FoonLudum Dare ExplorerLD41 → Space Beats

Space Beats

By notapollogising

View on ldjam.com

CategoryRankScoreCount
Overall7663.2821
Fun9092.9221
Innovation4373.5221
Theme4313.7821
Graphics8862.9421
Audio6072.8620

Comments

ben-pearson 2018-04-26 00:13

There seems to be a bit of a bug, hold down the mouse button and you will fire quite a bit easier. The game is nice overall, and an interesting test of a new concept. Well done overall! https://youtu.be/U15_YlyCNqY?t=18m36s

tomlee 2018-04-26 00:49

Wanted to try this but I was not able to unzip it.

ketura 2018-04-26 01:19

I don't know if this is intended, but the mouse controls are horrible. I *think* it was meant that the ship follow the mouse cursor, but it was like it was exactly halfway between following the cursor and rotating with every X movement of the mouse. Needless to say, it was a frustrating time trying to even aim, let alone maneuver and shooting along with the beat. Decent idea, but this implementation just leaves me fighting the controls constantly.

notapollogising 2018-04-26 01:24

@Ben Pearson Hey! I noticed while watching the video that there's a bug that happens when playing in fullscreen. I feel pretty disappointed as its a pretty simple bug, which causes the mouse coordinates to map based on if it was windowed, which is why your aim was very off. I've fixed it since, usually it is much less difficult. I've also switched it to a zip, I didn't realize there was a difference between RARs and ZIPs.

notapollogising 2018-04-26 01:25

@TomLee I changed it to a Zip instead of a Rar, it should work. Could you test it out?

notapollogising 2018-04-26 01:26

@ketura see the comment below yours. There was a bug that I fixed, the ship is supposed to follow it. Sorry for the problem.

fil089 2018-04-26 02:02

I don't know why I expected to not be frustrated after the dificulty ramped up.

Yes, I remember saying in other coments that this was the gamejam of bad ideas and, boy was I right. I honestly though that a space shooter with tower defense would be confusing, but nooo... Let's see what a bullethell mixed with a RHYTM GAME BRINGS US!?

This game is just gold! It's simple, with as interesting premise and execution. I just think the dificulty ramped up way too fast. It would help if the player hitbox was smaller or if the game had a "Focus Mode" that slowed the player down and shrinked it's hitbox for more hectic situations.

Congratulations on finishing your game.

allen-oliver 2018-04-26 02:18

This is a super interesting game! I love to see stuff still being made in c++. Great entry!

haharo 2018-04-26 02:41

At first It's very hard to command the spaceship with the mouse but after 2 minutes it's ok. I think it's hard to shoot because the strongest beat of drum is not in the shooting time (in my computer, idk if im with a song delay)

notapollogising 2018-04-26 02:48

@haharo I've fixed this issue I think, not definite though. I was having it occasionally too, but it is very unpredictable.

whirlwind 2018-04-26 02:59

Love the idea, good controls, but the beat indicator confused me more than helped. I couldn't tell if i was hitting too early or too late, so it was hard to hit it perfect. Good enemy variety and boss.

danny88881 2018-04-26 03:14

Nice concept with the double damage, the controls feel nice and artwork is not bad! One thing though is that you might want to color the player more brightly for a greater contrast and better visibility in the midst of the bullets. Otherwise, great game!

notapollogising 2018-04-26 03:17

@Danny88881 That's a good idea, you might not have noticed but the player is brighter than the enemies. I guess that wasn't enough, I had the idea to make the player a different color but it was during the final stretch of cramming everything in at 8 PM on Monday. Thanks for the suggestion though!

joemid 2018-04-26 03:52

Wow. That was difficult! Great use of the theme to create a unique and challenging game! Amazed at how much you packed into an LD! I haven't used Aesprite, yet. What do you think of it? Congrats and thanks for the game!

roaderful 2018-04-26 04:23

It's fun to play :thumbsup: I felt a little bit off the beat with the marker but enjoyed the shooting :v:

candlesan 2018-04-26 05:50

Great idea. Challenging. I think the double damage was a nice reward for being on the beat. I felt the game fairly difficult to play trying to be on the beat but the correct "beat" was not the drum, which is what I typically associate with being the beat.

julink 2018-04-26 11:53

It's a very good game! But it's so hard ^^ I didn't finished it yet but i'll finish it!

EDIT: I finished it, i'm a winner!

tomlee 2018-04-26 12:11

@notApollogising works for me now. Nice job! We did a similar concept. Having the prefab levels was a great idea. I struggled with the controls for a little bit but gradually got used to them. Kudos!

notapollogising 2018-04-29 01:11

@Julink the fact that you came back later to finish it says a lot, thanks so much!

ajayajayaj 2018-05-09 00:37

Very cool game concept.

One thing I didn't like though is that the sound effects happened a little after you clicked, breaking the beat.

Other than that, awesome game!