FoonLudum Dare ExplorerLD50 → Laser Moon Mixtapes

Laser Moon Mixtapes

By 123seven3, vanea and

View on ldjam.com

CategoryRankScoreCount
Overall2.758
Fun2.168
Innovation2.918
Theme3.418
Graphics3.009
Audio3.429
Humor1.907
Mood2.859

Comments

viho 2022-04-06 09:58

I played the game but didn't quiet understand what do I need to do. I was not able to understand mechanics and controls of the game at last. I recommend updating description of the game.

parker8283 2022-04-07 03:38

Hey, thanks for participating! This was a pretty fun game. Honestly the thing that impressed me the most is that you used the END key on a keyboard, that's something you don't see everyday. Fun little game. Hope to see you in future events!

peytonbrown 2022-04-07 06:44

Music is great! Graphics are simple but establish the environment well. Gameplay is a bit boring / tedious, specifically controlling each troop individually. Its an interesting concept but maybe add more use of the mouse and a UI to have faster interactions.

ping78 2022-04-07 14:02

What could be better than beating enemies with lasers using lasers while riding on laser bikes while being on the moon?

Graphics are nice. At the start of the game enemies could spawn one tile right of the visible area and take a turn or two immediately. This would cut down on turns needed for actual gameplay to begin and be a good way to show that player needs to defend. Animations are really well done. Tab and End are really far away. There's no keybind for switching back like Shift+Tab. I'm curious of why there is no ability to select units with mouse? Music is Awesome! Overall game gives me Flash game vibes (the good ones).

Good job on the game.

n00b 2022-04-09 01:40

I spent like 5 minutes moving units just to have the computer move 1 unit and pass it back to me. The map was just too big.

arthur-mairs 2022-04-09 01:51

A good concept with a nice style, was a bit slow, but the leveling up was a good bit of variety to it.

awsumpwner27 2022-04-09 02:32

There's something pleasing about the abruptness of the ending. Cool entry. I noticed there's a tendency for some of your units to have nothing to do. It'd be neat if they had some way of providing support to nearby allies.