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Avoid the void
Avoid the void
By danigabe, Óscar Boix, yepJames and Shamedoor
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 104 | 4.02 | 24 | |
| Fun | 277 | 3.61 | 24 | |
| Innovation | 119 | 3.88 | 24 | |
| Theme | 458 | 3.65 | 24 | |
| Graphics | 93 | 4.38 | 24 | |
| Audio | 154 | 3.81 | 24 | |
| Mood | 76 | 4.18 | 24 | |
Comments
basekeet
2025-04-08 08:01
The graphics are super cool — I really liked them! Turning felt a bit awkward though. I often couldn’t tell if I was standing correctly or too close to the edge, or if that even mattered. Other than that, it was fun. If you made the models yourself during the jam, that’s really impressive!
The PlayStation 1 vibe is really well done — super atmospheric. I didn’t realize at first that you have to keep looking at the creature so it doesn’t chase you.
This was really sick! As another person mentioned didn't realise you need to look at the monster haha. but super cool game!
@basekeet yes! all models and graphics are handmade by Oscar Boix :)
Really nice concept! The need to keep the balance, look at the monster and not fall at the same time are creating a great sense of tension! It was a creepy and eerie experience. It's also great in terms of replayability
edvard
2025-04-08 15:32
Wow, very cool, the idea is super implemented, incredibly cool visuals, I really like it, and the mechanics are awesome
ho man, what an incredible atmosphere, good work on the art
athospap
2025-04-08 21:38
Amazing atmosphere! Well done
Wow, this game is so cool! The movement mechanics remind me of Death Stranding :D It's really hard to walk and watch the monster at the same time, and at first it wasn't clear that the monster stops when you look at it. But other than that - the tutorial, mechanics, sounds and graphics are just great! Good job!
Yeahhh we were considering being more explicit with the look-to-the-monster mechanic, but we decided to keep it as a surprise haha
A really cool and simple game concept. I loved the visuals and the atmosphere. The game mechanics are nicely implemented too and overall it looks polished for an LD game.
But I have to be honest, even though I played the tutorial I didn't get it at first that you have to look at the monster to stall it. I only found out by reading the comment section here after I finished playing it once and then I had to go back and replay it and it all made sense to me. So my suggestion would be to maybe mention it here in the project description to make it clearer?.
Anyway, cool idea, solid implementation. Great job!.
The visual style of the game looks very atmospheric! The keyboard controls feel uncomfortable and it was not obvious to me that you need to look at the monster so that it does not chase you. Overall, a great game for LD.
dandee
2025-04-10 08:36
Loved it! impressive for a game jam! Well done!
onhore
2025-04-10 12:18
Absolutely loving the eerie atmosphere and sleek mechanics here! The monster's behavior kept me on edge, though I’ll admit it took me a bit to connect the dots about staring it down—maybe a subtle environmental clue or a cryptic hint in the tutorial could bridge that 'Aha!' moment without spoiling the surprise? Regardless, the tension and polish are fantastic. Great work!
aveezavr
2025-04-10 13:17
The concept is super unique, but the controls feel really tough and stiff. The turning after tilting and after visual contact barely gives you a chance to stay on the edge — without strafe, it’s hard. But the idea, the sound, and the visuals are seriously good.
Cool game! It's hard to control the character at the beggining but after some repeating it gets better and better. I like the visuals and the audio. Nice work! Thanks for the game!
Really great submission! The eerie atmosphere is well captured, and the graphics are fantastic. I also really like the concept of having to balance yourself against the wind. The controls seemed a bit clunky though and a few, what I assume are, bugs prevented me from progressing very far. Every time I turned to either side my character would walk forward for a few steps without my input which killed me a couple times, and I sometimes ended up out of proper alignment with the walk-way so the posts would push me off when I reached them. The game kept prompting me to run when the creature arrived, but I couldn't seem to find any sprint button to go faster than the creature; it usually caught me within 2 seconds. Still a really high quality game overall!
wolfier
2025-04-12 05:24
I think the only thing i'm not a fan of is being forced to pause to turn. It messes things up a bit.
ngryyyyy
2025-04-12 18:28
One of my favorite yet so far. Graphics are perfect, I love the overall vibe of the game. Music fits perfectly the setup, dubing is great and mecanichs innovant ! I had to check into the comment to understand how to prevent the monster to catch me. Maybe make it less hidden since it's the main mecanic of the game ? Solid proposition even tho, congrats on the game !
Wow! Really cool vibe, pretty bizarre controls, terrifying spider and the yawning void. Lots of careful timing to turn at the right time because you had to turn at full 90 degrees, I liked it.
jorgen
2025-04-17 14:01
One of my favourite entries, excellent execution of the idea, and I don't think I've seen anything like it before. Very fun and challenging, also gave me a good laugh.