staticrose 2025-10-06 13:11
Love the rolling animation in the air! Very fun. I think maybe upgrades could be a little less expensive to move ahead faster.
Foon → Ludum Dare Explorer → LD58 → WIN WIN WIN
By terryg, Python_dragon, tamara188 and Myst
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 676 | 3.02 | 22 | |
| Fun | 523 | 3.15 | 22 | |
| Innovation | 742 | 2.42 | 21 | |
| Theme | 492 | 3.52 | 22 | |
| Graphics | 671 | 2.75 | 22 | |
| Audio | 463 | 2.76 | 21 | |
| Humor | 451 | 2.84 | 21 | |
| Mood | 734 | 2.72 | 22 |
Love the rolling animation in the air! Very fun. I think maybe upgrades could be a little less expensive to move ahead faster.
I've never had a bad time with a number go up game. Very cool and fun entry! Some small feedback is that the text elements are a little blurry and the sound effects could go a lot farther if you randomize the pitch of the sound when it plays slightly so its not as repetitive (specifically the collect snake sound was really repetitive). Awesome work!
NOOOI hit quit instead of play! F**K! LOL more fun than i expected. great job. even though its the same level, the gameplay loop is really fun. you instilled that "okay just one more run and i can get this thing" so that's fantastic.
The game is fun, it's give me a "DK country bonus level" feeling. I love the snake sprites and animations.
After about 24 double jumps, I was able to scale the wall at the right edge of the map. Mua-ha-ha-ha-haaaaaa!
Here is my recorded gameplay to provide extra feedback. Cheers!
https://www.youtube.com/watch?v=C1fAtXXCWEc
cool idea, its fun to get the upgrades and explore more of the level. wish the upgrades were a little cheaper to start.
I liked the metaprogression aspect of it. I think what might improve this is a variety in the statues e.g. ones that reward more but are harder to get.
The snake is cute! I like the way it moves. Love the upgrades! The big ones feel SO GOOD!
Fun game. I made the pickup radius large enough that the game breaks and instantly goes to the shop after pressing play, so I'll consider that a win :). Then I kept upgrading magnet until I was getting $7498 every time I click play, which I think is the full map since it stopped increasing. The wall jump felt useless since a double jump feels like the same height without the wall restriction. It also seemed bugged where it would use up a double jump and wall jump at the same time. I appreciated all the snake puns.
Nice little incremental game! I agree there's some potential for more variety in the upgrades and that the wall jump is kinda useless, but overall it's a good start and the snake's animations are nice.
Camera didn't really follow the character, music was repetive. Liked the snake jumping though.
Good work on this one! I think perhaps the shop items could be a bit cheaper to preserve momentum, but nice job nevertheless!
Interesting! It might have used some balancing to make some early-game upgrades that mixed up the gameplay a bit early on, as saving up for the $1000 upgrades could get a bit repetitive. Also it seemed a bit strange that I think I could double-jump from the beginning but the upgrade gave me a triple jump? Maybe I misunderstood something. I think it's a very cool concept though, it's like a combination of a sort of "progressive upgrade idle game" and a platformer where upgrades unlock new areas. Neat!
Very fun and addictive, solid entry! But I upgraded my magnet too much and now it just glitches and send me back to the store every time I start :( Just before that it had started glitching sometimes when I'd land on certain platforms, probably because of the density of statues below? Anyway, I would try it again if you fix that glitch, as it's very fun and addictive!!!
Thank you for submitting to my stream! The VOD of the stream is here in case you are interested: (I start playing your game at roughly 1h39m): https://youtu.be/xb6qFs9kJPE?si=sACqaH8g9qNAT_IA&t=5956