FoonLudum Dare ExplorerLD54 → RedHood

RedHood

By Moldovan1n, tonyslav and hellishpillow

View on ldjam.com

CategoryRankScoreCount
Overall6323.5027
Fun6773.3025
Innovation5383.3926
Theme9413.0426
Graphics2234.1725
Audio4043.4723
Mood3523.7827

Comments

vaniatka 2023-10-04 14:49

Art is cool

nirlandec 2023-10-05 19:46

I like the mechanic and atmosphere of the game interesting approach to put it into platformer. Great job

asfdfdfd 2023-10-05 19:48

How should i play this game? Because it seems like source code in zip file?

bobafett89 2023-10-10 17:10

I liked the mechanic of light following cursor and a the artstyle, but collisions are buggy and there is no end, as I reached the edge of a map and nothing happened. Also sometimes you can't see where you land as ground located beneath player's view. Overall, nice little game that could use some polishment.

svenerik 2023-10-12 04:59

I also loved the lighting and the graphics, although I think having some small jump animation, perhaps the edges of the clothes going up etc would helped giving it a lot more impact when jumping. The game-play was fine although a little glitchy at times. It felt like I'd have to move a bit too slow and discover things beforehand a lot, because the light mostly showed me the fabulous top part and not the spikes. The atmosphere was really nice! Neat work overall!

almax 2023-10-16 23:10

I wasn't sure what my goal was, and the triple jump + sticking to walls was odd, but the ambience and character design was cool!

Would recommend looking at games like Mario and Hollow Knight to learn how their cameras work, a good camera makes a big difference to how a platformer feels. Here's a good breakdown of Mario's: https://bymuno.com/post/camera

cataclysmicknight 2023-10-17 04:43

I liked the idea of a platformer version of escaping a labyrinth, and that you can't even fight back (which makes sense against such big, frightening wolves!). I wish there were save points along the way, though, as I would mess up and have to start all over.

I do agree with the other comments that being able to see down before jumping would be nice and that the use of the fairy light was great. It was all super thematic, too!

krism 2023-10-17 05:35

Art is great

vlad-russu 2023-10-17 08:40

Very nice work, great graphics and a good idea. The game is very interesting, no bugs detected

manjari 2023-10-17 11:25

The atmosphere and art were great! The dragonfly light was a really fun and innvative idea! I did get a few bugs where my character got half burried in land and so jump stopped working.

scarytreegames 2023-10-17 11:58

I haven't seen such mechanics before. I found it interesting. This game mechanic has potential!

sabi 2023-10-17 12:49

Can't play the game. But I love the graphics already!

rinta 2023-10-17 15:56

The art is lovely, and the music is proper spooky. Agree with earlier comment that no-fighting platformer mechanics is a neat idea to play with. Unsure how this game fits with the theme (unless we count all platformers as "limited space" genre). Reached the house, which I assume is the end of the level, but nothing happens - would be nice to have a simple end game screen for the feeling of completeness. Good job!

evermoon 2023-10-18 07:38

Well, cool and unusual

kaliuresis 2023-10-18 10:32

The atmosphere and art are great! There were a lot of blind jumps where it would have been nice to have some indication of where you're supposed to go without trial and error jumps to your death. I'm also not sure if wall jumping is intended or if that's just buggy platforming.

tubadude99 2023-10-18 13:31

Awesome art! The mushroom house at the end was especially cool. I assume that was the end of the level since I couldn't get back, although nothing happened when I got there.

alexandru-barbanoua 2023-10-18 16:52

Very cool game nice artstyle )

dan-str 2023-10-19 22:26

Despite the tight deadline, you managed to create a really enjoyable game. Keep making games, you're really talented!