grabengroup 2015-08-25 18:38
404 broken link. :/
Foon → Ludum Dare Explorer → LD33 → Monstrous Bosses
By drauthius
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Humor | 301 | 3.22 | ||
| Innovation | 341 | 3.26 | ||
| Theme | 455 | 3.55 | ||
| Overall | 466 | 3.28 | ||
| Mood | 532 | 3.12 | ||
| Fun | 563 | 3.00 | ||
| Graphics | 572 | 3.30 |
404 broken link. :/
broken link.
meh broken :C
Great idea! Loved the music and the art too, the evil boss was suitably monstrous. The energy bar looked a bit hard to read for me (red green colourblind), but otherwise it was easy to understand what was going on. I would liked a few more options, maybe ring an employee to chew them out? Increase the price of the coffee?
Good take on the theme. A bit too fast for my taste, but a really nice game.
Great game indeed!, very funny and addictive. Good job! ;)
I had a lot of fun with this! Great job!!
I like the mechanic of people depleting their energy but why do they regain energy? Cool idea though
Great concept, great program. This is a wonderful game. = )
I really liked the idea behind this, but I was not good enough at it to get too far into it.
I really liked this game :-) Played very smooth , just couldn't keep my workers busy enough and got myself fired. Want to get good enough to be Diablo ;)
That was really good. It was a bit rough at times because it felt like the click boxes were a bit finicky, but its a fun game that felt like it would be right at home as a mini-game in the space quest franchise.
Thanks for the comments. We ran out of time to add more mechanics or depth, but feel free to come with suggestions. :)
They regain energy because they're slacking!
Great idea! Very innovative.
Very funny Idea. Graphics nice. The game over came too unexpected for me every time
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
A great idea that is well executed.
Cool idea! A little bit hard to control everyone when you need to fire someone at the same time.
Awesome entry! Extremely well polished, loved that even the workers were technically monsters. :D
Reminded me of actual work. Very good!
Nice game! I like the idea and the challenging gameplay. The music was nice and the graphics and style was good. It reminded me a bit about Pink Floyd The Wall.
Pretty simple, I like the premise.
Not too sure whether I should laugh or cry. I worked for someone like that up until recently.. ANYWAY, enough about my life story. I loved this submission. Make a full game of this for HTML 5 and you will be praised by the many stressed out employees
I like the background music :-), game idea is also fun. Cool entry!
I liked this game, and pacing would have been nice too for me, but I couldn't fire the employees. Having that blinking red bar I put them next to me over the door, I tried the way they were coming in, but I couldn't get rid of them. So that way it felt like it lost some game aspects to me. Unfortunately. But in all other aspects. A nice game. If one could reorganize the workers by difference efficiency philosophies, hire motivational coaches to come "cheer" them up etc. Those would be cool bonuses of bad-bossing.
Hilarious, I liked it a lot!
Just awesome. You only use the mouse but one of the best games of this ludum in my opinion
Good concept. Interesting graphics and music. It was just a little bit to fast for me. (increasing the click boxes on the stations and workers would be a good addition).
Cool idea but some of the clicking felt unresponsive, e.g. half the time I couldn't drop an imp in the firing office
A nice idea, very hard to manage more than like 3 workers. Got very tough very quickly. A unique take on the theme.
Great idea, but the downtime of firing a monster is just a little bit too high - it happens too often and the others are idling at that point, leading to your own demise. With a little bit more polish would be absolutely cool :)
Nice entry! Character design is funny!
Nice concept. Would've been cool to have a bit more feedback and polish on the state changes of the employees. Managed to get to 330-something points on my second try, still a long way to reach the top of the leaderboard.
Would have loved some clearer UI explaining what was going on, the workers just seemed to stop working without any real indication, took me 3 tries to realise this was why I got gameover. Could have used a bit more interaction than just clicking and dragging, but I guess that might just be down to the type of game it is. Controls also got a bit annoying when you couldn't click workers or sometimes it wouldn't let you drag them. Still, a nice idea with some nice graphics. Good job.
I love the game personally. The idea of working with corporativism, and the connection of bad working pratices with monstruosity, makes me hope neither of the authors of this game has had any bad experiences in a corporative environment! The metaphore alone makes the theme shine personally. Wished it was somewhat clearer how the monsters react to the work positions, and also that there wasn't the gap in time for the handling of workers while firing, I feel it breaks a bit the flow personally. But nothing that makes a great idea less interesting, a great entry you two!
Really like music and the graphics but I felt like there could have been more of a difficulty ramp, it was initially very difficult.