FoonLudum Dare ExplorerLD47 → Flying Saucer Scramble

Flying Saucer Scramble

By reef

View on ldjam.com

CategoryRankScoreCount
Overall4363.7625
Fun4333.6525
Innovation1463.9725
Theme3713.9725
Graphics5683.8225
Audio5723.4324
Humor9252.5023
Mood8723.3124

Comments

wujood 2020-10-06 01:10

The mechanic is just genius!

firebelley 2020-10-06 01:18

Really cool idea and well executed! The controls were a little unintuitive at times, but generally good overall!

grenk 2020-10-06 01:27

Nice mechanic. Great aesthetic. My only criticism is that it lacks difficulty.

geist 2020-10-06 02:18

this is so good! genuinely fun

evil-as-shit 2020-10-06 02:22

Nice game, great pixel art and sfx. Plays well and no bugs that I found! Overall well made!

spiderpeace 2020-10-06 04:16

Really great feel to this one, as well as a tremendous visual style and SFX! Would love to see this expanded upon!

mbrezu 2020-10-10 07:33

Fun game! I think there's a Pico8-browser focus problem, I couldn't play it on Firefox, my x's and z's kept ending up as page searches, but it was fine on Chrome.

Also very nice to find a game with a merciful learning curve :-)

pedrocoden 2020-10-10 16:19

Nice game!

peachtreeoath 2020-10-10 20:48

Pretty neat take on this concept. I played a few of these loop-to-kill games so far but you have the most unique control scheme. My favorite thing to do was just make a gigantic loop from 1 corner to the next and let that run it's course - it'd basically kill everything.

Dunno if this was intentional or not, but you can hold X to stop yourself doing the loop movement. This gave me even more precision and I could tackle just about any scenario without taking hits.

This is one of the better Pico action games I've even played, how hard was it to get the player to travel in a circle like that? It could be easy, I'm just not used to seeing it from Pico games.

Nice action game overall. Solid application of pacman-esque sounds to top it off!

reef 2020-10-10 23:13

Thank you for playing everyone!

@grenk @mbrezu Difficulty was something that I'm definitely working on dialing in. Last LD my game suddenly got extremely difficult, so I biased towards being easier this time. Clearly, different people have different experiences, thanks for the feedback!

@peachtreeoath You found all of the movement quirks! I initially didn't intend for the player to be able to stop their movement, but didn't have time to fix that bug and figured it might allow the player to last longer when the number of enemies really increased. You can also resize the loop if you are stuck on the edge of the screen which is a bug that needs to be fixed. Giant loops around the screen is indeed a way to cheese the game, but you run the risk of an enemy spawning or getting cut off by an enemy moving towards a corner. I had another enemy planned that would move just fast enough to cut you off if you tried to loop around the screen, but I had to cut it. That would make it a bit riskier though!

The circle movement was something that I had to spend a lot of time on to get to feel right, keeping the player on the screen if the loop went off, and getting that to feel right, were the things that took the most time. Thank you for the feedback, I appreciate it!

overlook-studios 2020-10-11 02:07

Very cool idea! I loved the art and the overall arcade vibe you went with. Feels very polished and put together. Encapsulating all the enemies in the loop and timing it to destroy them all felt great. I will say that there is a serious flaw in the design of the one mechanic which is that you can simply just keep creating a loop that surrounds the entire screen to keep destroying everything. This kind of makes the game extremely easy and almost undermines the really cool mechanic you built. If enemy AI was a bit better at projecting its shots towards the edges or possibly having an enemy break the look itself, or even limit the size of the loop you make could easily remedy this. Great job on submitting and I had lots of fun playing.

kuviman 2020-10-11 10:32

Nice game mechanics. It seemed a bit too easy, at least for me :)

hiko-game 2020-10-12 06:17

Nice concept and cute graphics. Good job!!

natpat 2020-10-21 19:47

Nice little game! The idea was cool - weirdly reminded me a bit of Pokemon Ranger. The sound effects were nice - some background music would have rounded it off nicely.

garet 2020-10-22 21:39

Really nice and inovative mechanics, it works very well ! And the graphics and sound design made it really cute.

The only thing missing is the score while playing, and otherwise, it was really fun !