FoonLudum Dare ExplorerLD42 → Cram It!

Cram It!

By calzep

View on ldjam.com

CategoryRankScoreCount
Overall2.1512
Fun1.9012
Innovation1.8012
Theme3.3512
Graphics1.9512
Humor1.4310
Mood1.8710

Comments

stroe-andrew 2018-08-14 12:10

A simple game! I enjoyed it :)

soyertek 2018-08-16 01:00

Nice game, cool take on the theme, though the inside and outside counters didn't really work for me so i don't it's possible for me to win.

rodrigo-denubila 2018-08-20 13:34

Very simple game, but fits the theme very well.

aeveis 2018-08-22 02:58

nice simple game! good job on the physics, that can be difficult. Perhaps adding a timer of how long things need to be in the box before it counts as inside. Grabbing things somethings felt a bit weird- I think becuase I had a hard time telling if I was holding something. Perhaps if the cursor changed to a grabbing hand or the shape changed color. Keep up the good work!

calzep 2018-08-28 00:59

@stroe-andrew & @rodrigo-denubila thanks!

@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.

@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.

Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.

aeveis 2018-08-29 03:01

@calzep Oh I did notice it, I just meant having a visual representation of it, like you said - sorry if that wasn't clear. Yeah- in general just thinking about gameplay feedback so the player can understand what is going on.