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Rhythm Racer
Rhythm Racer
By and jkomie
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.33 | 5 | |
| Fun | | 3.33 | 5 | |
| Innovation | | 3.50 | 5 | |
| Theme | | 3.83 | 5 | |
| Graphics | | 3.00 | 5 | |
| Audio | | 3.50 | 5 | |
| Humor | | 1.33 | 5 | |
| Mood | | 2.50 | 5 | |
Comments
This game is difficult and adorable. Music sounded good, but it felt like the notes didn't quite match up. I liked that you had to keep your eyes on both the road and the music. One strategy would be to memorize a few notes, then drive carefully, or you could completely focus on the rhythm while dodging with your peripheral vision. I see lots of potential. Maybe add more detailed stats at the end.
treybc
2018-05-01 04:47
Cool concept! I like the challenge of having to focus on two screens at once. It would be nice if the rhythm part was more gradated, like the DDR style of 'perfect', 'great', 'good', etc.
adhesion
2018-05-04 01:42
Nice! It's an interesting challenge having to pay attention to both sides of the screen at once. The rhythm gameplay was pretty solid, though it would be nice to have a little bit more feedback when you hit a note - most of the time I got greats but since the "great" text stayed up the whole time, it was hard to tell how close to the beat I actually was. Difficulty was pretty fair (and I appreciated the inclusion of a hard mode) though there were a couple of out-of-place hard sections in the normal levels. The music was good too, although the difference between level 1 and 2 was a little jarring. Pretty fun overall, would be cool to see more of this. Nice work!