julien-foucher 2017-05-01 14:15
Run, spam fire, win. An idea to improve the difficulty : your projectiles should be able to hit your own character, so spamming fire would be dangerous !
Foon → Ludum Dare Explorer → LD38 → Rocket World
By thewgbbroz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 338 | 3.15 | 22 | |
| Fun | 205 | 3.31 | 21 | |
| Innovation | 466 | 2.50 | 20 | |
| Theme | 232 | 3.50 | 22 | |
| Graphics | 454 | 2.60 | 22 | |
| Audio | 296 | 2.77 | 20 | |
| Humor | 279 | 2.47 | 19 | |
| Mood | 435 | 2.61 | 20 |
Run, spam fire, win. An idea to improve the difficulty : your projectiles should be able to hit your own character, so spamming fire would be dangerous !
This game has nice feedbacks and mood ! It lacked of deep in gameplay though, in my opinion you could just have implemented a rock-paper-scissors system like for example an ennemy who would send back your bullets, or an ennemy who dodge them ! You could have also let another ways to fill up the tank of your rocket ! But i do acknowledge this is a compo and it's actually finished so it's a good performance ! Good job !
That was fun! You could absolutely make a great side-scrolling shooter around this concept!
Not much more to say about it, sorry :P
Nice job with the game! I like the way the meteors look when they crash into the planet. Sometimes it was hard to tell if i was being hit or not, maybe a sound that indicates you losing health would help?
A frantic fast game. It was fun to play, and just the right length. I liked how the bullets curved around the planet, and how you managed to give them drop on a spherical object. One small thing that I would suggest was that the hitbox for the player seemed a little big, and sometimes I would pick up the fuel or get hit when I didn't think I should have, other than that, great job for 48 hours!
If you like, please consider looking at the game my team made for the jam, you can find a link to it on my profile
Nice game, one of few I beat :) Took some time to realize I was getting shot by red squares. Also took some time to handle controls, jumping and shooting at the same time...
Great job on making a complete game with an ending and everything! It even has dragons! :P
It was fun running around shooting on the tiny planet.
Maybe the view could be a bit more zoomed out to see a little better?
Frame rate noticeably drops when there is alot going on. But still one of the most fun compo entries I have played!
Nice job ! The game is complete and fun to play ! Congrats !
https://ldjam.com/events/ludum-dare/38/locker-c-18
I had a lot of fun with this! you did a great job on giving feedback to the player, just shooting stuff and having the screen shake when things blow up felt satisfying enough to keep going for a while. definitely room for improvement in terms of variety and difficulty, but for a small game its pretty fun! Music was pretty catchy too.
You should remove that disclaimer. You, sir or mam, are an artist. :)
The particle effects and sounds make this game very satisfying. Probably a bit easy, but I like how the difficulty and size ramped up each level.
Pretty fun little game. Spawning on top of monsters felt scary, but I figured out that you are immune at the beginning. Good job!
Simple but well made game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=DciCZPQtLy8