stroe-andrew 2018-08-14 12:10
A simple game! I enjoyed it :)
Foon → Ludum Dare Explorer → LD42 → Cram It!
By calzep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.15 | 12 | ||
| Fun | 1.90 | 12 | ||
| Innovation | 1.80 | 12 | ||
| Theme | 3.35 | 12 | ||
| Graphics | 1.95 | 12 | ||
| Humor | 1.43 | 10 | ||
| Mood | 1.87 | 10 |
A simple game! I enjoyed it :)
Nice game, cool take on the theme, though the inside and outside counters didn't really work for me so i don't it's possible for me to win.
Very simple game, but fits the theme very well.
nice simple game! good job on the physics, that can be difficult. Perhaps adding a timer of how long things need to be in the box before it counts as inside. Grabbing things somethings felt a bit weird- I think becuase I had a hard time telling if I was holding something. Perhaps if the cursor changed to a grabbing hand or the shape changed color. Keep up the good work!
@stroe-andrew & @rodrigo-denubila thanks!
@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.
@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.
Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.
@calzep Oh I did notice it, I just meant having a visual representation of it, like you said - sorry if that wasn't clear. Yeah- in general just thinking about gameplay feedback so the player can understand what is going on.