sepjani 2025-04-08 03:12
solid platformer, one small annoying thing - camera behavior when I press jump with fast click
Foon → Ludum Dare Explorer → LD57 → The Tomb of Mysteria
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.66 | 14 | ||
| Fun | 2.75 | 14 | ||
| Innovation | 2.70 | 14 | ||
| Theme | 2.37 | 14 | ||
| Graphics | 2.33 | 14 | ||
| Audio | 2.75 | 14 | ||
| Humor | 1.90 | 12 | ||
| Mood | 2.79 | 14 |
solid platformer, one small annoying thing - camera behavior when I press jump with fast click
The red is pretty hard on the eyes after awhile...
There are some good ideas here, but their implementation seems a bit chaotic.
Some advice: - don't restart the music at respawn, in a game where you respawn often, this is extremely annoying ... also, make it loop when it ends. - there has to be some feedback (visual, audio) when the player gets hit. (I wasn't clear, for a while, if the player could get hit or not) - use a different visual for locked doors. - don't introduce, in the same level, the evil spitting boxes AND the spit-activated switches (The current level makes it unclear what the spit actually does ).
Kudos for providing both GNU/Linux version, and a web build!
Hello @ace17, thank you for the kind words! To clarify, there is a different locked door texture when you play it standalone or on the itch.io web build, for some reason we found issues storing save data when we play on the ludum site so idk might be a godot thing. You're completely right about needing some sort of indication for damage and the looping issues with the music, definitely would fix these in a future non-ludum-dare version of the project. Also I run Linux (NixOS) on my device so thats why the linux build was first so I could test stuff easier but overall thank you so much for the advice and I wish you the best in the jam!
Yea, I think I understand the concept and the way you handle the game mechanic as well as some as aspect of the playable part itself, however I could it's bit confusing somehow with the background. Overall it's nice, and visual effects like playing with the texture albedo (godot) or even shader or just change the sprite's Hue whenever it interacts with something that affect the player will be good
I like the mechanics like switching the gravity. Puzzles that use mechanics like that are always really creative!
The physics felt a bit rough, sometimes it felt like i was suddenly attached to a magnet or sliding on ice. I also encountered a bug with an invisible wall, I couldn't finish after that: bug.png