daandruff 2022-10-03 15:15
Well... I'm not sure what I was doing, but it felt cosy and puzzly. I think I managed to visit all the different planets, but found nothing on any of them? :)
Foon → Ludum Dare Explorer → LD51 → Occurrence
By luka-roli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 415 | 2.97 | 22 | |
| Fun | 468 | 2.47 | 21 | |
| Innovation | 314 | 3.12 | 22 | |
| Theme | 465 | 2.57 | 23 | |
| Graphics | 282 | 3.34 | 24 | |
| Audio | 113 | 3.59 | 23 | |
| Mood | 22 | 4.11 | 24 |
Well... I'm not sure what I was doing, but it felt cosy and puzzly. I think I managed to visit all the different planets, but found nothing on any of them? :)
Great audio and graphics! Really sets the mood and made me feel like i'm traveling through space. The game could really use a help screen or a short description, as the controls are a bit confusing. I understood that M opens the map, and i eventually understood that T allows me to move to another node on the map, but i still have no idea what D, X, E, Q or S do.. I realized i could only press S when there is no planet on my screen, and D toggles the planet on and off, but other than that i didn't understand anything. Also the game ended at some point, after i pressed S enough times, and the number in the bottom right corner went to 10. I really like the concept, and i think the audio and graphics are really well executed, but the game is very confusing.
I like the audio/atmosphere along with the visuals. It was hard to know what to do and how to navigate through the map. But I like the idea and that time scale is smaller. good job!
@daandruff @gamejmunk I added a description on how to get to the end since it is very vague. Thanks for the feedback.
I love to control by pure key stokes. The atmosphere is great.The hand-drawing graphics is interesting and promising, which I believe is worth polished while keeping the style.
I did have trouble travelling around with merely 1, 2, and 3. They do not make perfectly sense. I think I get the idea of the graph-based routing, but it could be more intuitive otherwise players will need to take a pencil and paper to write down the value of every edge.
@wizcas the idea was: the planet south of you is 1. If there is none south, then continue clockwise till you reach the first one. That will then be 1. Then continue clockwise to reach 2 and 3. I know it doesn't really make sense but hey, I didn't really have time to upgrade it.
I might just be too thick-headed for this game, but it was really confusing to play. I still don't know if I got to the end or not and what the purpose of the buttons is. Sometimes I managed to get to a point where none of the buttons worked so I just Alt+F4'd out of it and tried again.
I know it's a lot to ask, but is it possible to record a walkthrough or post the exact key sequence you need to press in order to win? I'm still interested in how it ends.
That said, the audio and the atmosphere were really great. This by itself was enough to keep me playing.
@mvasko2 Thank you for the comment, I added the steps to the description. Hopefully you'll understand now :laughing:
Somewhat confusing and very puzzling indeed, didn't find the occurrence. I do like how it looks and the atmosphere. I think the game locks up if you open map and then press s.
I really appreciate "game with secrets" type. For the time being, I really wish I can watch the full gameplay walkthrough in video form.
@kuggenhoffen yep the game locks up, thanks for letting me know. I fixed it now
Really cool game! Its quite confusing but that might just be me aha, great work :)
This game is creepy, cryptic, and atmospheric, which I assume is what you were going for. Good job! Shamefully, I needed your hints to get through it, but figuring it out felt like a real treasure hunt. Some things could have been more clear without subtracting from the sense of mystery. For example, it wasn't at all clear to me what the D key did until the very end. Another thing is that it was a little bit of a hassle having to reach all over the keyboard to do everything. It creates the sense of piloting a real spaceship, which is cool, but maybe you could have made the buttons clickable and gotten the same effect? Nevertheless, this is a really cool game, and one of the most memorable I've played so far, good job.
Managed to find the "something", but it took a while to figure out how travel works and what "D" does. I like the atmosphere and art, maybe an in-game screen with a bit of a story will complete it. Really enjoyed this game, great job!
@quinn-patrick Thank you for the nice words, my aim was to make a game which wouldn't use the mouse.
Nice game. I wasn't sure what was the end goal. I think I made some progress, but I am not sure? :D
The music and sound effect really make the atmosphere, with the lack of clear explanation it ended up reminding me of some of the weird apps/games you could found on compilation CDs around 1995-2000, some of the games did not make any sense to my as a child but I enjoyed just trying to figure things out and find ways of interact with the program!
I may have missed the point of the gameplay but I enjoyed feeling left out and trying to figure out how to operate the ship solely on experimentation :)
Liked the ambience and the mood of the game. Unfortunately my game froze when I found one of the coordinates and pressed S. Pressing the buttons and removing the previously created layer of information automatically would be more convienient, unless the inconvience of the space ship was a part of the design.
Very original, atmospheric and interesting exploration puzzle game. Definite Outer Wilds vibes. The simple graphics and audio were absolutely great and the whole packaged felt really polished. Working out what to do and what the controls meant was definitely a fun experience.
I tried to play without spoilers and managed to work out how to get about and found some stuff. Then after reading the spoiler I realised I would probably have got there with a bit more patience. All in all, really enjoyed this and love to see games like this that do something different. Thanks a lot!
Spoilery comments now: I might be wrong, but it seemed like the properties were just assigned to random planets, so once you worked out the navigation you just had to trawl through them until you found one. It would great if they each had a meaning so I could use some logic to find them (apologies if I just missed something here).
What a delightfully raw experience, delivered in a completely uncompromising manner. Stayed around just long enough to not get too frustrating, and the bizarre interface really heightened the strange ending.
Great entry, was not expecting to see anything like this.
@madeofst @chao @other-thinking thanks for the kind words! Definitely didn't expect people to have so many nice things to say!