whydoidoit 2020-04-21 04:16
Really lovely art style. Well done for that. Sadly can't play on Windows (Mac user) - but honestly , the art is stunning.
Foon → Ludum Dare Explorer → LD46 → Yakka
By midnightmist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1635 | 3.31 | 42 | |
| Fun | 1954 | 2.94 | 41 | |
| Innovation | 1759 | 3.01 | 41 | |
| Theme | 1986 | 3.24 | 41 | |
| Graphics | 206 | 4.37 | 42 | |
| Humor | 998 | 3.04 | 37 | |
| Mood | 879 | 3.57 | 41 |
Really lovely art style. Well done for that. Sadly can't play on Windows (Mac user) - but honestly , the art is stunning.
This game has a really good vibe, the art is really polished and looks like a picture book. The music was well done too, the flute was catchy. The gameplay is a bit short and simplistic, but that's kind of fair given how well done the art was.
The art of the game is just amazing!!
Nailed the art! It's beautiful.
The additional of your cultural heritage is nice touch as well.
@whydoidoit @geri @kitjenson Thank you so much for the comments! @shugor We wish we could have made the gameplay longer and more challenging too and it made me realize what a slow programmer I am haha! Definitely got a feel for the time span now though!
Very nice game! The artwork is super playful and clean looking. I like the layered paper feel ;P. Good job!
Nice art, music and atmospehere of the game! only jump isnt working for WASD keys. Anyway good job
I love the art of this game, it has much potential. I didn't really manage to get very far but I suck at platforming. The style kind of reminded me of the game I played lately, Mutazione... so cool, I hope to see some sort of adventure game in the future from you. That'd be great. Keep up the good work, you're on the right path :smiley:. Cheers!
It took me 8 tries to make it to the end, this is definitely hard, but it was fun to play so I just kept going. The art and music are great, the controls can be smoothed out a bit, but that doesn't take away from the fun and how great it is. Looking forward for more LudumDare submissions from you guys!
The composition between music and art is perfect! I love the gameplay, it is very simple. nice job
Really amazing idea and the artstyle is may favorite! Soooo beautiful to look at! On mobile this would be astonishing as well! Wish you good luck!
Unfortunately wasn't able to play it, since I have a mac. (Maybe you could export it as html5 with unity?) But I just watched your video and enjoyed seeing your process. Seems like a good game and I love the art style :)
@finntastico ah thank you so much :smile: I just uploaded the web version if you'd like to give it a try. (Best to play on full screen!)
Awesome graphics and audio! I really like the art style and the atmosphere in the game. But I got stuck at the beginning when I went to the sea. I can't get through that part. Am I missing something? I played on Windows version.
Edited: I found the plank to cross the sea! It's fine now. :)
Hi @midnightmist , same issue as @cliff-lee-cl not being able to progress... oh didn't find the plank though lol! Nice little game, and big props to your sister indeed, that's some beautiful hand drawn scenery and characters. Just some thoughts: Animation on the main character could have done with a little more motion on movement I find (not a big deal) and the tongue kinda moves strangely (not attached to the parent's y position it seems? Restart froze the game for me both times I did use it (though I played a few times anyway!), maybe not setting time.timescale back (I had that bug too on pause menu restart!).
Hey @picusbgames Thanks for playing! *spoiler* The plank is under a pile of sand, use your tongue to remove the sand! and yup I agree, animation could have been a lot smoother by giving it more transitions though i'm hoping to learn rigging soon! Same with the tongue, it was just a mess haha How does fixing bugs for this event work, are you allowed to just reupload the files with fixes? If so, i'll get that done asap!
@midnightmist so I read the guide to the event wondering the same thing (my first LD and first Jam) and it seems you can bug fix but not add features or content so you should be fine for fixing the timescale thing if that's what it is :) Thanks for the tip haha I was sure I was missing something :)
@picusbgames Oh sweet! Thanks for letting me know :)
great little game, i like the concepts and this could be built upon well with different puzzle elements to make a long, engrossing game. well done!
Very cool game. I didn't get how to pass the water part.
Interesting take on the theme! The game has a beautiful illustrative style.
Took me a while to find the plank hehe
Well done!
@slimbun **whispers** theres a plank under a big pile of sand, use your tongue to get rid of the sand! Thanks for playing our game!
I loved that you guys took inspiration from your culture for this game. The art and music really complement the theme nicely and you successfully intrigued me to look up the Yakka/Yaksha spirits! I'm curious to know if there were any spirits with long tongues/or ones that store things in their mouths? Great job overall, and I can see this being fleshed out to have more puzzles and maybe even incorporate stories of specific/famous Yakkas!
@abyss Thank you so much for the kind words! Yup, these demons usually had long tongues sticking out! I talked a bit about it in my devlog if you'd like to check that out (link in my personal note) :) I'd love to come back to this game and make it a real thing at some point!!
This is a really cool game. The art is really nice. The tongue grab, as well as being inspired by an interesting part of your own heritage, is a really cool mechanic, and creates many opportunities for puzzles. Nice work!
very nice entry, i really like the art, the sound and the overall feel of the game!
i stumbled across your game via your excellent devlog video on yt. its a great video!
while playing i found a small bug: if you try to jump on the raft while its in the air (directly after you spit it out) it some how sticks to the character and stays attached to the game.
Screenshot from 2020-04-29 09-28-23.png
Screenshot from 2020-04-29 09-28-34.png
to wrap it up: very nice game! i like it a lot!
