FoonLudum Dare ExplorerLD41 → Bad Band

Bad Band

By triastase

View on ldjam.com

CategoryRankScoreCount
Overall4653.1923
Fun4413.1123
Innovation2673.5223
Theme2433.8123
Graphics3503.2323
Audio194.0723
Humor2682.8620
Mood1903.3621

Comments

microwerx 2018-04-26 06:10

Very interesting idea. The music works really well for this. Good job!

evan-minto 2018-04-26 06:13

The only downside of this is that there's no real challenge (the optimal strategy is immediately apparent). But as a little mixer to play around with, this is awesome! I had a lot of fun bouncing back and forth between the genres, sometimes switching an instrument on for only a note or a measure at a time. I'd love to see an expanded version with more genres/styles!

Oh right, and great music by the way!

lectvs 2018-04-26 06:47

Cool idea! Make the gameplay a little bit more complex and nuanced and you've got yourself a great little game.

triastase 2018-04-26 16:07

Thanks for the comments!

@evan-minto and @lectvs: Yeah, I had planned on making more genres (and a more variable gameplay), but ran out of time... :grimacing:

jesper-fyhr-knudsen 2018-04-26 19:16

Very good job on the game and especially the music, suprising you can make decent music by combining Classic and electro :). I got 150 points!

stoffe 2018-04-26 19:19

Great idea of mixing two musical genres instead of doing two game genres. :-) Alos great music

amras0000 2018-04-27 08:18

I love the idea; at the start of LD I was wondering how to interpret the theme as a musical one, and couldn't come up with much. This nailed that approach. There's not a lot of challenge, but I'm a sucker for in-game music mixing and the points system definitely encouraged me to change things out throughout.

I do have a couple nitpicks and a few suggestions: - I object to the idea that electro and classical are somehow incompatible :P - You have a set time limit of two minutes; but your music loops every few seconds. Having a two-minute soundtrack for LD isn't unreasonable, especially if it's the main focus of your game. Especially considering a number of instruments are just playing bar-long chords or drum loops, I think you dropped the ball on this one. The game's really missing a complete song structure. - The points are, as I mentioned, a good system to get me to change things up, but I wonder if there wasn't a cleaner way to integrate them into the UI than colored numbers. This isn't that significant though, the current UI works. - I'm not sure why you chose for the final score to be an average of the two. I feel like this system would reward you for just playing to one crowd, rather than keeping a balancing act. Maybe I'm missing something about the design, but I think I would have gone with the final score being the minimum of the two others.

Should be noted that on my second playthrough, I elected to have all the instruments play classical/blue for a while. The red audience dropped in score as expected, and stuck at -001. But the *blue* audience's score also dropped, at a rate of a few hundred per second, down into the negative thousands. I wasn't able to recover that game.

Still, I'm only pointing out these issues because I think the game's pretty great overall. I enjoyed my 3 minutes here. Thanks for the game!

triastase 2018-04-27 08:48

Thank you @amras0000 for the comprehensive feedback! This will really help, if I want to work further on the game. :slight_smile: To the points you've made: - I know, isn't there even a (sub-)genre called electro-classic or something? Originally I also wanted to include other genres, like jazz, blues, pop, ... Then there would have been an incompatibility-factor for the score, which would have been higher on more incompatible music, while the fans would be disturbed more easily by the other genre. - True. This is mostly due to the fact that I did not want to miss some other events (and sleep) on the weekend, so I did not use more than half of the time I could have used. - I tried to (by making the fans and there respective spotlights react to the score), but decided that a clear indication would also be needed. Of course a percentage bar might have have been better... - Originally I wanted to multiply the score (which would have bee percentages). But then I realised that 10% on both sides would result in 1% score. Getting rid of percentages the multiplication still resulted in two negative scores having positive effects and so on. I did not think of using the minimum though, which could work better. Thanks! - The scoring system kind of works now, but as you've found out behaves weirdly in some cases. This is the result of me trying to come up with a non-obvious and challenging but still logical way of calculating the scores... Might look into that again later.

aumbra 2018-04-28 03:12

Cool idea and nice twist on the theme. Pretty much any combo of instrument sounded great too!

paula 2018-05-03 22:02

Goob job! The music is great and the ambience fits perfectly. And it's a really nice detail that public jump when they like. I had a little issue, when i was playing the second time again (without leaving the game), even though i had all my instruments red the red count continued decreasing and the same happened for blue. And there was no way to increase any count, maybe there is somenthing is missing. Fantastic mix of classic and electro!

gimbalock 2018-05-09 07:50

Good entry! The music is well composed. Even though the 3D models are very simple and lowpoly, you made everything look great with the lighting, good job! The sound in the web version didn't work for me, but the windows download was fine!

aerosavior 2018-05-09 21:59

Good music, innovative and fits the theme great! Still not entirely sure how the score works but it was fun to play!

triastase 2018-05-10 10:06

Thanks, guys!

@gimbalock Thanks for pointing out the sound issue! It seems that Chrome is blocking the Unity sound if there has been no interaction with the page before loading. It should work better now, as I've added a play button.

linver 2018-05-10 11:23

I like the possibility to make a nice music by myself by picking best instruments. My best score is 216 in two genres at the same time, but I am not sure that it's the best possible result. There is a possibility to make pretty music and it's very cool :v:

It's funny when all is wrong, but it becomes boring a bit to wait some minutes when the balance is found. I think that you can give extra points for finding a good balance and then change the proportion of "red" and "blue" guys to force the player change the balance.