sam-butterworth 2023-05-01 21:03
This is brilliant! loving this take on the prompt.Really nice colour-scheme as well
Foon → Ludum Dare Explorer → LD53 → Cyberwurm
By mysticaldev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 463 | 3.69 | 20 | |
| Fun | 655 | 3.36 | 20 | |
| Innovation | 572 | 3.36 | 20 | |
| Theme | 460 | 4.02 | 20 | |
| Graphics | 335 | 4.05 | 20 | |
| Mood | 203 | 4.00 | 20 |
This is brilliant! loving this take on the prompt.Really nice colour-scheme as well
WOW!!! I'm really impressed!!! I like almost everything about this game: - Graphics are great - Mechanics are unic and smooth - Music is calm & delightful!
But, honestly, i thibk that game needs more dynamics (Not more enemies :slight_smile: )
I really like the art! The map seems a little big so takes a long time to travel between checkpoints though
The music and the flow of the game is really smooth and enjoyable. I think its an excellent foundation for building more game on top of. The head as the axis between weapon and egg made me completely avoid enemies rather than try to time it so precisely as to eliminate them. Maybe adding more weapons or bringing the eggs closer to the head would make that a closer balance.
Wow, this is a really fun and unique mechanic! I like the challenge of trying to block the enemies and how it gets more difficult as you collect more eggs. I didn't realize you could defend against the enemies until I read another comment here, so one thing you might consider adding if you want to work on this game more is a tutorial! Nice job :)
wow, this is a great game. well done. The only change I would make is to allow the worm to change directions whichever way the mouse is pointing
This is lovely! By far the most unique take on the theme I've seen so far. I feel the difficulty could be adjusted a bit, namely through @uncleporkchop 's suggestions of bringing the eggs closer or adding more weapons. The map feels a tad too large, traveling is somewhat tedious - despite all that, this game feels lovely to play and could certainly be expanded into something bigger.
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nice game, very solid! i especially liked the art and the aesthetic.
Great entry!
Loved the music and the graphics and it was a great use of the theme. Great work
the game plays out really smooth, nice choice of music and art-direction, although i feel like adding more ways to kill enemies would've made this game a lot more interesting, with current version i managed to deliver eggs only after i decided to entireyl avoid enemies
The mechanics of this game were really unusual, and I found myself coming back to this again and again until I mastered it! It's certainly something that feels great. The art is cool but the symbols were quite inscrutable, it took some trial and error to figure out what everything was - the egg, the attack thing, or random bits in the background that do nothing. I guess with a more conventional theme (like maybe sandworm?) the game would be less confusing at the start.
Calming. The visuals were very nice, though I would have liked a little more to the background perhaps. In fact, I wanted a little more from a lot of it. Maybe some input on the rotation of your cargo? Faster/reverse or something? I used the red diamond, which I thought was the package I was delivering at first (looked kinda like a crate I thought), to smash a bunch of enemies for a bit in the beginning, but after I got the second egg I just decided to outrun all the enemies. I like the palette and art a bunch!
Wow!! The limited color palette, slow movement, the music & the singular goal work great for creating atmosphere. As others have said there were some bits that were confusing at the beginning, but I actually thought it added to the mysterious vibes of being in a strange world. There's something really unique and innovative to the gameplay. It feels like there's a deeper story behind it that the player can invent themselves. I really liked it!
The art is nice and the idea is fairly innovative but I feel like the gameplay lakes a purpose, I mean I do have a goal of collecting eggs but that's it! the enemies are fairly easy to dodge and it gets repetitive after a while maybe there could be more enemy types or some obstacles, don't get me wrong the game is nice for a jam game but I feel like the gameplay and the punishing death is a bit much, hope you had fun making this game!