@linluk Thank you for playing and watching our video :smile: Haha I was hoping that wouldn't happen to anybody! I definitely know what I need to fix for that bug, thank you for letting me know! (Just pretend its a cape for now :stuck_out_tongue: )
Super nice graphics and mood here, nice work!
Cute graphics, interesting game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/a4mUfaMtGeE
@jupiter-hadley Thank you for playing!! Everyone seems to be getting stuck at the water part haha. Theres a raft under a pile of sand to use ^.^ Regardless, thank you!!
Really short and sweet, took me two tries to figure out. The first time the crap stole my plank. :slight_frown:. The controls could be a bit tighter, but it was overall nice. :smile:
hav good graphics but its normal to run whith the table glitch in the feet?moahna.jpg
I just love the game, great first entry! I just love the graphics and the gameplay is super addicting!
Spectacular graphics! Great atmosphere and overall mood! The audio suits it (so good choice) and you've done a great job! The incorporation of your Sri Lankan culture is amazingly well executed! I liked the puzzle elements, and how you could interact with your environment! As for improvements, some polishing of the movement would be nice, and maybe adding a walkthrough (I got stuck at the man in the town) just for helping players get through. But really good job. All the elements of your game fit together well. Great job overall! Keep up the great work!
Nice game! I like the art and the music. They really added to the atmosphere of the game. The Animation is a bit stiff but it's still amazing all the work you did in 3 days. The puzzle element was nice too. Great job!
Just to make corrections possible, pointing out the layer of this stone that could be corrected. :) Maybe you already noticed.
F1.png
Another interesting correction that could be made, some way to make the tongue return faster if the person lowers it (or another solution equivalent to that).
F2.png
F3.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: A mecânica de utilizar a língua é bastante interessante. Tendo potencial para ser explorada de diversas formas. Sobre o aprendizado, creio que tenha sido tranquilo. Dentro do jogo há um menu inicial bastante simples que mostra os controles utilizáveis. Algo que atrapalhou meu fluxo de jogo foi a areia estar escondendo a tábua (eu não consegui enxergar isso, mesmo depois de vários minutos tentando). Apenas ao verificar o que poderia ser feito (em mensagens e no registro de desenvolvimento) que eu consegui realmente avançar. De qualquer forma, parabéns pelo projeto. :) Creio que (em caso de continuidade) algumas coisas possam ser melhoradas (deixei uma mensagem acima apontando duas coisas simples de serem resolvidas). Sobre os peixes, eu pensei que eles se chocariam comigo e que eu seria jogado para trás ou cairia da tábua. Hahahahah.
2 - Gráficos, Áudio e Narrativa: A arte gráfica é muito bonita e atrai o olhar. O áudio faz referência a algumas questões culturais (li sobre o intuito do projeto em relação ao tema). Senti falta de mudança na música, para ela não se tornar repetitiva. Caso continuem o projeto, creio que seria bom ambientarem cada local com uma música diferente que reflita mais o desafio. A narrativa foi me entregue ao final e através de mensagens no fundo da cena.
3 - Cultura: O projeto me deixou curioso sobre mitos locais da região retratada. Não entendi o que aquele homem mais velho estava fazendo fora de casa (seria uma referência?)... Caso façam a continuidade do projeto, favor mandar link para mim (ou me marcar aqui). :)
4 - Monetização: Creio que o jogo precisaria de muita extensão para ser vendável, mas a arte é muito interessante. Se derem continuidade, polimentos, diversificarem nas mecânicas e reforçarem temas narrativos, creio que o jogo poderia ser vendido como peça de expressão cultural em stores como itch.io ou mesmo Steam. Por outro lado, como o jogo possui poucos botões para controlar, seria possível fazer algum tipo de portabilidade e colocar ele para smartphones.
Analysis...
1 - Mechanics, Learning and Flow: The mechanics of using the tongue are quite interesting. Having the potential to be explored in different ways. About learning, I think it was easy. Within the game there is a very simple start menu that shows the usable controls. Something that hindered my game flow was the sand hiding the board (I couldn't see it, even after several minutes of trying). Only by checking what could be done (in messages and in the development log) did I really move forward. Anyway, congratulations on the project. :) I believe that (in case of continuity) some things can be improved (I left a message above pointing out two simple things to be solved). About the fish, I thought they would hit me and that I would be thrown back or fall off the board. Hahahahah.
2 - Graphics, Audio and Narrative: The graphic art is very beautiful and attracts the eye. The audio refers to some cultural issues (I read about the purpose of the project in relation to the theme). I missed a change in the music, so it wouldn't become repetitive. If they continue the project, I think it would be good to acclimate each place with a different song that reflects the challenge more. The narrative was delivered to me at the end and through messages at the bottom of the scene.
3 - Culture: The project made me curious about local myths in the region depicted. I didn't understand what that older man was doing outside the house (would that be a reference?) ... If you continue the project, please send a link to me (or bookmark me here). :)
4 - Monetization: I think the game would need a lot of extension to be salable, but the art is very interesting. If they continue, polish, diversify mechanics and reinforce narrative themes, I believe the game could be sold as a piece of cultural expression in stores like itch.io or even Steam. On the other hand, as the game has few buttons to control, it would be possible to do some kind of portability and put it on smartphones.
@gustavo-christino Thank you for a detailed analysis! Much appreciated and thank you for the kind words!
(: