Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → Cherrys To Cherrys: CompEdition

Cherrys To Cherrys: CompEdition

By calzep

Percentile
CategoryRankScoreCountMini 44Ever
Humor142.8371.167.3
Audio382.1317.028.1
Innovation402.8136.042.5
Mood442.6216.931.0
Graphics472.5624.530.8
Theme483.0620.039.4
Overall592.313.310.0
Fun592.063.310.9
Coolness274149.161.9

Comments

superjoe 2013-07-30 10:49

I'm not a fan of the cherry collecting mini game. I was totally lost on what to do with the cannon.

calzep 2013-07-30 11:55

Im not quite sure how to edit this post so uh.. heres a web player on kongregate: http://www.kongregate.com/games/CZGames/cherrys-to-cherrys

calzep 2013-07-30 11:56

The cannon shoots enemies that are in water u can hold down the LMB for a couple seconds to shoot a bit farther

Oreganik 2013-07-30 18:12

Good work on getting the basics in, but I think this game could have been helped immensely by making everything 10x faster.

From a design standpoint, since resources are effectively fixed at the start, it may have made more sense to skip the cherry picking aspect and focus on the battles, maybe having cherries trees on the landscape to harvest, etc.

calzep 2013-07-30 20:04

The resources are actually determined by the cherry picking level "cherry tax funding which means your resources are doubled the amount you collected."

But the whole concept was an experiment and i originally wanted the cherry picking to be re-accessible during real-time gameplay and have the ability to exit by choice but that change due to already starting the mechanics before i figured out id have to make major changes to everything in order for that level to be re-accessible it was futile.

dmt 2013-07-30 23:12

A great start. The controls are a not intuitive at first. I was a little confused with the initial apple game. Maybe if the home base was carved into a large tree or something, and when you placed it as the first structure you go into that resource collecting mini game. It would have some kind of context that way. Cant wait to see what this becomes!

paidgeek 2013-07-31 00:52

I think the cherry collection in the begining is a nice way to start a battle, which was too slow paced though.

jami 2013-07-31 01:14

Funny game, a bit slow though. I didn't know what to do with the cannon since it was still firing in the water :/

calzep 2013-07-31 04:27

It's uh supposed to shoot in the water. You shoot enemies that are in water. Hold the LMB down for a second or two to shoot a little farther than just clicking though.

donan 2013-07-31 07:09

The game its fine. A bit slow on movements maybe. Also the water 3d effect its really cool, but it was weird to start with the cherrys minigame xD

vincepascoe 2013-07-31 22:35

I like the idea of a mini game recorse gathering section... but wished there was some warning, It was really frustrating to later realize I Missed some cherries. Really cool use used Unity! I never saw any enemies to shoot with the cannon but I liked the idea of using resources as weapons.. Glad you thought out of the box wished there was more game to it.

ntrstd11 2013-08-03 16:23

Nice idea. Collecting resources is a nice way to combine different mini games with rts.

The controls could be improved. It would be easier to deselect by left clicking an empty place, instead of clicking the right button.