engine! That's huge!

Depth by SaraJS 2021-04-30T20:50:37Z ♥ 1

Pretty great, I just couldn't get through the "spiral-stairs" obstacles.

I really like the classic idtech look of it as well. Good job!

T-Minus by michaelaranda 2021-04-30T20:26:31Z ♥ 1

Great visuals, love the gravity mechanics, and while I never wanted to golf with a rocket-ship in the past, apparently it was a lifelong goal of mine to do so.

Solar Subs by Simpathey 2021-04-30T14:53:18Z ♥ 1

I really like this, the difficulty ramps up so well once the daylight runs out, but the visibility of all subs in the early stages really makes it easy to pick up on the puzzles before getting thrown into the deep end.

Good concept, good art, and the music and sfx fit the mood perfectly.

Aleph Qoph / Duat by ancient-pixel 2021-04-29T15:00:47Z ♥ 1

I think this has a lot of potential if you keep working on the concept. I liked going off after the shadow to find the words, but when I was trying to activate them in the water I just got an error noise.

Has a very esoteric feel. It's fun, but more than being fun it's...cathartic, maybe? I dunno, there's something meditative in just wandering the desert looking for words with the music on low.

The Greatest Thing by PBG 2021-04-29T14:01:42Z ♥ 1

I liked it. I was confused as to whether or not I'd beaten the game or just sucked at the swimming portions until I saw the title card at the end. The wall-jumping felt a little iffy at times as I'd be switching arrows after leaving one wall but I wouldn't actually get traction on the other. I don't know if it was a hitbox size thing on the player or not.

Was the orb's laser effect proximity based? That was what I thought was happening whenever I'd be in a room where I had to drop the orb and go for air.

Gloomby's Misadventure by don.shinski 2021-04-29T06:53:01Z ♥ 1

The grid movement seems unnecessarily difficult, and the combination of arrow keys and mouse don't go very well together.

Riches Below! by mobiledev 2021-04-29T06:47:10Z ♥ 0

The art is really good, I found that the attack delay wasn't really an issue. It reminds me a bit of games like Castlevania with needing to actually stop and attack very deliberately rather than running around spamming it.

I think it could use a little more visual feedback on when hits are landing on the player, and moving the player's health bar to a static location on the screen would help to make sure it doesn't disappear among the skeletons or generator.

Neuro Diver by gimmers 2021-04-29T06:26:48Z ♥ 2

The spikes were a bit much in the heart at times. That aside, really unique take on things, and fun to play.

Dome Romantik by Rongo Matane 2021-04-29T06:13:35Z ♥ 1

Amazing! would've benefited from a flying enemy later in the game to tack on some difficulty.

Upset Crab by 43sam 2021-04-29T00:33:00Z ♥ 1

I love it! It would be good to have some kind of feedback for how charged up a slash is when holding the attack button down.

Deepest Sword by Strega 2021-04-28T22:31:23Z ♥ 0

I don't have anything to say about this game that hasn't already been said above, so I'll just leave it at great job, this is the best game so far!

Deep Sleep by Link270 2021-04-28T22:16:20Z ♥ 3

I didn't find the puzzles too difficult to figure out, I thought enough information was provided in the setting and dialogue to figure it out. At first I felt the "hope" puzzle's fog was too thick, but even then the puzzle mostly winds up being that you have to move into a direction where the fog dissipates.

The only thing I'd really change is just using the "shift" speed as the default. I spent the entire time in sprint mode as the walking speed was too slow without it.

Jupiter II by Wheffle 2021-04-28T21:53:08Z ♥ 1

This was very well done. I really liked the scanning feature, and the use of the flashlight to push the fish away further down added some complexity to evading enemies. I also thought the timer/energy meter combo added tension and made it important to actually watch your surroundings and not just scan indiscriminately.

I also appreciated the prompt to let players know scanning the same type twice was a waste of energy because it's actually a very important detail.

Deep Sea Phishing by Literal Games 2021-04-28T18:02:16Z ♥ 3

This was awesome! I wouldn't change a thing!

The Quantum Menace by freamdev 2021-04-28T17:46:42Z ♥ 1

Very addictive, very fun!

I like the weapon variety, too. Only request would be a sprint button to get a bit of distance from the mobs/boss when you're getting slammed.

Slumber by KepperSnapper 2021-04-28T15:42:39Z ♥ 1

I liked it, the concept and execution were unique and the milk management was complicated without being ridiculous to handle. The only gripe I had with it was that the ladder hitbox seemed a bit too narrow to be able to climb effectively.

Above all, this game is really pretty and the SFX/music pair really well with the visuals. Very strong aesthetic. Well done!

Toad in the Hole by diabolical-sloth 2021-04-28T00:02:31Z ♥ 1

Super cute animations and I love the jumping and dialogue approach. The banjo really adds to the atmosphere!

Book of the Dread by Nerzal 2021-04-27T22:32:13Z ♥ 2

I like it, I had a bit of trouble looking around at first because my mouse sensitivity was really high and so I was getting turned around a lot in the corridors. The audio really establishes a strong atmosphere.