coda-highland 2018-04-25 00:03
Well, I can't really play it, because I don't have a controller. It wouldn't be fair for me to rate it. If you publish a post-jam version with keyboard support let me know and I'll give it a look!
Foon → Ludum Dare Explorer → LD41 → BeatDown
By cody-foster, ConnorMcK and spice-cabinet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1102 | 2.78 | 28 | |
| Fun | 1054 | 2.68 | 29 | |
| Innovation | 1020 | 2.79 | 29 | |
| Theme | 1011 | 2.90 | 29 | |
| Graphics | 1042 | 2.38 | 29 | |
| Humor | 887 | 2.32 | 22 | |
| Mood | 998 | 2.69 | 25 |
Well, I can't really play it, because I don't have a controller. It wouldn't be fair for me to rate it. If you publish a post-jam version with keyboard support let me know and I'll give it a look!
Yeah sorry about that. We werent thinking about that when we were making it but we will for sure get a post jam version up and running with updates and user defined button mapping for those without controllers.
This was a good concept. I just felt like getting the correct button input did not really have any impact on the fighting portion of the game. It just ended up feeling like DDR.
As a gamepad (masterace) user, I was absolutely filled with joy when I understood that you didn't even thought about integrating kb controls during the jam. I truly hope that it was a strong statement about the fact that game should be played with controller. More seriously, I liked the idea of choosing the difficulty of every round live during the versus match and the high risk high reward that follow. I truly hope that you'll find the time to finish the fighting part of your game sometimes - no need for kb controls ;). Cheers guys !
This was lost of fun to play. I like how you can choose which buttons you want to press. There's a lot that could be improved, but overall, the game was simple and fun. Good job.
Thank you both (@n00b and @coldjets) for your feedback! I completely agree with you. We definitely struggled in the inputs and animations department. We spent a lot of time fixing errors. We made animations for the fighting stick figures also but didn't have time to put them in. They would surely make the inputs more satisfying when you get well timed button presses. We hope to make it more complete and satisfying to play once we catch up on sleep.
Dont have a controller.....why not make a version that works for everyone using numbers of qwerty or something.
Yes. We're working on it now. It honestly wouldn't have taken long to do if we had thought of it from the beginning. Again, I apologize to those without controllers. In the next Jam we will for sure be thinking of you. Lesson learned. Updates soon.
Hello guys!(@deadlymidnight and @coda-highland) The game now supports keyboard input if you are still interested in trying it out!
This is an awesome concept! Also it was super cool of you to add keyboard support as a post-dare thing but I kind of think that without its own set of indicators, using a keyboard is quite difficult. I know I had a hard time remembering the key-conversions and then looking at the button letters on screen just sort of threw me off more lol. I can totally understand developing this game without that support initially, but if you're going to add it you may want to consider adjusting the visuals as well. ✌️
Is weird to play with keyboard but with letters that don't match. I like rithm games, though, gonna check it maybe tomorrow with a controller : )
Super fun! I made sure to get out the controllers after reading comments. It made it a much better experience :) Great game.
Wow... This was cool!
An interesting idea, after polishing and there will be a good cooperative game
I would be very glad if [you rating my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) too:mag: