studio-rtv 2019-10-07 23:02
Had a lot of fun with this one! It was simple but the challenge progression felt like it ramped up smoothly. It was like a fun mix between Risk of Rain and G-Darius, both games I love :)
Foon → Ludum Dare Explorer → LD45 → PROJECT BIND
By asturk, plepletier and Homero
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 104 | 4.00 | 53 | |
| Fun | 95 | 3.95 | 53 | |
| Innovation | 508 | 3.23 | 53 | |
| Theme | 258 | 3.74 | 53 | |
| Graphics | 70 | 4.35 | 54 | |
| Audio | 68 | 4.00 | 52 | |
| Mood | 193 | 3.83 | 53 |
Had a lot of fun with this one! It was simple but the challenge progression felt like it ramped up smoothly. It was like a fun mix between Risk of Rain and G-Darius, both games I love :)
Thank for play! ^^
Yes! I love this. Simple and fun gameplay with great atmospheric music and sound. Like a callback to old school arcade shootemups.
Thanks!!! ^^
Wow, awesome work ! the pixel arts are neat, the universe and music fit very well, and the gameplay mechanic is really interesting, i built a concentrated ship but unfortunately i got like one shot by a laser ship haha, this makes it really fun !
This game is very fun and hard! Music and art style is exiciting! I started with simmilar idea, but you guys, made it more interesting! ^_^
Great concept and perfect execution. The art is great and the game is very polished. Awesome job guys!
The art for the intro scene really caught my imagination, great job. Overall this is a cool entry, I liked the twist on a classic shoot-em-up, and I had some fun figuring out the right way to snap new pieces on. I usually went for a straight left-to-right line since it seemed to let me kill guys in quick tight bursts.
I was also glad I could just hold down space bar instead of hammering it! I just held it down the entire game I guess.
If I could tweak one thing, it would be to have a faster restart time that didn't make me switch my hand over to the mouse. I think I would have played the game longer except that the beginning is pretty slow... so when I died like the 4th time, I felt like, well, now there's a long restart, and then a long build-up time, and I called it quits.
But nice job - a fun entry with some cool things to think about, and some eye-catching art!
Thanks for the review! Yes, looking now the start of the game is very slow. I should put a button to skip the intro and game over should be faster with the disappearance. Thanks for playing !!!!
Fantastic gameplay, graphics and audio. This is one of my favorite games I've played so far.
Amazing job. The graphics are not neat, they are superb and the sound design really matches the atmosphere that the graphics transmit. The core engine are absolutely ingenious, as the weapons are also the shields, making an creative approach to the jam theme. I could not found any relevant flaw in the game. Excellent job. Solid entry. Congrats!
@derek-volker thank's a lot, man!
@cincerteri thank you, bro!
@sneakyfox thanks, man!!
WOW! I love the art! Great idea with the rocket collecting guns on the go. Easy to play/understand, nice sound effects, too!
(0_0) Great Game.
Very cool game! Art is amazing, and soundscape fits really well. Interesting game mechanics and well balanced. Minor comment is that it becomes very tricky after losing some 'closer' cannons to try to protect that lonely cannon hanging far out in the air. One of my favorites this far, will play it more times :)
Good idea, great graphics and nice gameplay. But I think this game doesn’t cover the theme well enough. Okay, I agree that theme isn't good :) Good luck!
@katamary yep i agree with you that the theme wasn't really great (I prefered a lot of other themes instead). Btw, thanks for the feedback!
As other said good graphics really like it. I also apprecitate the UX. Keep it up team well done job !
Bind.png
@gustavo-christino Wow, well done! Better than us!
Avaliação...
1 - Mecânicas e Aprendizado: A mecânica principal de atirar em inimigos até zerar os pontos de vida deles é muito bacana, casou muito bem com a mecânica modular de encaixar mais e mais armas de tiro (em vez de simplesmente fazer upgrade de armas). O número de botões a serem utilizados é pequeno (cinco até onde pude contar), isso facilita aprender o jogo (ainda mais que são usados setas, ASDW e Space; bastante comuns). Senti falta de poder jogar no joystick, acredito que minha mão estaria doendo menos (de tanto jogar, hahahahah).
2 - Flow: O desafio vai aumentando aos poucos, então creio que esteja equilibrado. Por mais que seja doloroso morrer e jogar novamente, a cada tentativa a gente consegue melhorar (creio que seja bom uso de arcade). Senti falta, para não haver quebra de flow, de reiniciar o estágio mais rapidamente (é muito doloroso ter que ficar esperando tanto por saber o score e ter que apertar novamente para começar). Creio que, seria interessante ter atalhos no teclado (tirar o dedo para o mouse também parece prejudicar um pouco). Fiquei curioso para saber mais sobre as naves inimigas (se há naves com inteligências diferentes em partes mais avançadas).
