FoonLudum Dare ExplorerLD35 → Neon Shapes

Neon Shapes

By srednuht

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CategoryRankScoreCount
Coolness373
Theme2163.76
Overall3253.47
Fun3463.35
Graphics6363.16
Humor6632.17
Mood6862.91
Innovation7242.84

Comments

itay2805 2016-04-19 00:56

Nice game! It was really fun :)

guin36 2016-04-19 01:05

Great concept, nice visuals, and catchy music. and fun gameplay. My only quips are that the changing feels somewhat unresponsive at times, and that the difficulty doesn't scale quickly enough, but they're somewhat minor in the face of the rest of the game. Great job!

srednuht 2016-04-19 01:17

I will improve the level scaling speed. I had the same feeling but i was not sure. Thanks!

forgiv3nplays 2016-04-19 01:18

Really loved the music and font!

16bitsofawesome 2016-04-19 01:19

Top score! lol

Pretty cool! It felt like the change buttons stuck every once in awhile, but I still enjoyed it!

angerfork 2016-04-19 01:20

Catchy music, catchy gameplay, super original use of the theme...and a great expansion of a game like Guitar Hero. Well done!!

srednuht 2016-04-19 01:32

About the Button 'stuck' theme, they're not really blocked or similar... in order to prevent tricks at fast-swapping in order to prevent that players score the failed shapes.
shouldnt be any problem 'cuz the 'block' still during 0.33secs and the shape spawnrate never achieve these numbers!
but...I'll check asap, thanks 4 the feedback :)

srednuht 2016-04-19 01:35

Fix comment...its too late D:

About the Button 'stuck' theme, they're not bugged or similar... Im frezzing the shapeshift in order to prevent tricks at fast-swapping...this way players wont score the failed shapes.

lanestp 2016-04-19 01:48

Really fun! I'm terrible at it but I really enjoyed it! My top score was 2900

davidkanc 2016-04-19 10:49

Una pasada tio, no soy muy experto en jams pero creo que te has sacado un juego que explota el espiritu de estas. Rapido, adictivo, dificil... felicidades

obsessivenotion 2016-04-19 14:44

Like that you put in a high score

mightytoaststudio 2016-04-19 16:51

Con el cambio entre figuras más rapido, un línea para saber exactamente donde está (a veces no sabes si ha pasado ya o si te golpeas al moverte sobre una puerta y un contador de combo bien llamativo, estaría rico rico. GJ

manusaiz 2016-04-20 13:39

Cool game. Great concept!

seveca95 2016-04-20 16:26

Awesome.Like

technovirusattack 2016-04-20 17:08

Nice idea, controls are kinda hard to memorize.

karln 2016-04-20 20:27

Very pretty, nice music. Seems a little odd to have no feedback effects when you successfully pass a gate. Occasionally my attempts to change shape didn't register, maybe because I was still inside the previous gate? Would be good to have a little feedback for that too.

midgard 2016-04-20 23:34

Fun game! I miss more visual and audio feedback when I pass through a shape, but it was fun and challenging.

Buen trabajo

blackname 2016-04-21 18:30

Nice use of the theme, the game is funny and addictive. I miss some relation between the music and the level speed; and more feedback when you are doing well. Good job!

qweentyne 2016-05-09 23:19

Pretty addicting game!

Very simple concept but it works very well! Very addicting especially with the leader boards! :3 (My nickname is Bamboo, I finally got the top score!)

Some things could be corrected to improve the "game-feel" :
Apart from the green colour nothing indicates that you have passed a barrier / when you pass that barrier. It feels very un-precise.
Also, sometimes, when you press a shape-shifting key you don't actually shape-shift. Maybe it's my keyboard ? So I had to double tap the keys when I had to change shape to reduce to amount of fails I did. I don't know what could cause it... Maybe it's because I try to shape-shift right after I moved ?

The game was also a little laggy for a game of this type. I also noticed you changed level based on time : when the game froze long enough, a level could last only a third of it's usual length. It can be a little frustrating, luckily the first level don't give out so much points.

The graphics where not that bad! It's just that when you "pass" a barrier, you actually just have over-lapping sprites, which is not that pretty (and doesn't feel right... it kind of pulls you out of the game).

It could have been fun (and difficult) to try and synchronise the music and the patterns. You could also have varied the speed at which the shape come (like once every half-second, than one and a second pause, and again once every half-second... this type of thing, you could then have those "half-seconds" synchronised with the music).

Anyway : good job and good luck for your future work.