FoonLudum Dare ExplorerLD54 → Pack Your Ship

Pack Your Ship

By spaceylake, Golahirom and savalige

View on ldjam.com

CategoryRankScoreCount
Overall5873.5521
Fun5483.4721
Innovation3953.5521
Theme1964.1821
Graphics2034.2121
Audio4643.3620
Humor8742.0918
Mood7633.2720

Comments

2023-10-03 08:36

A solid entry!

At some point had an issue with non-spawning ammo crates that get expended quicker than they get restored, but otherwise had a good time with the game :)

marti-mayolas 2023-10-03 08:37

In general the game is good, I think it follows the theme perfectly, the art is good, a very good idea to relate the colors and the interior shape of the engines with the gasoline and the turrets with the ammunition, the music has a very good mood, although the game becomes repetitive, congratulations on the work!!

jukepoks1 2023-10-03 09:05

I like the robot giving instructions at start, good way to make tutorial.

Maybe add hover tooltip text what items are what and info what slots are what when you hover over them.

There is no option to speed up when launched.

ohnoes.PNG I see that turrets have range, but there is no indication of it. So you kinda go blind the first playthrough. I put turrets at back and didn't have any at front. Game over, got bar to about 80% first run.

Not sure what are the green and red items? Are they both cargo?

Oh on the second try understand you can move the turrets to new places. Again game over :sweat_smile:

third run: oh the red ones are ammo for turrets, got it.

on third try one of the space pirates stays little bit too far of the ship. It doesn't attack fortunately. Got to the station! yay!

changed depleted engine to other one at the station and it started using the fuel. this was fixed by changing it again.

balancing cargo, fuel and ammo is a nice thing. Limited space theme works here really well.

Artstyle is very well done and finished. Extra particle effects do add a lot.

Music and sound effects work. Music is bit too repeating for my taste. Could be a longer track with more melodies but it is still fitting to the gameplay. Extra song when you are at station be nice. Like a change of pace when you reach it. And when action happens different song then.

Again pirate ship stays bit too far behind to the left bottom. I change turrets around to try to see if that fixes it. Turret turns towards the pirate ship but doesn't shoot it. it has ammo and ammo next to it. Pirate ship starts shooting the ship as I changed the turrets around. luckily it was at the end of the run and I reach next station.

I don't see any indication how rich I made the robot?

There is no checkpoint to restart from last station. This could be one good improvement to not get people frustrated to continue if they reached some milestone.

Lost track at what station I am. It says 6 at the top. putting little bit more cargo and leaving ammo behind. trying to balance what is needed.

Maybe add more dialog for the robot once you reach each station.

Option to buy new bigger ship could be good.

bottom left ship doesn't shoot the pirate behind left of it. top left turret does shoot it. maybe a bug?

at station 10? I get not much fuel to choose from.

after that one ship bottom left keeps shooting our turret. turret shoots it back but the pirate ship never dies.

game over after 10 was reached. Good game! Some improvements could be made here and there as earlier mentioned.

oddballdave 2023-10-03 09:15

Do you know what? I really enjoyed that. Yes the gameplay loop is a little repetitive, but I enjoyed having to move my turrets around to maximize the space for cargo.

A couple of bugs/issues. Sometimes I wasn't given enough fuel to make the first run. I can understand being short changed on subsequent runs as I _could_ bring spares, but the first run should have at least enough to make it. Also sometimes the turrets wouldn't fire at the enemy ships even though they had enough ammo nearby. I'd have to move there positions before they'd start shooting again.

I had lots of fun playing this. Good stuff :8ball:

renge 2023-10-03 09:18

Really cool! I love the idea of this game with tiles affecting each other and being able to hot swap tiles mid-flight. One thing I noticed, however, is that there is only one real configuration: Two engines, three batteries, one turret, two ammo and the rest cargo. Would be cool to see some kind of incentive to stray from that design. I also noticed that it's very inefficient to have three engines since two batteries are required and they deplete at the same rate :/

It's a great game, though.

darkmax14 2023-10-03 09:50

Love your art style and enjoyed the run. One minor issue I found was the triangle icons warning you of things could do with some kind of border to make them stand out a bit more. Especially the red ones on red base turrets

leonid-fedorov 2023-10-03 14:09

Very interesting gameplay, amazing graphics! But I would like more description or name of the modules either when hovering over them with the mouse cursor

happygamer500 2023-10-04 15:04

This is a cool concept and a nice play on the theme, with both space and inventory. The tutorial didn't really tell me what anything was so I was a bit confused. I felt there were long periods of time of doing nothing, and it was a bit buggy sometimes with turrets not shooting things in range. Overall its a near game, I love the art, and I'd love to play a 1.1 version more.

gabreu 2023-10-04 15:14

Wooow that game is fire!! Usually when the embbed options isnt avaible it feel discouraged to play, but that one i felt the need to play. Its a pretty good game, with nice graphics and really fun to play. Nice work!

eliyud 2023-10-04 15:21

It can be forged to a good game! It's a bit difficult to understand at start, but we can get it. Overall, it's a good entry! Good job!

baturinsky 2023-10-04 20:38

Have not hot ammo on several station in a row and have lost as a result. Was it intended?

3mpty 2023-10-14 23:23

Nice sub, would have liked a little more visuals like maybe some stars or something for visual interest but other than that the art is great, decent music and SFX and the gameplay is pretty fun. I got decently far but ran out of ammo. Scored 20 points.

It wasn't super clear what each item was initially but I figured it out pretty fast through trial and error. The cargo in particular wasn't really very obvious, I assume it's literally just what gives you score but it wasn't communicated by the game well, some juice on finishing a run to let you know you did well by bringing as much cargo as possible would be a great addition.

Great work!

hare-software 2023-10-17 17:47

A beautiful looking game with a very polished feel to it. Easy to learn and with a smooth learning curve. I very enjoyed it, well done!

empyreans 2023-10-17 19:00

Really liked the game.

After a first few quick deaths, I quickly realized what's what and felt comfortable playing it. Unfortunately I couldn't get further than 16. I had fully loaded guns, but enemies approached from inconvenient angle and destroyed my right engine after which my ship flew painfully slow and couldn't make it to the station.

I wish there was a way to buff rotation speed of the turrets. They're too slow))

Screenshot from my last voyage. PackYouShip_(1)_OB2ZoNx0w6.png

kaliuresis 2023-10-18 06:27

The graphics are very polished. I wish there was more complicated gameplay with planning out your ship or micromanaging turrets. If there was more part variety and interactions between different parts it could be pretty interesting.