nerdyherbivore 2024-04-16 01:23
Good luck! Thanks for playing our game! Try and find the secret lair easter egg :D
Foon → Ludum Dare Explorer → LD55 → Imagining Dragons
By nerdyherbivore, hammerfrenzy, falk-hoeppner and Eric Nguyen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 358 | 3.77 | 55 | |
| Fun | 306 | 3.76 | 54 | |
| Innovation | 462 | 3.48 | 55 | |
| Theme | 952 | 3.15 | 55 | |
| Graphics | 634 | 3.66 | 56 | |
| Audio | 428 | 3.48 | 52 | |
| Humor | 346 | 3.44 | 50 | |
| Mood | 129 | 4.10 | 55 |
Good luck! Thanks for playing our game! Try and find the secret lair easter egg :D
WOW! I absolutely adore the purple-spotted flying brown newt-like dragon! Redacted is the best. The game seems pretty tough, especially when underpowered, but the parts I could finish were great. Neat style combo with the backgrounds -- the game has very strong chill out vibes, along with the audio and the pastel colors.
Redacted for President of Ludum Dare!
Really liked the art style and general feel! Gameplay was really fun and I love how each character got its own little card.
I really enjoyed this! There's a nice flow between the level and the bosses
This is insane in the best way possible, rizz++ to all of you guys, I honestly really love the artstyle
Vibes were spread. Thank you for making this I had a lot of fun. Was so sad to lose after being so powered up
So fun! Only thing was that I died as soon as I tried to defeat friend 4 and I was so excited to try my power ups and felt sooooo sad that I didn't. Otherwise naming is great! The art is fun and i loved the pokemon style cards at the end!
This game feels chill. Love it!
Very cute approach on shoot 'em up genre. I don't know what love/zing/rizz/sparkles/reach/passion mean but I don't care, I just want to collect them all! Great difficulty and effects, I just wish the artwork was a bit more homogeneous.
Screenshot 2024-04-16 000607.png
Thought this was very cute and fun! Enjoyed the bullet hell and endless runner gameplay, though was a little jarred by the inconsistency of the art style.
Such a charming game! Both 'phases' (collecting powerups and making friends) are quite fun in combination and the difficulty curve is really well tuned. Artstyle and vibes were out of this world! I will definitely be coming back to this one as it feels so complete and polished for a jam game. Amazing job all around.
I really liked this game! It was a bit frustrating for me, but that's likely due to my inexperience with this kind of genre. There were a few points where I got stuck on the moving blocks too. It was cool that you made multiple versions of the bosses to fight, I only wish there were more of them! I played through 4-5 times, genuinely a really fun game! (even though I was pretty bad at it)
Very cool! Love the idea of upgrading and preparing during the first stage, then fighting a boss when you're ready. Art is super cute and the music goes great with the theme of the game! Great job :smile:
~Ultimate vibes simulator~
Or, finally a way to train my rizz that does not require speaking to other human beings
Super cute schmup! I really like the transitions between the two phases of gameplay even if I didn't really know what was going on. You kinda just go with the flow and it didn't feel punishing to fail. Good job all around!
This is so charming. Good vibes were spread!
I love the little dragon, nice game
The backgrounds in boss fights are absolutely adorable. As is the whole game, to be honest. It has such cozy and sweet atmosphere! The dragon itself looks gorgeous.
I wasn't too good at side-scroller part, so first two bosses sucked me in pretty much right away. On my third try I actually almost completed the side-scroller part and got some power-ups, because of that the third boss fight felt much easier than the second! :D
cute.jpg
Overall it was a very pleasant experience, however I think the fights went on a bit too long with a lot of clicking so it started feeling more like a clicker game :) That's my only complaint, I think ^^
Charmed my socks off. The photo backgrounds were a clever, and cozy touch.
Love the art and the premise! It was also cool that you had two modes of play in there, alternating between the traversal and the fights. I wanted to make more friends! Great work
I really enjoyed the vibe of this game, the whole celestial-type graphics, gradients, and character designs are nicely done. The language was funny and added more personality to the game. I kind of wish the text on the cards were more legible. Overall, great job :^) Screenshot (70).png
Cute little game full of good vibes :) Keep on making games! Screenshot 2024-04-17 184202.png
Love this! Really interesting take on the theme and I like the battle field mechanic when you perish in the endless runner portion. The artwork is super cute and the blending of photography and 2d work is perfect! Well done!
Fun game! I do agree with the others with having some consistency with the art style is desirable, but overall the game mechanics and loop are solid. I may have missed it, but I couldn't see any indicator for how much health I had left. If there isn't, that would be a great addition so players can measure how risky they can be.
Very wholesome game, cool backgrounds! I really enjoyed playing it, good vibes, good mood! :D
The first shoot 'em up I've tested in this game jam.
Almost unexpected for me, but pleasantly surprised. With a really cute celestial dragon to boot! :)
The result is good, it's pretty and the difficulty is well dosed for my taste.
Just the theme, which is well explained in the description, but not in the game. Those who play outside the context of the game jam won't have any information about the story and may play with less enthusiasm.
I say this because we've also omitted to do this in our game, such as at the beginning in the title screen, and maybe even a reminder from time to time during a game or at the end. This can enhance the player's immersion and enjoyment, I think, as well as making it easier to understand why they're playing.
In any case, nice work!Capture.JPG
UwU but I don't understand, how and why I lost to the unicorn... It was sad... Aber I'm so inspired!
I would let my younger sister play your game - it's very cute, and only the player create all the complexity in boss fights yourself. The more you shoot, the harder it is to dodge - it's very cool.
Very cute art style (I love dragons) and enemies variety :) Though i didn“t really understand, what the symbols did in the end.
Very cute game, I really liked the fighting part it was fun and challenging. It'd be cool if the blocks had some feedback on how much hp the have, i tried very hard to break them at the begining at the game but I still wasn't strong enough. Very nice art and music
I made so many friends! I like the art! I found a number of the enemy sprites to be particularly funny XD
Keep up the great work!
There's a lot here, for only 72 hours. Overall I liked playing your game! I do need to point out that the background graphics in the boss encounters made it hard to see what was happening, and their attacks were pretty fast (or my guy was kinda sluggish). All in all, nice entry!
@brogan-ward thanks for the feedback! In the Friend phase, the heart acts as a shared health bar, where the player hitting the boss fills it and the boss hitting the player drains it.
@sabasa Health bars on the blocks is a great idea! we will keep that in mind for future builds and games.
A very cute game!
Nice game not so easy ^^' I really like it :)
Well that was absolutly adorable, but just like in real life I couldn't make more then one friend :laughing: Very nice game and a very catchy tune :)
The art reminds me of Cardcaptor Sakura. I like the game. I just thought the shooting was a little clunky.
Nice entry
So much content for a jam game! Really impressive stuff. I especially love the art and music.
Impressive game, love the art