FoonLudum Dare ExplorerUsers → jeu_embouteillage

jeu_embouteillage

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Volgarjam7813.092.662.613.662.732.822.032.89

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jeu_embouteillage

LD43 — Sacrifices must be made

The Omicron Fleet by cerno-b 2018-12-04T17:00:52Z

Great game ! The experience is smooth and I absolutely love the graphics and gameplay. The ambiance is great too. Awesome work!

The Sun Scene by Xarras 2018-12-06T16:10:39Z

Really a unique game ! Very chill and contemplative experience, the art is extraordinary and the audio is great. It was cool spending a little bit of time doing nothing else than appreciating the game. great entry!

Consilium - A history of life and choices by Gaming Night 2018-12-09T12:22:54Z

Screenshot_2018-12-09 Consilium by GamingNight.png

Very nice game, but the gameplay gets a little bit boring and repetitive after the first few games. I like the score mechanic though, it gives a reason to keep playing (i think the game gets more interesting once you've replayed it) overall a nice experience. (as other mentioned, the graphics and sounds are gorgeous !)

Devil, Please by Tish 2018-12-06T10:55:52Z

Great game ! The art and mood are on point!

However I find it a bit hard to progress past the 2nd stage, as the gold you gain from doing the right thing is often just enough to compensate for the things you used in the recipe. Also the fullscreen option does not work in web for me, as when I press esc. to close the pause menu, it also minimize the window.

But yeah I still had fun playing it, and it's looking great. Congrats !

Medic ! by Eryph 2018-12-05T20:49:29Z

Great concept and the theme is really reflected in the gameplay. You just feel so helpless being not able to save everyone. "Sacrifices must be made", that fits so well. Well done !

Fire Swept by Eric Smith 2018-12-05T17:45:36Z

Really great game ! I had a lot of fun playing it, trying to cut trees to prevent fire to spread, deploying all my units to stop the fire.

The problem is that I think that the helitanker is overpowered. When a fire breaks out, I can just send the Helitanker home and respawn it at the right place and put the fire out before it even had a chance to spread.

Anyway, I really had a lot of fun playing this. Congratulations !

The Feast by Lossypi 2018-12-04T16:20:20Z

Cool game ! I really like the gameplay and how you integrated the theme in it. As others have pointed out, it'd be perfect if you had your score displayed after your death

Fishy Rescue by Nelson William 2018-12-06T22:06:29Z

So polished ! Amazing entry ! And the gameplay is really interesting, and reflects the theme very well!

Volgar by jeu_embouteillage 2018-12-04T15:56:59Z

@bugninja

Thanks for your feedback !

You may lose because of starvation. It really isn't explicit when your people are starving or why (although a text should appear on the right screen when it happens).

Some common errors are to build too much field in the beginning, because they cost 20 food to produce. You also have to make sure you allocate workers in your fields so they can grow.

I hope it'll help you. If not, make sure to let us now ! Have fun!

Volgar by jeu_embouteillage 2018-12-04T16:06:29Z

@scottgoldsmith

Thanks a lot, and well played !

Yes the challenge is quite unbalanced, that's for sure ! we would have loved to have some more time to fine-tune it but we were really short at the end. I think a game like this would need at least a full day to be balanced properly.

Anyway, thanks again for your feedback!

Volgar by jeu_embouteillage 2018-12-05T13:40:32Z

@move127 @maxkyckling @net3ton @xarras

Thank you a lot for the feedback !

Xarras : The stone is actually useful for evolving your buildings, later in the game. I'm glad you enjoyed the mood !

We're working on a post-ludum dare version, so we'll try to make it a little bit more challenging at the end and easier to understand. THanks again

Volgar by jeu_embouteillage 2018-12-05T17:15:17Z

@stratoskakalis Yes they where all made by mouth! I'm glad you like them, We had a lot of fun recording them! Thank you!

Volgar by jeu_embouteillage 2018-12-06T10:17:39Z

@sirmichel Thanks and congratulations for the score ! To see which buildings need workers, you can also hover your mouse over them and it will show you the current workers in it

Volgar by jeu_embouteillage 2018-12-08T00:09:15Z

@boltkey Wow that's a very detailed review ! Thanks for taking the time to play the game and leave such great feedback !

Your comment is a goldmine for future amelioration. I'd say that the most difficult task for us was to try to deliver a finished game. As you pointed out, the UI is terrible, and that's because we did it really quickly without thinking this through. However you gave some pretty useful advice on how exactly to improve it, and improve the game feel in general. (thanks for button css generator)

I like your idea of a more restricted play zone, and yeah, as it is, the evolve mechanic is not rewarding, so thank you for pointing that out.

However the main reason the game doesn't look polished is mainly because we're lazy, so I'm sorry to say that we probably won't include these changes on the post-compo version (but if we do, I'll be sure to let you know).

But I will for sure keep all that in mind for future projects !

To answer your question : post-compo version is slightly more balanced (well i hope at least) than the compo version which is even easier.

Once again, I can only thank you for the great feedback. It doesn't discourage me at all, it makes me realize the importance of a good UI and Ux (and how to make it better for this game). So yeah thank you very much !

P.S. : I checked out your game, I really enjoyed it ! Really cool concepts you've got there !

Volgar by jeu_embouteillage 2018-12-08T00:12:08Z

@vlad11 @mgoadric @tish Thank you for the feedback !

mgoadric : For the sacrificed villagers, we prioritize unemployed ones, and if there's not enough unemployed, we kill random workers. Congrats on your score!

Tish : thank you, may I ask you what version you played on ? (jam or post-jam) ?