The Omicron Fleet by cerno-b 2018-12-04T17:00:52Z
Great game ! The experience is smooth and I absolutely love the graphics and gameplay. The ambiance is great too. Awesome work!
Foon → Ludum Dare Explorer → Users → jeu_embouteillage
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Volgar | jam | 781 | 3.09 | 2.66 | 2.61 | 3.66 | 2.73 | 2.82 | 2.03 | 2.89 |
Great game ! The experience is smooth and I absolutely love the graphics and gameplay. The ambiance is great too. Awesome work!
Really a unique game ! Very chill and contemplative experience, the art is extraordinary and the audio is great. It was cool spending a little bit of time doing nothing else than appreciating the game. great entry!
Screenshot_2018-12-09 Consilium by GamingNight.png
Very nice game, but the gameplay gets a little bit boring and repetitive after the first few games. I like the score mechanic though, it gives a reason to keep playing (i think the game gets more interesting once you've replayed it) overall a nice experience. (as other mentioned, the graphics and sounds are gorgeous !)
Great game ! The art and mood are on point!
However I find it a bit hard to progress past the 2nd stage, as the gold you gain from doing the right thing is often just enough to compensate for the things you used in the recipe. Also the fullscreen option does not work in web for me, as when I press esc. to close the pause menu, it also minimize the window.
But yeah I still had fun playing it, and it's looking great. Congrats !
Really great game ! I had a lot of fun playing it, trying to cut trees to prevent fire to spread, deploying all my units to stop the fire.
The problem is that I think that the helitanker is overpowered. When a fire breaks out, I can just send the Helitanker home and respawn it at the right place and put the fire out before it even had a chance to spread.
Anyway, I really had a lot of fun playing this. Congratulations !
So polished ! Amazing entry ! And the gameplay is really interesting, and reflects the theme very well!
@bugninja
Thanks for your feedback !
You may lose because of starvation. It really isn't explicit when your people are starving or why (although a text should appear on the right screen when it happens).
Some common errors are to build too much field in the beginning, because they cost 20 food to produce. You also have to make sure you allocate workers in your fields so they can grow.
I hope it'll help you. If not, make sure to let us now ! Have fun!
@scottgoldsmith
Thanks a lot, and well played !
Yes the challenge is quite unbalanced, that's for sure ! we would have loved to have some more time to fine-tune it but we were really short at the end. I think a game like this would need at least a full day to be balanced properly.
Anyway, thanks again for your feedback!
@move127 @maxkyckling @net3ton @xarras
Thank you a lot for the feedback !
Xarras : The stone is actually useful for evolving your buildings, later in the game. I'm glad you enjoyed the mood !
We're working on a post-ludum dare version, so we'll try to make it a little bit more challenging at the end and easier to understand. THanks again
@stratoskakalis Yes they where all made by mouth! I'm glad you like them, We had a lot of fun recording them! Thank you!
@sirmichel Thanks and congratulations for the score ! To see which buildings need workers, you can also hover your mouse over them and it will show you the current workers in it
@boltkey Wow that's a very detailed review ! Thanks for taking the time to play the game and leave such great feedback !
Your comment is a goldmine for future amelioration. I'd say that the most difficult task for us was to try to deliver a finished game. As you pointed out, the UI is terrible, and that's because we did it really quickly without thinking this through. However you gave some pretty useful advice on how exactly to improve it, and improve the game feel in general. (thanks for button css generator)
I like your idea of a more restricted play zone, and yeah, as it is, the evolve mechanic is not rewarding, so thank you for pointing that out.
However the main reason the game doesn't look polished is mainly because we're lazy, so I'm sorry to say that we probably won't include these changes on the post-compo version (but if we do, I'll be sure to let you know).
But I will for sure keep all that in mind for future projects !
To answer your question : post-compo version is slightly more balanced (well i hope at least) than the compo version which is even easier.
Once again, I can only thank you for the great feedback. It doesn't discourage me at all, it makes me realize the importance of a good UI and Ux (and how to make it better for this game). So yeah thank you very much !
P.S. : I checked out your game, I really enjoyed it ! Really cool concepts you've got there !
@vlad11 @mgoadric @tish Thank you for the feedback !
mgoadric : For the sacrificed villagers, we prioritize unemployed ones, and if there's not enough unemployed, we kill random workers. Congrats on your score!
Tish : thank you, may I ask you what version you played on ? (jam or post-jam) ?