FoonLudum Dare ExplorerUsers → ZoomieRoomie

ZoomieRoomie

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Infectious - Delay the inevitablejam4543.703.433.483.873.563.702.393.41

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ZoomieRoomie

LD50 — Delay the inevitable

Shotgun King: the Final Checkmate by benjamin 2022-04-08T11:25:16Z

I like this game so much. I really do. I really really hope you develop a full release version of this.

Things I think might be great additions or at least worth exploring: - Controller support - Hazard zone highlights - More direct abilities addtionally to the "passive" ones e.g.: + spawn a rook to fight for you (or steal one from the opposition for a few turns) that moves on its own + get a different gun for one or two rounds with somewhat different mechanics like a sniper rifle + etc.

Also if at all possible I would love to get my hands on a linux version so I can put this on my Steam Deck as this fits the portable playstyle incredibly well I think.

Infectious - Delay the inevitable by ZoomieRoomie 2022-04-05T02:01:58Z

Hey, thank you for checking in.

@lighty-the-light HTML5 Version on itch.io is not working yet for some reason. If possible I will update our submission with a link tomorrow.

@powerspark Keyboard Controls are as follows: WASD - Movement

Space - Dash

Left Click (hold) - Pull Ability

Right Click - Push/Stun Ability

Infectious - Delay the inevitable by ZoomieRoomie 2022-04-05T10:14:27Z

@powerspark That is absolutely amazing to hear. Thank you very much for taking the time to check it out.

Will do some playing of other entries today to see the amazing things everybody else has done.

Infectious - Delay the inevitable by ZoomieRoomie 2022-04-05T21:25:18Z

Thank you guys so much for the very helpful and also flattering feedback.

This Jam was an amazing experience and kind of rekindled my passion for game making. Hopefully I'll have the means to act on that motivational momentum.

Infectious - Delay the inevitable by ZoomieRoomie 2022-04-11T08:04:47Z

@itsboats

That is great feedback. Thank you very much.

I am personally currently planning what an expansion on the base idea could look like. It would most likely go more in the direction of a rogue-lite instead of a mere arcade game and I might ditch the minimalist style in favour of something else ...but only time will tell :D

One last question... Is it boats?

@janniz That is an impressive time!

@neon-orbis @finn-pickart @ethereal @trigrab @noef @bios3008 @100th-coin @jason-pitchford @lootgrounds @conduit-games thank you all for your kind words and feedback. You guys are continuously boosting my motivation for further exploration of the idea.

Stopping Karen by Fis 2022-04-05T16:52:26Z

Good idea for the theme and the execution is great. As a puzzle game also very good however the main problem for me was that "waiting" was basically the biggest part of it.

Also barriers did not reset for me when restarting a level.

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-05T16:47:46Z

Like the idea a lot although I am not into Dating Sims and the sorts. So definitly not the target audience but I can very much see the work that was put into it. Illustrations are also very good.

I thought it was a little "sad" that the best way to play the game was to be shy and insecure.

Helly Belly by lootgrounds 2022-04-09T16:10:44Z

Really great game. Fantastically presented with its 2Bit-ish, dithering neon look. Honestly adds a lot to the games feel and elevates the otherwise simple yet unique idea. Saved that lospec website immediatetly. A valuable resource.

Noticed one minor bug: - Music crashes when you (accidentally) click outside the play area in web player

A few thoughts if you consider expanding on the core concept: - "ship" upgrades or different kinds of ships for a little long term motivation e.g. - shotgun spread on bullets - laser beam that overheats and has to cool down - shooting in opposite directions with smaller bullets at the same time - (more) enemy types that maybe fit the theme of being in a stomach a little better

Regardless, great job.

Also: any chance you could upload a linux version so I can play this on my steam deck? :D

Capture.PNG

Click to Continue by Daniel Foutz 2022-04-08T09:49:15Z

Very similar to games like "There is no game" which I adore. Although they work a lot more with puzzle mechanics.

Very fun experience. Can only commend you on your sense of humour as many others here have as well.

Glue Bot Galaxy by J-fret 2022-04-05T16:39:11Z

Great idea for the theme. Camera is a bit wonky in both modes (Third and First Person). Very well polished bug-wise.

Overall really good. Exploring this further could yield a good game.

1 Man 6 Bullets by Raphaeltan 2022-04-08T11:38:45Z

Neat concept and very much worth exploring for a full release IMO. Liked it a lot and felt like (very good) mix of Heavy Bullets and Teleglitch.

One thing that I noticed: - It was somewhat confusing and unintuitive that the bullet path would show a certain direction the bullet would take after hitting an enemy and then did not do (which I guess might be because the path is no longer correct as soon as an enemy moves again but it still felt weird)

1 Man 6 Bullets by Raphaeltan 2022-04-08T13:26:05Z

@sagiii

They are both difficult decisions/questions for sure. I feel like only further prototyping would give you conclusive resulst here. I will gladly give you my opinion on those two topics however.

- When I play your game the slow mo mechanic of it gives me some "Superhot" vibes. And imagening Superhot without unlimited slowmo would probably not work (or you know... time moving when you do). If slowmo were to be limited the gameplay loop probably needs changing as well. You probably would not be able to play with the "limited bullets" aspect as much. You could then instead work with weapon pickup mechanics as seen in Hotline Miami for example (emptying your current gun, throwing it at the next enemy and then picking up another that isnt empty)... but that is just off the top of my head and would need lots of experimenting. So with unlimited slowmo you could explore the "puzzle" aspect further with it being limited the "action" aspect.

- Forcing the player to move by simply scoring him worse is something that can work (again hotline miami) but can also feel very forced and to the detriment of the experience. In hotline it is for example very much supported by the rest of the gamplay and music. Camping could be reduced by for example making the bullet drop to the floor if it hits an enemy. Or something else that gives you good reason to leave your spot.

I bet if you think about this some more and especially prototype a few possible mechanics you will get there.

Pixel-Panic by IdeasPerSecond 2022-04-08T09:27:47Z

First of all: I love a game with slow motion. Always ups the fun factor for me for some reason... maybe some deeply rooted love for the first Max Payne games.

Secondly the music fits really well and kicks a**. Really driving the gampeplay similar to the way the music drives you in Hotline Miami.

To improve upon the overall experience I feel flashing indicators for a few milliseconds before an enemy pixel appears would be very helpful. More skill and less luck based that way. Currently frantically dragging in different directions gets you a long way I feel. Also, and this may be intentional, it felt a bit inuntitive for me that a new dash wouldnt always give me the amount of speed that I indicated with the cursor. I think this might come from the fact that if you are in motion and want to change direction you first have to cancel out your current movement vector. For me that slowed down the responsiveness somewhat.

Overall really fun though and probably worth exploring for a small arcade type of game.

Pixel-Panic by IdeasPerSecond 2022-04-08T16:25:35Z

You are very welcome it was my pleasure. I enjoyed your game and would look forward to you exploring the concept further. Your ideas sound great. And I totally get it.. three days is not a long time :D

The Fire Will Die by PolymathLD 2022-04-07T14:34:00Z

Nicely done. Was actually interested to see it through to the end thanks to the characters and ominous foreshadowings.

Had some audio glitches with every scene change (nothing too dramatic). Throwing stones at those wolves hurt my soul a bit but that is a given for me :dog: Character could have been a little faster and maybe an indication as to where my traps are positioned.

Nice little easter egg at the end. Fun. Interested to see what additional story points and features you would come up with given more time. The setting would surely allow for some neat directions to go in.

Last Moment by Finn Pickart 2022-04-08T10:03:58Z

If only I knew how to be happy....

Jokes aside, an uplifting idea for the theme.

Lone Bastion by Cosmo8 2022-04-08T09:59:35Z

Visuals and setting are very close to Duskers. A game that I really like. Gameplay is completely different though.

Fun way to tickle the multi-tasking part of your brain.

Controls could be tighter and gun feedback is not immensely satisfying but it's a game jam after all.

If explored further I think a less arcady and more level based direction would be great. Exploring a space station and switiching between your drones, having to set up traps by flushing enemies out with one drone and shooting them with the other when they run in that drones' direction.

Good job regardless.