3 - Narrativa e Polimento: A narrativa ficou mais a cargo dos conceitos iniciais, que se apresentam uma vez. Creio que seja possível entregar a narrativa aos poucos, a cada vez que se joga tendo uma ou outra frase na tela de score ou algo do tipo (apenas para quem quer saber mais); mesmo a narrativa sendo simples nesse jogo. Creio que a arte gráfica e o áudio estejam muito bons para tempo de game jam (excelentes). O foco dos polimetnos seriam para o caso de continuidade do projeto (acompanhando expansões etc). Pode ser uma boa incrementar achievements etc (isso pode levar jogadores a outras formas de jogar).
4 - Cultura: Suponho que o jogo converse bem com títulos anteriores para jogos de tiro, nave e até mesmo de temática espacial/futurística. Creio que seria bom ter uma página no Facebook (convide-me se for criar), ou mesmo tirar proveito da página da equipe (já existente).
5 - Monetização: Creio que o jogo possa vender bem para smartphones (embuindo propagandas) e sempre expandindo (com conteúdos novos a serem desbloqueados e estágios com diferentes temáticas a serem compros/liberados).
Evaluation...
1 - Mechanics and Learning: The main mechanics of firing at enemies to zero their hit points are very cool, very well matched with the modular mechanics of fitting more and more guns (instead of simply upgrading weapons). The number of buttons to be used is small (five as far as I could tell), this makes it easy to learn the game (especially as arrows, ASDW and Space are used; quite common). I missed being able to play on the joystick, I believe my hand would be hurting less (from playing so much, hahahahah).
2 - Flow: The challenge is slowly increasing, so I think it's balanced. As painful as it is to die and play again, with each attempt we get better (I think it's good arcade use). I missed, so there would be no flow break, to restart the stage faster (it is very painful to have to wait so long to know the score and have to press again to get started). I think it would be interesting to have keyboard shortcuts (taking your finger to the mouse also seems to hurt a little). I was curious to know more about enemy ships (if there are ships with different intelligences in more advanced parts).
3 - Narrative and Polishing: The narrative was more in charge of the initial concepts, which are presented once. I believe it is possible to deliver the narrative gradually, each time you play having one or another sentence on the score screen or something (just for those who want to know more); even though the narrative is simple in this game. I think the graphics and audio are very good for game jam time (great). The focus of the polymeters would be on the case of project continuity (following expansions etc). This can be a good boost for achievements etc (this can lead players to other ways to play).
4 - Culture: I suppose the game converts well with previous titles for shooter, spaceship and even space / futuristic themes. I think it would be nice to have a Facebook page (invite me if you create it), or even take advantage of the existing team page.
5 - Monetization: I think the game can sell well for smartphones (embedding advertisements) and always expanding (with new content to be unlocked and stages with different themes to be bought / released).
@maaya Glad you enjoyed it!
Yes! Break my record!!!! uhuuuul! kkkkk SCORE.png
Jogo maravilhoso, parabéns aos bonitões desenvolvedores!
It's those games you want to play nonstop
A little janky, but other than that this was incredible! Such a smart idea for a shmup, with great art and enemy designs.
I've already played a similar game here on the jam, and it's not bad, as your game is a little bit different. I love art and strong retro vibes and smooth flow. The only two problems I faced: 1. I think enemies too spongy; 2. Movement is a little bit generic, there isn't some kind of inertion.
This is a great game, there's an impressive amount of polish on this. I loved the intro section. The graphics are good as well as the audio. I do wish the restart could be faster, it took a long time to get going again after dying.
@nisovin thanks for playing and reviewing! Yes, I think it would be better to restart faster. Thanks!!!
Holy wow, those menu graphics and intro cutscene blew my damn brains away. So dang pretty!
The game wasn't quite as compelling tho, I'm not sure what it was, but things felt a tad basic? Honestly not sure what word to pin onto it, but enemies took a long time to kill, everything felt a bit samey, and the game didn't really do much to express itself. Maybe some particles, or more interesting motion than enemies standing still? The weapons felt a bit plain, all firing in the same sort of way, with main difference being the charge time and damage. I still enjoyed the game, it just needed a bit more polish, and some more juicy content.
Also, HUGE props to the musician, oof those tracks are good. Both the menu music and game tracks were equally amazing! :heart:
Quite a wholesome experience you've got there! Music, art and gameplay work great together; respect, guys. The problems are with game design, but that's understandable, considering the time limit. For example: enemy projectile speed is the same as player's projectiles speed. Ship is growing disproportionally, becoming too big to maneuver, not so much screen space to maneuver in general, etc. Cheers
@siarhei-pilat and @justcamh thanks for play and review!!! I will get this feedbacks and improve new version with more features and correcting these problems.
@justcamh thanks a lot, man! Your game is fantastic, congrats!
@siarhei-pilat Thank you, man!
Good fun, nice complete game. Attaching weapons where they hit your ship is a nice touch, feels like a little strategy needed there.
Very cool game! I love the idea of accumulating weapons, I've never seen that done like this in a game before, very inventive. Great work overall
Fun game liked the graphics well done overall!
Awesome game! Really cool concept, super nice art and music: good job, it was a lot of fun to play!
Отличный концепт, и приятная графика со своим стилем
Thanks for submitting your game for me to play on my livestream! I played it today in the last few hours of voting :)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/501424047?t=0h40m44s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin