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Fist of Decay
Fist of Decay
By guy-with-a-sword
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.66 | 5 | |
| Fun | | 2.66 | 5 | |
| Innovation | | 2.16 | 5 | |
| Theme | | 1.66 | 5 | |
| Graphics | | 3.16 | 5 | |
| Humor | | 3.00 | 5 | |
| Mood | | 2.50 | 5 | |
Comments
made a version with bug fixes after the compo concluded for anyone interested: https://diode-guy.itch.io/fist-of-decay-after-ld54-compo -smoother collision -no walls in-between level transitions -fixed the maze -new statue -fixed sequence break
You cannot hide your ratings page from me! I found you! You thought you could just share the itch page and get away without a rating. I love the goofy art style btw
Cute game. The map seemed a bit too big for how much was in it, especially when you need to backtrack a long way to heal. Was there any purpose to the key room? I think I defeated the boss but never needed the keys.
thanks for checking out the game @doommustard !
@kaliuresis thanks! Yeah I think there should've been more looping paths and more content to fill the map, I wanted to implement locked doors but ran out of time.
A bit confusing what to do or where to go so some instructions or indications would bee helpful. I would suggest putting some visual indication if you cannot cross the screen because now there are some places which seem that you can go there but you cannot. Also moving between the objects was a bit annoying as you get stuck to them immediately. I think in Godot you could use move_and_slide() function so the kinematic body doesn't get stuck on the walls so easily and slides along them instead. With a bit more polish I think you have a nice puzzle adventure there. Good job :)