sigma-g 2022-10-03 21:52
From the very beginning of the game, nothing is clear, but the idea is interesting
Foon → Ludum Dare Explorer → LD51 → Tile Crawler
By Jonsey and ruben-christoffer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1051 | 3.00 | 15 | |
| Fun | 1149 | 2.57 | 15 | |
| Innovation | 693 | 3.19 | 15 | |
| Theme | 1173 | 2.57 | 15 | |
| Graphics | 881 | 3.11 | 15 | |
| Audio | 2.90 | 13 | ||
| Humor | 2.40 | 13 | ||
| Mood | 842 | 3.15 | 15 |
From the very beginning of the game, nothing is clear, but the idea is interesting
Thanks for the feedback! We had some ideas for making it more intuitive how to play (such as indicators for buying tiles), but unfortunately we were not able to squeeze them into the timeframe and had to prioritize other things to get it done on time :)
Lots of potential with the concept!
Very cute! I love the infinite tiles. Figuring out what the pointing rocks do was fun :) I wish it got to the harder parts sooner
OH! And the tiles look so lovely i love the lil flowers :)
I'm glad you figured it out! Yeah, there are some balancing issues when it comes to the difficulty :)
Interesting idea, but, unfortunatey, I didn't get how to beat level 1
Great game overall.
The hitboxes were for my attacks were insane! I didn't have to be close to the enemies to destroy them!
I really liked the sound effects you implemented along with the art style you choose.
I couldn't understand the concept at first because I didn't realize that the decorations on the rocks were arrows. I brushed over them as decoration. I only figured that out by reading other comments.
I got to level 11, but I got nowhere close do dying. The game seemed too easy imho.
Great game! It was fun once I understood what to do!