FoonLudum Dare ExplorerLD54 → Zero Percent

Zero Percent

By zykra

View on ldjam.com

CategoryRankScoreCount
Overall2.8110
Fun2.5610
Innovation3.3110
Theme3.3110
Graphics2.5610
Audio1.929
Mood2.5610

Comments

scolondev 2023-10-03 05:05

This is an interesting idea. My main gripe with the game is that I found the tutorial and graphics very confusing at first. So much so that I spent around 10 minutes just figuring out what everything meant despite reading the tutorial several times. I think this game would heavily benefit from being made a bit simpler or having the information be presented to the player at a slower pace. This was an entry to a game jam though, so I understand why it doesn't have these features!

I do like the idea of micromanaging resources between planets. I think this could be further expanded by having some sort of active threat you're constantly battling instead of the distant threat of running out of resources. The limited inventory could potentially play into that as you may need to carry certain resources or items to keep something at bay. Good work! :)

cagibi 2023-10-07 09:21

I agree with the tutorial needing a bit of work, but once I understood the mechanics it was an interesting game, hard but not too hard.

steffo 2023-10-11 20:01

Are structures supposed to always say "Will produce in 0 turns"? I'm a bit confused...

rongon 2023-10-11 20:41

Amazing game, I had some problems with understanding how to build at the start of the game, and the "end turn" button doesn't look like a button at all. But eventually I understood the buildings, and I had a lot of fun trying to optimize Fusion fuel production vs moving around collecting other resources. Graphics is really cute, I like the hand-drawn style, although I would expect some simple animations (bounces and tweens), the game looks very static. I am very happy that I managed to win the game, it took me like 15 minutes of playing, congrats on making such fun game for the 48h. Screenshot 2023-10-11 at 22.38.33.png

wiredoverload 2023-10-11 23:22

I always enjoy grid based resource production games, but I think this one can be "solved" really pretty easily if you just have the right starting setup. You have enough materials to build two chemical plants and four miners at the 8 planet with enough material left over to kickstart the process, and that solves your material issues for the rest of the game. After that setup all you need is a farm somewhere to drop off materials every now and then, and an atmosphere harvester to drop off energy at in the same way. I actually think that making the planets larger would have made the game a bit more complex, as doing anything fancy like producing fuel, burning it for energy, and using that to make fusion fuel can only be done on the 8 planet without hand feeding. Overall I did have fun theory-crafting a build before placing anything down, and the animations of things moving around was a nice touch. Great Job!

knexator 2023-10-12 15:25

Fun game! Took me a bit to understand but after that it went smoothly