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Flood Tower
Flood Tower
By mrbamboo, Zammoy, Ediacara, Barh, takar, Dream and pavigeant
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1245 | 3.00 | 23 | |
| Fun | 1341 | 2.45 | 23 | |
| Innovation | 857 | 3.14 | 23 | |
| Theme | 764 | 3.59 | 23 | |
| Graphics | 789 | 3.52 | 23 | |
| Audio | 861 | 2.76 | 23 | |
| Humor | 587 | 3.09 | 23 | |
| Mood | 1211 | 2.88 | 23 | |
Comments
The 2d assets are wonderful! Love that art style! The controls feel a bit frustrating some times, but I had fun building a tower with alpacas and rainbows :D I wish the game loop was a bit tighter so I could lose quicker and restart and get better each try. Good job!
Walked around a bit and fell into infinite space, very philosophical game!
I find it a little odd that I'm avoiding the flooding, but I'm supposed to swim around to get items. Like it never occurred to me for a while that I was able to go into the water without dying.
Other than that and a few bugs the game is good. The art is incredible; and I see that most of you are 3D artists so that makes sense lol. Great game! Can't wait to see more
eeldam
2022-04-05 15:59
Nice work! I appreciated the effort you put into make a nice in-game start screen and how-to screen before getting into the game. I like the concept (kind of has a katamari damacy feel). One suggestion I have is to put a retaining wall around the level; i wandered to far north and ended up falling off of the map :laughing:
Decent game, I like the music and character design but there wasnt much to the gameplay, it would be cool if the tower had physics. Good job.
Concept seems fun, but you can go off the map. Collectible objects also dont disappear when they go off the map. The water level rises too slow at first, and i dont know if youre supposed to have a limited swim time? but if so its too long.
The visual style of this game is really nice. I think the gameplay could use some work. I did not really understand what I need to do or how I can win. The controls felt a bit clumsy. I think that a 2D world might have been better to keep the controls simple and intuitive.
The music is great. it really fits in with the game. Also the drawings at the beginning look amazing. The sailor is a really nice, kind of funny character.
bamuko
2022-04-05 16:11
Salut, thank you for your game. I really appreciate your work.:) However I wasn't sure what to do and what is the goal. Some kind of barrier at the edge of map or "game over" sign when you fall off the edge, would help.
mopifish
2022-04-05 16:16
I love the tutorial art! Climbing my tower was a bit difficult and annoying, but I liked the challenge of collecting objects and cobbling together to create my own little tower of babel. I think a better item throwing system where I could aim would make this a ton more fun!
jzucc12
2022-04-05 16:53
Very good looking game and the music fits with it. It reminded me of a cross between Katamari and Mounting your Friends. Very silly and enjoyable.
Interesting idea and good implementation. I didn't realy figured out how to pick up more items. Also, I think that water level is a little bit too slow
mrbamboo
2022-04-05 23:26
@gravityflip thanks for you comment ! You're right about the game loop it's a bit long, we miss time to do enough play tests. We will improve that in future :)
mrbamboo
2022-04-05 23:29
@lambbrainz Totally right ! For sure it's to clear that it's possible to go in watter. We tought that we could possibily put a timer when you go in water (ex: 5 secs). It could give the urge to come back on something solid to walk on. Thanks for comments !
mrbamboo
2022-04-05 23:31
@eeldam thanks ! For sure we will add retaining wall around 🤣 It's to weird that the water as a end ... when it's a flood 🤣 hope you still enjoyed playing !
mrbamboo
2022-04-05 23:32
@digitaldude555 yeah ! Could be nice to have "slack" tower moving when to much weigth or something like that. For sure we have a lot of gameplay bugs du fix. Thanks to have tryed our game !
mrbamboo
2022-04-05 23:34
@ryan-wine thanks we found the concept funny haha. For sure we should adjust the swim time to be limited (actually it's not). thanks for this suggestion !
mrbamboo
2022-04-05 23:36
@eggland-games we clearly have more man/woman power for the design ! We miss time at the programming level for the gameplay, but we will improve the game in next days / weeks.
For the UI / HUD drawings a special thanks to @dream. It was is first real participation to a gamejam !
mrbamboo
2022-04-05 23:37
@bamuko Salut ! haha Merci d'avoir jouer à notre jeux !
We should definitly limit the map size, or swimming time to avoir going on the edges. Thanks for playing :)
mrbamboo
2022-04-05 23:39
@mopifish
We didin't had time to do it, but we imagine to be able to place "precisly" the next item with the mouse. Like a way of casting a shadowed version of the item before clicking. Like that you could create a more realistic way of climbing on the tower. Still some work to do on it !
Thanks for playing and for comments :)
mrbamboo
2022-04-05 23:40
@jzucc12 we had a awesome design team 2d and 3d. Yeah the feeling is a bit like Katamari ! Thanks for your comments !
mrbamboo
2022-04-05 23:42
@stupidhobbit you're right ! The water level is really slow at the begining and accelerate overtime. But it still too slow. We should figure out a way to make it feel right. Great comments :)