FoonLudum Dare ExplorerLD46 → FlameJump

FlameJump

By les-poulpes-roses

View on ldjam.com

CategoryRankScoreCount
Overall25202.3823
Fun25062.1423
Innovation25102.1423
Theme22023.0223
Graphics22482.4023
Audio15322.3722

Comments

cateye 2020-04-20 10:24

this game is a lot of fun and i love he music! shame you didn't have a bit more time to polish the jump though

fenerax 2020-04-20 10:25

Nice take on the theme with the fire. The jumping was a little difficult it took me a while to realize it wasn't a double jump but rather you have to jump multiple times on the spot. Other than that really good entry!

bit-assembly 2020-04-20 10:26

Great music honestly, I like how it switched track when fuel was running low.

I was not able to actually feed stove with firewood however, which kinda put my playthrough to a halt. I tried pressing down close to it, touching it, and standing on top of it. Maybe I'm missing something.

jabdownsmash 2020-04-20 10:26

Nice work~

I couldn't really tell if feeding the flames or even just sitting around made a big difference. I gave up after dying a good ways off to the right because I couldn't get past a particularly tight jump.

les-poulpes-roses 2020-04-20 15:16

thx the game is still in develloppement, the final version will be ready around 9 pm ^^

lukas-tamayo 2020-04-21 13:42

So I think the music can drive you a bit crazy and I think the game idea is pretty basic but other than that, the graphism are pretty cool, and the jump design and how you have to bring fire is really nice. I especialy loved the game over screen. One thing that games do rarely is giving you joy through defeat and, yes the little cutscene was very cute and keeps you motivated to play.

Other than that, it's hard to do but more sounds and "juiciness" would have been nice and a less systemic HUD. Good work !

kisilin 2020-04-21 14:46

Good game nice work

2020-04-21 17:20

Very good game, and I'm so very proud of you! You've come so far, it's amazing!

louiejams 2020-05-12 09:34

Unfortunately I was only able to collect 1 wood. I managed to get the character to "jump higher" a few times but I couldn't figure out how to do it well enough to reach the upper platforms! Thank you for sharing :)

kjscott 2020-05-12 11:30

The jumping mechanism should probably be replaced with a double jump which is a bit more common. Collision with the side of objects felt like they were sticky, rather than pushing the player away allowed for a sudden hit then fall. The game relied a lot of memorising the locations of all the pitfalls without any signposting ahead of time where these were.

There is definitely potential of a game here but I feel that some of the mechanics and signposting of issues needs a little work to help make it a bit more playable for people.

snory 2020-05-12 12:13

Thank you for sharing.

Jumping mechanic is rather unusual. I had a lot of problem to jump higher. Also you have a so called "sticky walls" problems here. Quick trick is to use PhysicsMaterial with frinction set to 0. :)

Anyway I think it had a potential.